47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
#pragma once
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#include "gamelib/effectphysics/effectphysicsbroadphase.h"
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#include "idlib/math/vector.h"
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\gamelib\effectphysics\effectphysicsproperties.h
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// Recovered logical types: 1
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 14575; PDB kind: class.
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class idEffectPhysicsProperties
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{
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public:
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idEffectPhysicsProperties();
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void Setup(idEffectPhysicsBroadPhase *broadPhase, int traceModelIndex,
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float mass);
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idEffectPhysicsBroadPhase *broadPhase;
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int traceModelIndex;
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int clipMask;
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float linearFriction;
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float angularFriction;
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float contactFriction;
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float linearFrictionWater;
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float angularFrictionWater;
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float bouncyness;
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idVec3 gravityVector;
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bool worldCollisionOnly;
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bool simplePointCollision;
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float crazyBounceChance;
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float mass;
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float inverseMass;
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idVec3 centerOfMass;
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idMat3 inertiaTensor;
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idMat3 inverseInertiaTensor;
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float stopSpeed;
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float maxLinearVelocity;
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float maxAngularVelocity;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(idEffectPhysicsProperties) == 160,
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"Recovered idEffectPhysicsProperties ABI changed");
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#endif
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