Files
tech5/source/engine/gamelib/effects/viewcallbacks.h
T

47 lines
2.1 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\gamelib\effects\viewcallbacks.h
// Recovered logical types: 2
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 15149; PDB kind: class.
class idViewCallbacks
{
public:
// Recovered virtual interface; IDA vtable ordinal 15150.
virtual const char *GetName();
virtual int GetViewID();
virtual void GetPosition(idVec3 *, idMat3 *);
virtual void GetViewPosition(idVec3 *, idMat3 *);
virtual void ApplyScreenShake(const float, const idAngles *, const idVec3 *);
virtual void ApplyControllerShake(const float, const float, const float, const float);
virtual void ApplyDynEnvOverride(const idDeclEnv *, const float);
virtual void ApplyDynEnvParmOverride(const idDeclRenderParm *, const idVec4 *, const bool, const float);
virtual void ApplyRadialBlur(const idVec3 *, const float, const float, const float, const float, const float);
virtual int AddScreenParticle(idRenderModel *, const float);
virtual void RemoveScreenParticle(const int, const int);
};
// IDA Local Type ordinal 15330; PDB kind: class.
class idPlayerViewCallbacks : public idViewCallbacks
{
public:
// Recovered virtual interface; IDA vtable ordinal 15329.
virtual const char *GetName();
virtual int GetViewID();
virtual void GetPosition(idVec3 *, idMat3 *);
virtual void GetViewPosition(idVec3 *, idMat3 *);
virtual void ApplyScreenShake(const float, const idAngles *, const idVec3 *);
virtual void ApplyControllerShake(const float, const float, const float, const float);
virtual void ApplyDynEnvOverride(const idDeclEnv *, const float);
virtual void ApplyDynEnvParmOverride(const idDeclRenderParm *, const idVec4 *, const bool, const float);
virtual void ApplyRadialBlur(const idVec3 *, const float, const float, const float, const float, const float);
virtual int AddScreenParticle(idRenderModel *, const float);
virtual void RemoveScreenParticle(const int, const int);
idPresentablePlayer *self;
};