Files
tech5/source/engine/decls/declribbon.h
T

71 lines
1.7 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\decls\declribbon.h
// Recovered logical types: 3
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 13763; PDB kind: struct.
struct idDeclRibbon::helix_t
{
float rotationScale;
float radius;
float velocity;
idVec2 distortion0;
idVec2 distortion1;
};
// IDA Local Type ordinal 13764; PDB kind: struct.
struct idDeclRibbon::turbulence_t
{
float frequency;
float magnitude;
float velocity;
idVec4 magic;
};
// IDA Local Type ordinal 13765; PDB kind: class.
class idDeclRibbon : public idDeclTypeInfo
{
public:
// Recovered virtual interface; IDA vtable ordinal 13766.
virtual ~idDeclRibbon();
virtual void LoadResource();
virtual bool ReloadIfStale();
virtual void WriteResourceFile();
virtual idResourceList *GetResourceList();
virtual void Print();
virtual void List();
virtual unsigned int GetDeclTimestamp();
virtual idDeclInfo *GetDeclInfo();
virtual bool RebuildTextSource();
virtual bool SetImplicitText();
virtual const char *DefaultDefinition();
virtual void LogMissingDecl();
virtual void Parse(idParser *);
virtual void FreeData();
virtual unsigned int Size();
const idMaterial *material;
int duration;
float maxLength;
float fadeInFraction;
float fadeOutFraction;
idVec3 gravity;
idVec3 velocity;
float startWidth;
float endWidth;
idVec4 color;
bool viewOriented;
bool reorientNodes;
bool textureRepeat;
bool textureRepeatStretch;
float textureTMin;
float textureTMax;
float nodeSubdivision;
float minNodeDistance;
idDeclRibbon::helix_t helix;
idDeclRibbon::turbulence_t turbulence;
};