Files
tech5/source/tungsten/game/spawning/spawnplayercmd.h
T

47 lines
1.6 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\tungsten\game\spawning\spawnplayercmd.h
// Recovered logical types: 3
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 15581; PDB kind: class.
class idSpawnPlayerCmdData
{
public:
int playerIndex;
gameTeam_t allowedTeams;
int loadoutIndex;
const idSpawnNodeGroup *spawnNodeGroup;
bool teleport;
bool onlyInitialNodes;
void *userdata;
};
// IDA Local Type ordinal 15585; PDB kind: struct.
struct idSpawnPlayerCmd::deferredVisibilityQuery_t
{
idClipQuery visibilityQuery;
int locationIndex;
float valueModifier;
};
// IDA Local Type ordinal 15587; PDB kind: class.
class idSpawnPlayerCmd : public idSpawnManager::CommandExecutorT<idSpawnPlayerCmdData>
{
public:
// Recovered virtual interface; IDA vtable ordinal 15588.
virtual ~idSpawnPlayerCmd();
virtual void GenerateLocations(const idSpawnManager::Command *, const idSpawnManager::Context *, idList<idSpawnLocation,5> *);
virtual bool EvaluateContext(const idSpawnManager::Command *, idSpawnManager::Context *);
virtual const idVec3 *GetActorSize(const idVec3 *result, const idSpawnManager::Command *);
virtual idEntity *Complete(const idSpawnManager::Command *, const idSpawnManager::Context *, const idSpawnLocation *);
virtual void Fail(const idSpawnManager::Command *, const idSpawnManager::Context *);
idList<idVec3,5> hostileGrenadeLocations;
idList<float,5> hostileGrenadesDangerRadiusSq;
idVec3 raycastOffset;
idList<idSpawnPlayerCmd::deferredVisibilityQuery_t,5> deferredVisibilityQueries;
};