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tech5/bin/base/generated/decls/renderprog/feedbackdownsample.decl
T
2026-08-09 04:23:10 -07:00

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{
parms {
}
state {
depthfunc GL_ALWAYS
depthmask
twosided
}
hlsl_vp {
result.position = vertex.position;
}
hlsl_fp {
float2 texcoord = screenPosToTexcoord( fragment.position.xy, $positionToViewTexture );
result.hcolor = h4tex2D( $viewColorMap, texcoord.xy );
}
}