Files
tech5/source/shared/idlib/sys/sys_threading.cpp
T
2026-08-08 19:30:03 -07:00

177 lines
5.2 KiB
C++

#include "sys_threading.h"
#include <cstdint>
idSysMutex::idSysMutex()
: handle(CreateMutexA(nullptr, FALSE, nullptr)) {
}
idSysMutex::~idSysMutex() {
if (handle != nullptr) CloseHandle(static_cast<HANDLE>(handle));
handle = nullptr;
}
bool idSysMutex::Lock(const bool blocking) {
if (handle == nullptr) return false;
const DWORD result = WaitForSingleObject(static_cast<HANDLE>(handle),
blocking ? INFINITE : 0);
return result == WAIT_OBJECT_0 || result == WAIT_ABANDONED;
}
void idSysMutex::Unlock() {
if (handle != nullptr) ReleaseMutex(static_cast<HANDLE>(handle));
}
idSysSignal::idSysSignal(const bool manualReset)
: handle(CreateEventA(nullptr, manualReset ? TRUE : FALSE, FALSE, nullptr)) {
}
idSysSignal::~idSysSignal() {
if (handle != nullptr) CloseHandle(static_cast<HANDLE>(handle));
handle = nullptr;
}
void idSysSignal::Raise() {
if (handle != nullptr) SetEvent(static_cast<HANDLE>(handle));
}
void idSysSignal::Clear() {
if (handle != nullptr) ResetEvent(static_cast<HANDLE>(handle));
}
bool idSysSignal::Wait(const int timeoutMilliseconds) const {
if (handle == nullptr) return false;
const DWORD timeout = timeoutMilliseconds < 0
? INFINITE
: static_cast<DWORD>(timeoutMilliseconds);
return WaitForSingleObject(static_cast<HANDLE>(handle), timeout)
== WAIT_OBJECT_0;
}
idSysThread::idSysThread()
: name(), threadHandle(0), isWorker(false), isRunning(false),
isTerminating(false), moreWorkToDo(false), signalWorkerDone(true),
signalMoreWorkToDo(false), signalMutex() {
}
idSysThread::~idSysThread() {
StopThread(true);
if (threadHandle != 0) {
CloseHandle(reinterpret_cast<HANDLE>(
static_cast<std::uintptr_t>(threadHandle)));
threadHandle = 0;
}
}
int idSysThread::Run() {
return 0;
}
DWORD WINAPI idSysThread::ThreadProc(void* parameter) {
idSysThread* const thread = static_cast<idSysThread*>(parameter);
int result = 0;
if (thread->isWorker) {
for (;;) {
thread->signalMutex.Lock();
if (!thread->moreWorkToDo) {
thread->signalWorkerDone.Raise();
thread->signalMutex.Unlock();
thread->signalMoreWorkToDo.Wait();
continue;
}
thread->moreWorkToDo = false;
thread->signalMoreWorkToDo.Clear();
const bool terminate = thread->isTerminating;
thread->signalMutex.Unlock();
if (terminate) break;
result = thread->Run();
}
thread->signalWorkerDone.Raise();
} else {
result = thread->Run();
}
thread->isRunning = false;
return static_cast<DWORD>(result);
}
bool idSysThread::StartThread(const char* threadName, const core_t core,
const xthreadPriority priority, const int stackSize) {
if (isRunning) return false;
name = threadName;
isTerminating = false;
if (threadHandle != 0) {
HANDLE oldHandle = reinterpret_cast<HANDLE>(
static_cast<std::uintptr_t>(threadHandle));
WaitForSingleObject(oldHandle, INFINITE);
CloseHandle(oldHandle);
threadHandle = 0;
}
HANDLE handle = CreateThread(nullptr, static_cast<SIZE_T>(stackSize),
ThreadProc, this, 0, nullptr);
if (handle == nullptr) return false;
threadHandle = static_cast<unsigned int>(
reinterpret_cast<std::uintptr_t>(handle));
static const int priorities[] = {
THREAD_PRIORITY_LOWEST,
THREAD_PRIORITY_BELOW_NORMAL,
THREAD_PRIORITY_NORMAL,
THREAD_PRIORITY_ABOVE_NORMAL,
THREAD_PRIORITY_HIGHEST
};
const int priorityIndex = static_cast<int>(priority);
if (priorityIndex >= 0 && priorityIndex < 5)
SetThreadPriority(handle, priorities[priorityIndex]);
if (core != CORE_ANY && static_cast<unsigned int>(core) < 32)
SetThreadAffinityMask(handle, std::uintptr_t(1) << static_cast<int>(core));
isRunning = true;
return true;
}
bool idSysThread::StartWorkerThread(const char* threadName, const core_t core,
const xthreadPriority priority, const int stackSize) {
if (isRunning) return false;
isWorker = true;
signalWorkerDone.Clear();
if (!StartThread(threadName, core, priority, stackSize)) return false;
signalWorkerDone.Wait();
return true;
}
void idSysThread::StopThread(const bool wait) {
if (!isRunning) return;
if (isWorker) {
signalMutex.Lock();
moreWorkToDo = true;
signalWorkerDone.Clear();
isTerminating = true;
signalMoreWorkToDo.Raise();
signalMutex.Unlock();
} else {
isTerminating = true;
}
if (wait) WaitForThread();
}
void idSysThread::WaitForThread() {
if (isWorker) {
signalWorkerDone.Wait();
return;
}
if (threadHandle == 0) return;
HANDLE handle = reinterpret_cast<HANDLE>(
static_cast<std::uintptr_t>(threadHandle));
WaitForSingleObject(handle, INFINITE);
CloseHandle(handle);
threadHandle = 0;
}
void idSysThread::SignalWork() {
if (!isWorker) return;
signalMutex.Lock();
moreWorkToDo = true;
signalWorkerDone.Clear();
signalMoreWorkToDo.Raise();
signalMutex.Unlock();
}