105 lines
4.4 KiB
C++
105 lines
4.4 KiB
C++
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\libs\mgrd\include\rd\common.h
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// Recovered logical types: 1
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 17417; PDB kind: class.
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class idCommon
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 17439.
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virtual ~idCommon();
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virtual void Init(int, const char **, const char *);
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virtual void Quit(int);
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virtual void Shutdown(int);
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virtual bool IsInitialized();
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virtual void BeginTerminationThread();
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virtual void EndTerminationThread();
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virtual void SyncAllBackgroundOperations(bool);
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virtual void Frame();
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virtual void InitTool(const toolFlag_t);
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virtual void UpdateTool(const toolFlag_t);
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virtual void GetToolReferenceMap(const toolFlag_t, idStr *);
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virtual void ActivateTool(bool);
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virtual void RegisterMapChangeListener(idMapChangeListener *);
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virtual void UnRegisterMapChangeListener(idMapChangeListener *);
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virtual void WriteConfigToFile(const char *);
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virtual void SetRefreshOnPrint(bool);
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virtual void PrintWarnings();
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virtual void ClearWarnings(const char *);
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virtual void UpdateConsoleDisplay(bool);
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virtual void UpdateLevelLoadPacifier(float, pacifierState_t, bool, bool);
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virtual int PlayLoadSound();
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virtual void SetLoadScreenInfo(const idStr *, const idStr *);
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virtual idPlayerProfile *GetProfileFromMasterLocalUser();
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virtual int GetMasterLocalUserInputDevice();
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virtual int GetMasterLocalUserPlayerId();
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virtual idLocalUser *GetMasterLocalUser();
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virtual void ResetPlayerInput(int);
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virtual void UpdateBotUserCmds(const int, const usercmd_t *);
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virtual bool IsMainMenuActive();
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virtual bool IsGamePaused();
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virtual bool IsInGame();
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virtual snapshotState_t SnapshotState();
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virtual void PrepareSnapshot(idSnapShot *, gameReturn_t *, idSnapShot *);
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virtual bool IsServer();
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virtual bool IsClient();
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virtual bool SnapshotsAreStalled();
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virtual bool IsMultiplayer();
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virtual bool IsToolActive();
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virtual bool AllowCheats();
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virtual void AddDialog(gameDialogMessages_t, dialogType_t, idSWFScriptFunction *, idSWFScriptFunction *, bool, const char *, int, bool, bool, bool);
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virtual void AddDynamicDialog(gameDialogMessages_t, const idStaticList<idSWFScriptFunction *,4> *, const idStaticList<idStrId,4> *, bool, idStrStatic<256>, bool, bool, bool);
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virtual void AddDialogIntVal(const char *, int);
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virtual void ClearDialogs(bool);
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virtual bool HasDialogMsg(gameDialogMessages_t, bool *);
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virtual void ClearDialog(gameDialogMessages_t, const char *, int);
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virtual bool IsDialogActive();
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virtual bool IsDialogPausing();
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virtual int GetRecentInputDevice();
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virtual int GetFocusDeviceNum();
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virtual void SetFocusDeviceNum(int);
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virtual int GetPauseMenuDeviceNum();
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virtual void SetPauseMenuDeviceNum(int);
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virtual bool GetAutosaveEnabled();
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virtual void EnableAutosaves(bool);
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virtual void ShowSaveIndicator(bool, bool);
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virtual idGame *Game();
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virtual idRenderWorld *RW();
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virtual idSoundWorld *SW();
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virtual void ExecuteMapChange(const idGameSpawnInfo *, idFile *);
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virtual void RecordPlayback(bool, const char *);
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virtual recordState_t GetRecordState();
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virtual idRegression *GetRegression();
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virtual void RecordSnapshotFile(idFile *, unsigned int);
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virtual void PlaySnapshotFile(idFile *, unsigned int);
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virtual void QueueSnapshotMemFile(idFile_Memory *, unsigned int);
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virtual void ClearQueuedSnapshotFile();
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virtual void PlayQueuedSnapshotFile();
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virtual void StopSnapshotFilePlayback();
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virtual void StopSnapshotFileRecord();
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virtual void CloseSnapshotFiles();
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virtual bool DemoPlaying();
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virtual bool DemoRecording();
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virtual bool TimeTrialPlaying();
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virtual bool TimeTrialRecording();
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virtual idFile *DetachActiveReadSnapshotFile();
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virtual idFile *DetachActiveWriteSnapshotFile();
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virtual idFile *GetActiveReadSnapshotFile();
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virtual idFile *GetActiveWriteSnapshotFile();
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virtual void NetReceiveReliable(int, idBitMsg *, int);
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virtual void NetReceiveSnapshot(idSnapShot *);
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virtual void NetReceiveUsercmds(idBitMsg *);
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virtual int NetWriteResources(idLZWCompressor *, int, int, bool);
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virtual void NetReadResources(idLZWCompressor *);
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virtual int GetSnapRate();
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virtual bool IsLosingConnectionToHost();
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virtual idRenderVideoOverlay *VideoOverlay();
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virtual void PurgeOverlays();
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virtual idFile *GetLogfile();
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};
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