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tech5/bin/base/generated/decls/renderprog/blendlightdebugdraw.decl
T
2026-08-09 04:23:10 -07:00

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{
parms {
}
state {
blend GL_ONE GL_ONE
alphaMask
depthMask
//depthFunc GL_ALWAYS
twosided
}
hlsl_vp {
result.position.x = dot4( vertex.position, $mvpMatrixX );
result.position.y = dot4( vertex.position, $mvpMatrixY );
result.position.z = dot4( vertex.position, $mvpMatrixZ );
result.position.w = dot4( vertex.position, $mvpMatrixW );
}
hlsl_fp {
result.color = float4( 1.0, 0.0, 0.0, 1.0 );
}
}