Files
tech5/source/libs/mgrd/include/rd/common.h
T

105 lines
4.4 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\libs\mgrd\include\rd\common.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 17417; PDB kind: class.
class idCommon
{
public:
// Recovered virtual interface; IDA vtable ordinal 17439.
virtual ~idCommon();
virtual void Init(int, const char **, const char *);
virtual void Quit(int);
virtual void Shutdown(int);
virtual bool IsInitialized();
virtual void BeginTerminationThread();
virtual void EndTerminationThread();
virtual void SyncAllBackgroundOperations(bool);
virtual void Frame();
virtual void InitTool(const toolFlag_t);
virtual void UpdateTool(const toolFlag_t);
virtual void GetToolReferenceMap(const toolFlag_t, idStr *);
virtual void ActivateTool(bool);
virtual void RegisterMapChangeListener(idMapChangeListener *);
virtual void UnRegisterMapChangeListener(idMapChangeListener *);
virtual void WriteConfigToFile(const char *);
virtual void SetRefreshOnPrint(bool);
virtual void PrintWarnings();
virtual void ClearWarnings(const char *);
virtual void UpdateConsoleDisplay(bool);
virtual void UpdateLevelLoadPacifier(float, pacifierState_t, bool, bool);
virtual int PlayLoadSound();
virtual void SetLoadScreenInfo(const idStr *, const idStr *);
virtual idPlayerProfile *GetProfileFromMasterLocalUser();
virtual int GetMasterLocalUserInputDevice();
virtual int GetMasterLocalUserPlayerId();
virtual idLocalUser *GetMasterLocalUser();
virtual void ResetPlayerInput(int);
virtual void UpdateBotUserCmds(const int, const usercmd_t *);
virtual bool IsMainMenuActive();
virtual bool IsGamePaused();
virtual bool IsInGame();
virtual snapshotState_t SnapshotState();
virtual void PrepareSnapshot(idSnapShot *, gameReturn_t *, idSnapShot *);
virtual bool IsServer();
virtual bool IsClient();
virtual bool SnapshotsAreStalled();
virtual bool IsMultiplayer();
virtual bool IsToolActive();
virtual bool AllowCheats();
virtual void AddDialog(gameDialogMessages_t, dialogType_t, idSWFScriptFunction *, idSWFScriptFunction *, bool, const char *, int, bool, bool, bool);
virtual void AddDynamicDialog(gameDialogMessages_t, const idStaticList<idSWFScriptFunction *,4> *, const idStaticList<idStrId,4> *, bool, idStrStatic<256>, bool, bool, bool);
virtual void AddDialogIntVal(const char *, int);
virtual void ClearDialogs(bool);
virtual bool HasDialogMsg(gameDialogMessages_t, bool *);
virtual void ClearDialog(gameDialogMessages_t, const char *, int);
virtual bool IsDialogActive();
virtual bool IsDialogPausing();
virtual int GetRecentInputDevice();
virtual int GetFocusDeviceNum();
virtual void SetFocusDeviceNum(int);
virtual int GetPauseMenuDeviceNum();
virtual void SetPauseMenuDeviceNum(int);
virtual bool GetAutosaveEnabled();
virtual void EnableAutosaves(bool);
virtual void ShowSaveIndicator(bool, bool);
virtual idGame *Game();
virtual idRenderWorld *RW();
virtual idSoundWorld *SW();
virtual void ExecuteMapChange(const idGameSpawnInfo *, idFile *);
virtual void RecordPlayback(bool, const char *);
virtual recordState_t GetRecordState();
virtual idRegression *GetRegression();
virtual void RecordSnapshotFile(idFile *, unsigned int);
virtual void PlaySnapshotFile(idFile *, unsigned int);
virtual void QueueSnapshotMemFile(idFile_Memory *, unsigned int);
virtual void ClearQueuedSnapshotFile();
virtual void PlayQueuedSnapshotFile();
virtual void StopSnapshotFilePlayback();
virtual void StopSnapshotFileRecord();
virtual void CloseSnapshotFiles();
virtual bool DemoPlaying();
virtual bool DemoRecording();
virtual bool TimeTrialPlaying();
virtual bool TimeTrialRecording();
virtual idFile *DetachActiveReadSnapshotFile();
virtual idFile *DetachActiveWriteSnapshotFile();
virtual idFile *GetActiveReadSnapshotFile();
virtual idFile *GetActiveWriteSnapshotFile();
virtual void NetReceiveReliable(int, idBitMsg *, int);
virtual void NetReceiveSnapshot(idSnapShot *);
virtual void NetReceiveUsercmds(idBitMsg *);
virtual int NetWriteResources(idLZWCompressor *, int, int, bool);
virtual void NetReadResources(idLZWCompressor *);
virtual int GetSnapRate();
virtual bool IsLosingConnectionToHost();
virtual idRenderVideoOverlay *VideoOverlay();
virtual void PurgeOverlays();
virtual idFile *GetLogfile();
};