23 lines
635 B
Plaintext
23 lines
635 B
Plaintext
{
|
|
state {
|
|
depthFunc GL_ALWAYS
|
|
twosided
|
|
}
|
|
hlsl_vp {
|
|
float4 pos = vertex.position;
|
|
float3 normal = vertex.normal.xyz * 2.0 - 1.0;
|
|
if ( dot3( normal, $dimShadowExtrude ) > 0.0 ) {
|
|
float dist = dot4( pos, $dimShadowClipPlane );
|
|
float closing = dot3( $dimShadowExtrude.xyz, $dimShadowClipPlane.xyz );
|
|
pos.xyz -= $dimShadowExtrude.xyz * ( dist / closing );
|
|
}
|
|
|
|
result.position.x = dot4( pos, $mvpMatrixX );
|
|
result.position.y = dot4( pos, $mvpMatrixY );
|
|
result.position.z = dot4( pos, $mvpMatrixZ );
|
|
result.position.w = dot4( pos, $mvpMatrixW );
|
|
}
|
|
hlsl_fp {
|
|
result.color = float4( 0.8, 0.1, 0.8, 0.0 );
|
|
}
|
|
} |