Files
tech5/source/tungsten/game/spawning/spawnlocation.h
T

34 lines
826 B
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\tungsten\game\spawning\spawnlocation.h
// Recovered logical types: 2
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 15103; PDB kind: struct.
const struct __declspec(align(4)) splineLocation_t
{
idEntityPtr<idSplinePath> splinePath;
float lengthOnSpline;
float controlPointLength;
float controlPointPCT;
int controlPointIndex;
idVec3 controlPointOrigin;
idVec3 controlPointOriginNext;
bool initialized;
bool dirty;
};
// IDA Local Type ordinal 15572; PDB kind: class.
class idSpawnLocation
{
public:
idVec3 pos;
idAngles facing;
float valueModifier;
idSpawnNode *sourceNode;
int locationID;
float sortValue;
};