29 lines
776 B
Plaintext
29 lines
776 B
Plaintext
{
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parms {
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stageSort sortTrans
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}
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state {
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blend GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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depthmask
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depthfunc GL_ALWAYS
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}
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hlsl_vp {
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#include "skinning.inc"
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result.position.x = dot4( position, $mvpMatrixX );
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result.position.y = dot4( position, $mvpMatrixY );
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result.position.z = dot4( position, $mvpMatrixZ );
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result.position.w = dot4( position, $mvpMatrixW );
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// Convert back from 16 bit vertex elements.
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float2 texcoord0 = vertex.texcoord0 * $vertexStScaleBias.xy + $vertexStScaleBias.zw;
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result.texcoord0.x = dot4( texcoord0, $sMatrix );
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result.texcoord0.y = dot4( texcoord0, $tMatrix );
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result.texcoord0.zw = _float2( 0.0 );
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result.color = $color;
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}
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hlsl_fp {
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result.color = tex2D( $transMap, fragment.texcoord0.xy ) * fragment.color;
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}
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} |