Files
tech5/source/engine/framework/resourcemanager.h
T

59 lines
2.3 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\framework\resourcemanager.h
// Recovered logical types: 2
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 18479; PDB kind: class.
class idResourceManager
{
public:
// Recovered virtual interface; IDA vtable ordinal 18480.
virtual ~idResourceManager();
virtual void Init();
virtual void Init2(const bool);
virtual void Shutdown();
virtual void CancelToTerminate();
virtual void CloseOpenFileHandles();
virtual bool ReOpenFileHandles();
virtual void StartupComplete();
virtual void SetFileHook();
virtual void ReleaseFileHook();
virtual bool AllocGameWithResourceFile(idGame **, const idGameSpawnInfo *, idFile *, const char *);
virtual idFile_Memory *LoadCacheFile(const char *);
virtual idFile_Memory *LoadPatchFile(const char *);
virtual idFile_Stat *StatCacheFile(const char *);
virtual idFile_Stat *StatPatchFile(const char *);
virtual bool GetCacheFileInfo(const char *, __int64 *, unsigned int *, unsigned int *, unsigned int *, bool);
virtual bool GetPatchFileInfo(const char *, __int64 *, unsigned int *, unsigned int *, unsigned int *, int *);
virtual idFile *GetCacheFile();
virtual idFile *GetPatchFile(const int);
virtual idFile *GetStreamFile();
virtual idFile *GetCachedStreamFile();
virtual idFile *GetLocalizedStreamFile();
virtual bool IsResourceFile(idFile *);
virtual void SetResourceFilePlatform(unsigned int);
virtual unsigned int GetBuildPlatforms();
virtual void BeginEntity(const char *, const idList<idStr,5> *);
virtual void EndEntity();
virtual const idList<idStr,5> *GetLanguages();
virtual bool ExcludeImage(const char *);
virtual bool ExcludeFont(const char *);
virtual int GetCurrentDiscNumber();
};
// IDA Local Type ordinal 23418; PDB kind: struct.
struct jpeg_source_mgr
{
const unsigned __int8 *next_input_byte;
unsigned int bytes_in_buffer;
void (__fastcall *init_source)(jpeg_decompress_struct *);
unsigned __int8 (__fastcall *fill_input_buffer)(jpeg_decompress_struct *);
void (__fastcall *skip_input_data)(jpeg_decompress_struct *, int);
unsigned __int8 (__fastcall *resync_to_restart)(jpeg_decompress_struct *, int);
void (__fastcall *term_source)(jpeg_decompress_struct *);
};