41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\models\skeletalanimation\md6allocator.h
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// Recovered logical types: 2
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 14227; PDB kind: class.
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class idMD6Allocator
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 14229.
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virtual ~idMD6Allocator();
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virtual idMD6Node *Alloc(const idMD6Node::nodeType_t);
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virtual void Free(idMD6Node *);
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virtual void Condense();
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virtual unsigned int Size();
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virtual int NumNodes();
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virtual idMD6Node *NodeForIndex(const int);
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virtual const idMD6Node *NodeForIndex_2(const int);
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};
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// IDA Local Type ordinal 21758; PDB kind: class.
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class idMD6Allocator_New : public idMD6Allocator
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 21759.
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virtual ~idMD6Allocator_New();
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virtual idMD6Node *Alloc(const idMD6Node::nodeType_t);
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virtual void Free(idMD6Node *);
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virtual void Condense();
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virtual unsigned int Size();
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virtual int NumNodes();
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virtual idMD6Node *NodeForIndex(const int);
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virtual const idMD6Node *NodeForIndex_2(const int);
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idList<idMD6Node *,19> nodes;
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};
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