Files
tech5/source/tungsten/superscript/generated/util/entityflag.h
T

101 lines
3.1 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\tungsten\superscript\generated\util\entityflag.h
// Recovered logical types: 4
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 2232; PDB kind: enum.
enum aiEntityFlags_t : __int32
{
AIENTFLAG_DEAD = 0x1,
AIENTFLAG_CROUCHED = 0x2,
AIENTFLAG_LEAN_RIGHT = 0x4,
AIENTFLAG_LEAN_LEFT = 0x8,
AIENTFLAG_RUNNING = 0x10,
AIENTFLAG_NO_SIGHT_STIM = 0x20,
AIENTFLAG_DRIVING = 0x40,
AIENTFLAG_DYING = 0x80,
};
// IDA Local Type ordinal 13834; PDB kind: struct.
struct util_entityFlag::callFunction_t
{
ssEntity target;
ssString function;
};
// IDA Local Type ordinal 13836; PDB kind: struct.
struct util_entityFlag::flagDef_t
{
ssString name;
bool animNotify;
bool state;
int count;
float lastTime;
ssList<int> terminateThreads;
ssList<util_entityFlag::callFunction_t> callFunctions;
};
// IDA Local Type ordinal 13838; PDB kind: class.
class util_entityFlag : public idSuperScriptObject
{
public:
// Recovered virtual interface; IDA vtable ordinal 13839.
virtual void Init();
virtual void Destroy();
virtual void _OnActivate(int);
virtual void _OnTrigger(int);
virtual void _OnActivateTargets(int);
virtual void _OnActionReached(int, int, bool);
virtual void _OnGoalReach(int);
virtual void _OnGoalAssigned(int);
virtual void _OnDamage(int, float);
virtual void _OnDeath(int);
virtual void _OnLeftGoal(int);
virtual void _OnReachGoal(int);
virtual void _OnLeaveAction(int);
virtual void _OnReachAction(int);
virtual void _OnAssignedGoal(int);
virtual void _OnAnimNotify(const char *);
virtual void _OnAnimEnd();
virtual void _OnAnimStart();
virtual void _OnMoverNotify(const char *);
virtual void _OnTargetSpawn(int);
virtual void _OnEnter(int);
virtual void _OnExit(int);
virtual void _OnUse(int);
virtual const char *_name();
virtual bool _isTypeOf(const char *);
virtual int _getEntity();
virtual void _setEntity(int);
virtual void (__fastcall *_getThreadFunction(const char *))(idSSObject *, void *);
virtual bool _isNotifyFunction(const char *);
virtual void *_getDeclPtr();
virtual ~util_entityFlag();
virtual void OnActivate(ssEntity);
virtual void OnTrigger(ssEntity);
virtual void OnActivateTargets(ssEntity);
virtual void OnActionReached(ssEntity, ssEntity, bool);
virtual void OnGoalReach(ssEntity);
virtual void OnGoalAssigned(ssEntity);
virtual void OnDamage(ssEntity, float);
virtual void OnDeath(ssEntity);
virtual void OnLeftGoal(ssEntity);
virtual void OnReachGoal(ssEntity);
virtual void OnLeaveAction(ssEntity);
virtual void OnReachAction(ssEntity);
virtual void OnAssignedGoal(ssEntity);
virtual void OnAnimNotify(ssString);
virtual void OnAnimEnd();
virtual void OnAnimStart();
virtual void OnMoverNotify(ssString);
virtual void OnTargetSpawn(ssEntity);
virtual void OnEnter(ssEntity);
virtual void OnExit(ssEntity);
virtual void OnUse(ssEntity);
ssList<util_entityFlag::flagDef_t> flags;
};