Files
tech5/source/engine/models/rendermodelbeam.h
T

34 lines
1.4 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\models\rendermodelbeam.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 14027; PDB kind: class.
class __declspec(align(8)) idRenderModelBeam : public idRenderModel
{
public:
// Recovered virtual interface; IDA vtable ordinal 14028.
virtual void Save(idFile *);
virtual bool Load(idFile *);
virtual void SerializeSnapshot(idSerializer *, bool);
virtual const idDeclSkins *GetSkins();
virtual idHandle<int,enum invalidDecalHandle_t,-1> *AddDecalFromPoint(idHandle<int,enum invalidDecalHandle_t,-1> *result, const decalParams_t *, const int, const idVec3 *, const idVec3 *, idIndex<short,enum invalidJointIndex_t>);
virtual bool RemoveDecal(const idHandle<int,enum invalidDecalHandle_t,-1>);
virtual void RemoveDecals();
virtual void FreeSurfaces();
virtual bool CommitSubclass();
virtual bool UpdateInView(const idRenderView *, const idRenderView *, idRenderModelUpdateTools *);
virtual const idList<sourceSurface_t,5> *GetSourceSurfaces();
virtual ~idRenderModelBeam();
idStaticList<beam_t,64> beamBuffer[2];
int beamRenderBufferIndex;
idTriangles *triangles;
idVertexBuffer vertexBuffer[2];
idIndexBuffer indexBuffer;
bool usesPreAllocatedBuffer;
};