Files
tech5/source/engine/models/skeletalanimation/md6blockalloc.h
T

34 lines
1.2 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\models\skeletalanimation\md6blockalloc.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 14278; PDB kind: class.
class idMD6BlockAlloc : public idMD6Allocator
{
public:
// Recovered virtual interface; IDA vtable ordinal 14279.
virtual ~idMD6BlockAlloc();
virtual idMD6Node *Alloc(const idMD6Node::nodeType_t);
virtual void Free(idMD6Node *);
virtual void Condense();
virtual unsigned int Size();
virtual int NumNodes();
virtual idMD6Node *NodeForIndex(const int);
virtual const idMD6Node *NodeForIndex_2(const int);
idBlockAlloc<idMD6LeafPlay,32,18> playLeaves;
idBlockAlloc<idMD6LeafPause,4,18> pauseLeaves;
idBlockAlloc<idMD6Branch,16,18> branches;
idBlockAlloc<idMD6BlendBranch,16,18> blendBranches;
idBlockAlloc<idMD6BlendAdditiveBranch,16,18> blendAdditiveBranches;
idBlockAlloc<idMD6FusionBranch,16,18> fusionBranches;
idBlockAlloc<idMD6BestLeaf,16,18> bestLeaves;
idBlockAlloc<idMD6TagFilter,16,18> tagFilters;
idList<idMD6Node *,18> nodes;
idList<idMD6Node *,18> nodesToDelete;
};