Files
tech5/source/engine/renderer/renderlightcommitted.h
T

29 lines
855 B
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\renderer\renderlightcommitted.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 13576; PDB kind: class.
class __declspec(align(4)) idRenderLightCommitted
{
public:
idRenderWorldLocal *world;
idRenderIndex index;
idRenderLightParms r;
idStaticParmBlock<32> renderParmBlock;
idRenderLightCommitted *nextOnPostCommitList;
idList<worldArea_t *,62> references;
bool needsReferences;
idBounds globalReferenceBounds;
idVec3 globalLightOrigin;
idVec3 currentColor;
idVec4 maxVisibleRange;
idRenderMatrix baseLightProject;
idRenderMatrix inverseBaseLightProject;
const idMaterial *lightMtr;
bool castsShadows;
};