Files
tech5/source/tungsten/game/script/thread.h
T

45 lines
1.3 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\tungsten\game\script\thread.h
// Recovered logical types: 2
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 1145; PDB kind: enum.
enum idThread::entityTypeFlags_t : __int32
{
ENTITYTYPE_NONE = 0x0,
ENTITYTYPE_MISC = 0x1,
ENTITYTYPE_LIVINGAI = 0x2,
ENTITYTYPE_DEADAI = 0x4,
ENTITYTYPE_TURRET = 0x8,
};
// IDA Local Type ordinal 15104; PDB kind: class.
class idThread : public idEventReceiver
{
public:
// Recovered virtual interface; IDA vtable ordinal 15109.
virtual idTypeInfo *GetType();
virtual ~idThread();
virtual idEventArg *CallEvent(idEventArg *result, const idEventDef *, const idEventArg *);
virtual bool RespondsTo(const idEventDef *);
virtual idEventArg *InternalCallEvent(idEventArg *result, const idEventDef *, const idEventArg *);
virtual bool InternalRespondsTo(const idEventDef *);
idThread *waitingForThread;
int waitingFor;
int waitingUntil;
int waitingForEventId;
int waitingForFlags;
bool waitingForFSM;
idHandle<int,enum invalidThreadHandle_t,0> threadHandle;
idStr threadName;
int lastExecuteTime;
int creationTime;
bool manualControl;
idInterpreter interpreter;
idEntityPtr<idEntity> threadEntity;
};