34 lines
826 B
C++
34 lines
826 B
C++
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\tungsten\game\spawning\spawnlocation.h
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// Recovered logical types: 2
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 15103; PDB kind: struct.
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const struct __declspec(align(4)) splineLocation_t
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{
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idEntityPtr<idSplinePath> splinePath;
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float lengthOnSpline;
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float controlPointLength;
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float controlPointPCT;
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int controlPointIndex;
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idVec3 controlPointOrigin;
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idVec3 controlPointOriginNext;
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bool initialized;
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bool dirty;
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};
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// IDA Local Type ordinal 15572; PDB kind: class.
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class idSpawnLocation
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{
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public:
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idVec3 pos;
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idAngles facing;
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float valueModifier;
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idSpawnNode *sourceNode;
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int locationID;
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float sortValue;
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};
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