494 lines
20 KiB
C++
494 lines
20 KiB
C++
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\sys\sys_session_local.h
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// Recovered logical types: 13
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 2965; PDB kind: enum.
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enum idSessionLocal::state_t : __int32
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{
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STATE_PRESS_START = 0x0,
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STATE_PARTY_LOBBY_HOST = 0x2,
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STATE_PARTY_LOBBY_PEER = 0x3,
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STATE_GAME_LOBBY_HOST = 0x4,
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STATE_GAME_LOBBY_PEER = 0x5,
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STATE_GAME_STATE_LOBBY_HOST = 0x6,
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STATE_GAME_STATE_LOBBY_PEER = 0x7,
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STATE_CREATE_AND_MOVE_TO_PARTY_LOBBY = 0x8,
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STATE_CREATE_AND_MOVE_TO_GAME_LOBBY = 0x9,
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STATE_CREATE_AND_MOVE_TO_GAME_STATE_LOBBY = 0xA,
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STATE_FIND_OR_CREATE_MATCH = 0xB,
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STATE_CONNECT_AND_MOVE_TO_PARTY = 0xC,
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STATE_CONNECT_AND_MOVE_TO_GAME = 0xD,
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STATE_CONNECT_AND_MOVE_TO_GAME_STATE = 0xE,
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STATE_BUSY = 0xF,
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STATE_LOADING = 0x10,
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STATE_INGAME = 0x11,
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};
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// IDA Local Type ordinal 2980; PDB kind: enum.
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enum idSessionLocal::connectType_t : __int32
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{
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CONNECT_NONE = 0x0,
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CONNECT_DIRECT = 0x1,
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CONNECT_FIND_OR_CREATE = 0x2,
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CONNECT_JOIN_MATCH_AFTER_PARTY_CREATED = 0x3,
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};
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// IDA Local Type ordinal 2981; PDB kind: enum.
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enum idSessionLocal::pendingInviteMode_t : __int32
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{
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PENDING_INVITE_NONE = 0x0,
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PENDING_INVITE_WAITING = 0x1,
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PENDING_SELF_INVITE_WAITING = 0x2,
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};
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// IDA Local Type ordinal 22538; PDB kind: class.
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class __declspec(align(4)) idSessionLocal : public idSession
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 22575.
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virtual ~idSessionLocal();
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virtual void Initialize();
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virtual void Shutdown();
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virtual void InitializeSoundRelatedSystems();
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virtual void ShutdownSoundRelatedSystems();
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virtual void CreatePartyLobby(const idMatchParameters *);
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virtual void FindOrCreateMatch(const idMatchParameters *, int);
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virtual void CreateMatch(const idMatchParameters *);
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virtual void CreateGameStateLobby(const idMatchParameters *);
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virtual void UpdateMatchParms(const idMatchParameters *);
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virtual void UpdatePartyParms(const idMatchParameters *);
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virtual void StartMatch();
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virtual void EndMatch(bool);
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virtual void MatchFinished();
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virtual void QuitMatch();
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virtual void QuitMatchToTitle();
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virtual void SetSessionOption(idSession::sessionOption_t);
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virtual void ClearSessionOption(idSession::sessionOption_t);
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virtual idSession::sessionState_t GetBackState();
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virtual void Cancel();
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virtual void MoveToPressStart();
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virtual void FinishDisconnect();
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virtual void LoadingFinished();
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virtual bool IsCurrentLobbyMigrating();
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virtual bool IsLosingConnectionToHost();
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virtual bool WasMigrationGame();
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virtual bool ShouldRelaunchMigrationGame();
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virtual bool WasGameLobbyCoalesced();
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virtual bool GetMigrationGameData(idBitMsg *, bool);
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virtual bool GetMigrationGameDataUser(lobbyUserID_t, idBitMsg *, bool);
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virtual bool GetMatchParamUpdate(int *, int *);
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virtual void Pump();
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virtual void ProcessSnapAckQueue();
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virtual void InviteFriends();
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virtual void InviteParty();
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virtual void ShowPartySessions();
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virtual bool IsPlatformPartyInLobby();
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virtual idLobbyBase *GetPartyLobbyBase();
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virtual idLobbyBase *GetGameLobbyBase();
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virtual idLobbyBase *GetActingGameStateLobbyBase();
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virtual idLobbyBase *GetActivePlatformLobbyBase();
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virtual idLobbyBase *GetLobbyFromLobbyUserID(lobbyUserID_t);
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virtual void SendLocalSessionUsersToPeers();
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virtual idPlayerProfile *GetProfileFromMasterLocalUser();
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virtual bool ProcessInputEvent(const sysEvent_t *);
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virtual float GetUpstreamDropRate();
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virtual float GetUpstreamQueueRate();
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virtual int GetQueuedBytes();
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virtual int GetLoadingID();
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virtual bool IsAboutToLoad();
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virtual const char *GetLocalUserName(int);
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virtual idSession::sessionState_t GetState();
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virtual const char *GetStateString();
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virtual const char *GetStateString_2(idSession::sessionState_t);
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virtual int NumServers();
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virtual void ListServers(const idCallback *);
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virtual void CancelListServers();
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virtual void ConnectToServer(int);
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virtual const serverInfo_t *ServerInfo(int);
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virtual const idList<idStr,5> *ServerPlayerList(int);
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virtual void ShowServerGamerCardUI(int);
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virtual void ShowOnlineSignin();
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virtual void DropClient(int, int);
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virtual void JoinAfterSwap(void *);
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virtual void EnumerateDownloadableContent();
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virtual int GetNumContentPackages();
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virtual int GetContentPackageID(int);
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virtual const char *GetContentPackagePath(int);
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virtual int GetContentPackageIndexForID(int);
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virtual void ShowSystemMarketplaceUI();
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virtual bool GetSystemMarketplaceHasNewContent();
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virtual void SetSystemMarketplaceHasNewContent(bool);
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virtual bool GetTitleStorageFloat(const char *, float, float *);
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virtual float GetTitleStorageFloat_2(const char *, float);
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virtual bool GetTitleStorageInt(const char *, int, int *);
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virtual int GetTitleStorageInt_2(const char *, int);
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virtual bool GetTitleStorageBool(const char *, bool, bool *);
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virtual bool GetTitleStorageBool_2(const char *, bool);
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virtual bool GetTitleStorageString(const char *, const char *, const char **);
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virtual const char *GetTitleStorageString_2(const char *, const char *);
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virtual bool IsTitleStorageLoaded();
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virtual void LeaderboardUpload(lobbyUserID_t, const leaderboardDefinition_t *, const column_t *, const idFile_Memory *);
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virtual void LeaderboardDownload(int, const leaderboardDefinition_t *, int, int, const idLeaderboardCallback *);
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virtual void LeaderboardDownloadAttachment(int, const leaderboardDefinition_t *, __int64);
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virtual void LeaderboardFlush();
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virtual void SetLobbyUserRelativeScore(lobbyUserID_t, int, int);
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virtual int SaveGameSync(const char *, const idStaticList<idFile_SaveGame *,10> *, const idSaveGameDetails *);
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virtual int SaveGameAsync(const char *, const idStaticList<idFile_SaveGame *,10> *, const idSaveGameDetails *);
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virtual int LoadGameSync(const char *, idStaticList<idFile_SaveGame *,10> *);
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virtual int EnumerateSaveGamesSync();
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virtual int EnumerateSaveGamesAsync();
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virtual int DeleteSaveGameSync(const char *);
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virtual int DeleteSaveGameAsync(const char *);
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virtual bool IsSaveGameCompletedFromHandle(const int *);
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virtual void CancelSaveGameWithHandle(const int *);
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virtual bool IsEnumerating();
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virtual int GetEnumerationHandle();
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virtual const idStaticList<idSaveGameDetails,16> *GetEnumeratedSavegames();
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virtual void SetCurrentSaveSlot(const char *);
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virtual const char *GetCurrentSaveSlot();
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virtual bool IsDLCAvailable(const char *);
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virtual bool LoadGameCheckDiscNumber(idSaveLoadParms *);
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virtual void ShowLobbyUserGamerCardUI(lobbyUserID_t);
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virtual void UpdateRichPresence();
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virtual void SendUsercmds(idBitMsg *);
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virtual void SendSnapshot(idSnapShot *);
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virtual int GetInputRouting(int *);
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virtual void UpdateSignInManager();
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virtual struct idDiscSwapper *GetDiscSwapper();
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virtual bool IsSystemUIShowing();
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virtual void SetSystemUIShowing(bool);
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virtual voiceState_t GetLobbyUserVoiceState(lobbyUserID_t);
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virtual voiceStateDisplay_t GetDisplayStateFromVoiceState(voiceState_t);
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virtual void ToggleLobbyUserVoiceMute(lobbyUserID_t);
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virtual void SetActiveChatGroup(int);
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virtual void CheckVoicePrivileges();
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virtual bool StartOrContinueBandwidthChallenge(bool);
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virtual void DebugSetPeerSnaprate(int, int);
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virtual float GetIncomingByteRate();
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virtual void HandleBootableInvite(__int64);
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virtual void ClearBootableInvite();
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virtual bool HasPendingBootableInvite();
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virtual void OnLocalUserSignin(idLocalUser *);
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virtual void OnLocalUserSignout(idLocalUser *);
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virtual void OnMasterLocalUserSignout();
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virtual void OnMasterLocalUserSignin();
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virtual void OnLocalUserProfileLoaded(idLocalUser *);
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virtual void JoinMatch(const lobbyConnectInfo_t *, bool);
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virtual bool ShouldShowMigratingDialog();
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virtual const char *GetPeerName(int);
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virtual void PrePickNewHost(idLobby *, bool, bool);
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virtual bool PreMigrateInvite(idLobby *);
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virtual void UpdateMasterUserHeadsetState();
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virtual void PlatformPump();
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virtual bool IsSteamInitialized();
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virtual bool IsSteamStatsInitialized();
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virtual void ListServersCommon();
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virtual void HandleServerQueryRequest(lobbyAddress_t *, idBitMsg *, idLobby::lobbyType_t, int);
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virtual void HandleServerQueryAck(lobbyAddress_t *, idBitMsg *);
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virtual void UpdatePendingInvite();
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virtual idLobbyPort *GetPort(bool);
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virtual idLobbyBackend *CreateLobbyBackend(const idMatchParameters *, float, idLobbyBackend::lobbyBackendType_t);
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virtual idLobbyBackend *FindLobbyBackend(const idMatchParameters *, int, float, idLobbyBackend::lobbyBackendType_t);
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virtual idLobbyBackend *JoinFromConnectInfo(const lobbyConnectInfo_t *, idLobbyBackend::lobbyBackendType_t);
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virtual void DestroyLobbyBackend(idLobbyBackend *);
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virtual void PumpLobbies();
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virtual bool GetLobbyAddressFromNetAddress(const netadr_t *, lobbyAddress_t *);
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virtual bool GetNetAddressFromLobbyAddress(const lobbyAddress_t *, netadr_t *);
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virtual void RecvLeaderboardStats360(idBitMsg *);
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idParallelJobList *snapshotJobList;
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lzwCompressionData_t *lzwData;
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unsigned __int8 *objMemory;
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int storedPeer;
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int storedMsgType;
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bool initialized;
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idSessionLocal::state_t localState;
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unsigned int sessionOptions;
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idSessionLocal::connectType_t connectType;
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int connectTime;
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lobbyConnectInfo_t connectAddress;
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int fallbackGameMode;
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idLobby partyLobby;
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idLobby gameLobby;
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idLobby gameStateLobby;
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idLobbyStub stubLobby;
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int currentID;
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idVoiceChatMgr *voiceChat;
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int lastVoiceSendtime;
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bool hasShownVoiceRestrictionDialog;
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idSessionLocal::pendingInviteMode_t pendingInviteMode;
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int pendingInviteDevice;
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lobbyConnectInfo_t pendingInviteConnectInfo;
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bool isSysUIShowing;
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idDict titleStorageVars;
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bool titleStorageLoaded;
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int showMigratingInfoStartTime;
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int nextGameCoalesceTime;
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bool gameLobbyWasCoalesced;
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int numFullSnapsReceived;
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bool flushedStats;
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int loadingID;
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std::auto_ptr<idSaveGameProcessorSaveFiles> processorSaveFiles;
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std::auto_ptr<idSaveGameProcessorLoadFiles> processorLoadFiles;
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std::auto_ptr<idSaveGameProcessorDelete> processorDelete;
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std::auto_ptr<idSaveGameProcessorEnumerateGames> processorEnumerate;
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idStr currentSaveSlot;
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int enumerationHandle;
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idStaticList<idSessionLocal::contentData_t,16> downloadedContent;
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bool marketplaceHasNewContent;
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idBlockAlloc<idSessionLocal::idQueuePacket,64,57> packetAllocator;
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idQueue<idSessionLocal::idQueuePacket,1272> sendQueue;
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idQueue<idSessionLocal::idQueuePacket,1272> recvQueue;
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float upstreamDropRate;
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int upstreamDropRateTime;
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float upstreamQueueRate;
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int upstreamQueueRateTime;
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int queuedBytes;
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int waitingOnGameStateMembersToLeaveTime;
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int waitingOnGameStateMembersToJoinTime;
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idSessionCallbacks *sessionCallbacks;
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int offlineTransitionTimerStart;
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bool droppedByHost;
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};
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// IDA Local Type ordinal 22565; PDB kind: struct.
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struct idSessionLocal::contentData_t
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{
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bool isMounted;
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idStrStatic<128> displayName;
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idStrStatic<256> packageFileName;
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idStrStatic<256> rootPath;
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int dlcID;
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_XCONTENT_DATA contentData;
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};
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// IDA Local Type ordinal 22568; PDB kind: class.
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class idSessionLocal::idQueuePacket
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{
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public:
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unsigned __int8 data[1200];
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lobbyAddress_t address;
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int size;
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int time;
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bool dedicated;
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idQueueNode<idSessionLocal::idQueuePacket> queueNode;
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};
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// IDA Local Type ordinal 22590; PDB kind: class.
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class idSessionLocal::idStateRecord : public idMetricRecord
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 22591.
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virtual ~idStateRecord();
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virtual void WriteHeader(idMetricFile *);
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virtual void SerializeEntry(idMetricFile *);
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idStr state;
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};
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// IDA Local Type ordinal 22602; PDB kind: class.
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class __declspec(align(8)) idSessionLocalXbox : public idSessionLocal
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 22614.
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virtual ~idSessionLocalXbox();
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virtual void Initialize();
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virtual void Shutdown();
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virtual void InitializeSoundRelatedSystems();
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virtual void ShutdownSoundRelatedSystems();
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virtual void CreatePartyLobby(const idMatchParameters *);
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virtual void FindOrCreateMatch(const idMatchParameters *, int);
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virtual void CreateMatch(const idMatchParameters *);
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virtual void CreateGameStateLobby(const idMatchParameters *);
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virtual void UpdateMatchParms(const idMatchParameters *);
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virtual void UpdatePartyParms(const idMatchParameters *);
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virtual void StartMatch();
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virtual void EndMatch(bool);
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virtual void MatchFinished();
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virtual void QuitMatch();
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virtual void QuitMatchToTitle();
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virtual void SetSessionOption(idSession::sessionOption_t);
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virtual void ClearSessionOption(idSession::sessionOption_t);
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virtual idSession::sessionState_t GetBackState();
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virtual void Cancel();
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virtual void MoveToPressStart();
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virtual void FinishDisconnect();
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virtual void LoadingFinished();
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virtual bool IsCurrentLobbyMigrating();
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virtual bool IsLosingConnectionToHost();
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virtual bool WasMigrationGame();
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virtual bool ShouldRelaunchMigrationGame();
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virtual bool WasGameLobbyCoalesced();
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virtual bool GetMigrationGameData(idBitMsg *, bool);
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virtual bool GetMigrationGameDataUser(lobbyUserID_t, idBitMsg *, bool);
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virtual bool GetMatchParamUpdate(int *, int *);
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virtual void Pump();
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virtual void ProcessSnapAckQueue();
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virtual void InviteFriends();
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virtual void InviteParty();
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virtual void ShowPartySessions();
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virtual bool IsPlatformPartyInLobby();
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virtual idLobbyBase *GetPartyLobbyBase();
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virtual idLobbyBase *GetGameLobbyBase();
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virtual idLobbyBase *GetActingGameStateLobbyBase();
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virtual idLobbyBase *GetActivePlatformLobbyBase();
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virtual idLobbyBase *GetLobbyFromLobbyUserID(lobbyUserID_t);
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virtual void SendLocalSessionUsersToPeers();
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virtual idPlayerProfile *GetProfileFromMasterLocalUser();
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virtual bool ProcessInputEvent(const sysEvent_t *);
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virtual float GetUpstreamDropRate();
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virtual float GetUpstreamQueueRate();
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virtual int GetQueuedBytes();
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virtual int GetLoadingID();
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virtual bool IsAboutToLoad();
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virtual const char *GetLocalUserName(int);
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virtual idSession::sessionState_t GetState();
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virtual const char *GetStateString();
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virtual const char *GetStateString_2(idSession::sessionState_t);
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virtual int NumServers();
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virtual void ListServers(const idCallback *);
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virtual void CancelListServers();
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virtual void ConnectToServer(int);
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virtual const serverInfo_t *ServerInfo(int);
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virtual const idList<idStr,5> *ServerPlayerList(int);
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virtual void ShowServerGamerCardUI(int);
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virtual void ShowOnlineSignin();
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virtual void DropClient(int, int);
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virtual void JoinAfterSwap(void *);
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virtual void EnumerateDownloadableContent();
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virtual int GetNumContentPackages();
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virtual int GetContentPackageID(int);
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virtual const char *GetContentPackagePath(int);
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virtual int GetContentPackageIndexForID(int);
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virtual void ShowSystemMarketplaceUI();
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virtual bool GetSystemMarketplaceHasNewContent();
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virtual void SetSystemMarketplaceHasNewContent(bool);
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virtual bool GetTitleStorageFloat(const char *, float, float *);
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virtual float GetTitleStorageFloat_2(const char *, float);
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virtual bool GetTitleStorageInt(const char *, int, int *);
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virtual int GetTitleStorageInt_2(const char *, int);
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virtual bool GetTitleStorageBool(const char *, bool, bool *);
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virtual bool GetTitleStorageBool_2(const char *, bool);
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virtual bool GetTitleStorageString(const char *, const char *, const char **);
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virtual const char *GetTitleStorageString_2(const char *, const char *);
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virtual bool IsTitleStorageLoaded();
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virtual void LeaderboardUpload(lobbyUserID_t, const leaderboardDefinition_t *, const column_t *, const idFile_Memory *);
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virtual void LeaderboardDownload(int, const leaderboardDefinition_t *, int, int, const idLeaderboardCallback *);
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virtual void LeaderboardDownloadAttachment(int, const leaderboardDefinition_t *, __int64);
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virtual void LeaderboardFlush();
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virtual void SetLobbyUserRelativeScore(lobbyUserID_t, int, int);
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virtual int SaveGameSync(const char *, const idStaticList<idFile_SaveGame *,10> *, const idSaveGameDetails *);
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virtual int SaveGameAsync(const char *, const idStaticList<idFile_SaveGame *,10> *, const idSaveGameDetails *);
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virtual int LoadGameSync(const char *, idStaticList<idFile_SaveGame *,10> *);
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virtual int EnumerateSaveGamesSync();
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virtual int EnumerateSaveGamesAsync();
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virtual int DeleteSaveGameSync(const char *);
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virtual int DeleteSaveGameAsync(const char *);
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virtual bool IsSaveGameCompletedFromHandle(const int *);
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virtual void CancelSaveGameWithHandle(const int *);
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virtual bool IsEnumerating();
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virtual int GetEnumerationHandle();
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virtual const idStaticList<idSaveGameDetails,16> *GetEnumeratedSavegames();
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virtual void SetCurrentSaveSlot(const char *);
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virtual const char *GetCurrentSaveSlot();
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virtual bool IsDLCAvailable(const char *);
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virtual bool LoadGameCheckDiscNumber(idSaveLoadParms *);
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virtual void ShowLobbyUserGamerCardUI(lobbyUserID_t);
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virtual void UpdateRichPresence();
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virtual void SendUsercmds(idBitMsg *);
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virtual void SendSnapshot(idSnapShot *);
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virtual int GetInputRouting(int *);
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virtual void UpdateSignInManager();
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virtual struct idDiscSwapper *GetDiscSwapper();
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virtual bool IsSystemUIShowing();
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virtual void SetSystemUIShowing(bool);
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virtual voiceState_t GetLobbyUserVoiceState(lobbyUserID_t);
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virtual voiceStateDisplay_t GetDisplayStateFromVoiceState(voiceState_t);
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virtual void ToggleLobbyUserVoiceMute(lobbyUserID_t);
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virtual void SetActiveChatGroup(int);
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virtual void CheckVoicePrivileges();
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virtual bool StartOrContinueBandwidthChallenge(bool);
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virtual void DebugSetPeerSnaprate(int, int);
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virtual float GetIncomingByteRate();
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virtual void HandleBootableInvite(__int64);
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virtual void ClearBootableInvite();
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virtual bool HasPendingBootableInvite();
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virtual void OnLocalUserSignin(idLocalUser *);
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virtual void OnLocalUserSignout(idLocalUser *);
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virtual void OnMasterLocalUserSignout();
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virtual void OnMasterLocalUserSignin();
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virtual void OnLocalUserProfileLoaded(idLocalUser *);
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virtual void JoinMatch(const lobbyConnectInfo_t *, bool);
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virtual bool ShouldShowMigratingDialog();
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virtual const char *GetPeerName(int);
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virtual void PrePickNewHost(idLobby *, bool, bool);
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virtual bool PreMigrateInvite(idLobby *);
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virtual void UpdateMasterUserHeadsetState();
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virtual void PlatformPump();
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virtual bool IsSteamInitialized();
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virtual bool IsSteamStatsInitialized();
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virtual void ListServersCommon();
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virtual void HandleServerQueryRequest(lobbyAddress_t *, idBitMsg *, idLobby::lobbyType_t, int);
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virtual void HandleServerQueryAck(lobbyAddress_t *, idBitMsg *);
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virtual void UpdatePendingInvite();
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virtual idLobbyPort *GetPort(bool);
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virtual idLobbyBackend *CreateLobbyBackend(const idMatchParameters *, float, idLobbyBackend::lobbyBackendType_t);
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virtual idLobbyBackend *FindLobbyBackend(const idMatchParameters *, int, float, idLobbyBackend::lobbyBackendType_t);
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virtual idLobbyBackend *JoinFromConnectInfo(const lobbyConnectInfo_t *, idLobbyBackend::lobbyBackendType_t);
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virtual void DestroyLobbyBackend(idLobbyBackend *);
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virtual void PumpLobbies();
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virtual bool GetLobbyAddressFromNetAddress(const netadr_t *, lobbyAddress_t *);
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virtual bool GetNetAddressFromLobbyAddress(const lobbyAddress_t *, netadr_t *);
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virtual void RecvLeaderboardStats360(idBitMsg *);
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virtual bool PreInviteDiscCheck(_XINVITE_INFO *);
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virtual bool GetRequiredAchievementStorage(unsigned __int64 *);
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idLeaderboards leaderboards;
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id360ServerFinder *serverFinder;
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idList<idSessionLocalXbox::systemLinkServer_t,5> systemLinkServers;
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idCallback *systemLinkFinderCB;
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int startSystemLinkQuery;
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idLobbyPort port;
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idLobbyPort dedicatedPort;
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idArray<idLobbyBackend *,3> lobbyBackends;
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idStaticList<idLobbyBackend *,4> shutdownLobbies;
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bool obtainedTitleAddr;
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__unaligned __declspec(align(1)) XNADDR titleAddress;
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unsigned __int64 machineId;
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idLobbyToSessionCBLocal *lobbyToSessionCB;
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};
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// IDA Local Type ordinal 22605; PDB kind: struct.
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struct idSessionLocalXbox::systemLinkServer_t
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{
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_XSESSION_INFO sessionInfo;
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serverInfo_t serverInfo;
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};
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// IDA Local Type ordinal 22661; PDB kind: struct.
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struct idSessionLocal::LoadGameSync::__l3::local_t
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{
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idSaveLoadParms *parms;
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idStrStatic<64> slotName;
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};
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// IDA Local Type ordinal 22662; PDB kind: struct.
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struct idSessionLocal::DeleteSaveGameSync::__l2::local_t
|
|
{
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};
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// IDA Local Type ordinal 22663; PDB kind: struct.
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struct idSessionLocal::SaveGameAsync::__l2::local_t
|
|
{
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idSaveLoadParms *parms;
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|
};
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// IDA Local Type ordinal 22664; PDB kind: struct.
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struct idSessionLocal::EnumerateSaveGamesSync::__l2::local_t
|
|
{
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|
};
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