Files
tech5/source/engine/gamelib/effectphysics/effectphysicsboxfountain.h
T

24 lines
716 B
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\gamelib\effectphysics\effectphysicsboxfountain.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 16038; PDB kind: class.
class __declspec(align(8)) idEffectPhysicsBoxFountain
{
public:
idEffectPhysicsBroadPhase broadPhase;
idEffectPhysicsProperties properties;
idList<idEffectPhysicsRigidBody *,59> rigidBodies;
idRenderModelManyBoxes *manyBoxes;
int lastFireTime;
int currentFireRigidBody;
idVec3 startOrigin;
idVec3 spawnOrigin;
idSPObject spawnObject;
idRandom random;
};