Files
tech5/source/engine/gamelib/effectphysics/effectphysicsproperties.h
T

47 lines
1.3 KiB
C++

#pragma once
#include "gamelib/effectphysics/effectphysicsbroadphase.h"
#include "idlib/math/vector.h"
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\gamelib\effectphysics\effectphysicsproperties.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 14575; PDB kind: class.
class idEffectPhysicsProperties
{
public:
idEffectPhysicsProperties();
void Setup(idEffectPhysicsBroadPhase *broadPhase, int traceModelIndex,
float mass);
idEffectPhysicsBroadPhase *broadPhase;
int traceModelIndex;
int clipMask;
float linearFriction;
float angularFriction;
float contactFriction;
float linearFrictionWater;
float angularFrictionWater;
float bouncyness;
idVec3 gravityVector;
bool worldCollisionOnly;
bool simplePointCollision;
float crazyBounceChance;
float mass;
float inverseMass;
idVec3 centerOfMass;
idMat3 inertiaTensor;
idMat3 inverseInertiaTensor;
float stopSpeed;
float maxLinearVelocity;
float maxAngularVelocity;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(idEffectPhysicsProperties) == 160,
"Recovered idEffectPhysicsProperties ABI changed");
#endif