Files
tech5/source/tungsten/game/clientgame/gamelayermanager.h
T

26 lines
877 B
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\tungsten\game\clientgame\gamelayermanager.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 14465; PDB kind: class.
class __declspec(align(4)) idGameLayerManager
{
public:
idList<idEntityRetainedState,5> entityRetainedStates;
idList<idRetainedItemMemoryForMap,5> retainedItemMemoryForMap;
idPlayer *owner;
idList<idLayer,5> playerLayers;
idList<idStr,5> layers_DeactiveToActive;
idList<idStr,5> layers_ActiveToDeactivate;
idList<idStr,5> layers_ToRemove;
idList<idStr,5> layers_ToRemoveFromGameLocalLists;
idList<idStr,5> layers_ToMarkActiveNextMapLoad;
idList<idStr,5> layers_ToMarkDeactiveNextMapLoad;
bool inDebug;
bool inInitState;
};