Files
tech5/source/engine/gamelib/animstack/animstack.h
T

62 lines
1.7 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\gamelib\animstack\animstack.h
// Recovered logical types: 4
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 2188; PDB kind: enum.
enum idAnimStack::animatorFlag_t : __int32
{
ANIMATORFLAG_INITIALIZED = 0x1,
ANIMATORFLAG_ENABLED = 0x2,
ANIMATORFLAG_CONTRIBUTED_LAST_SERIALIZE = 0x4,
ANIMATORFLAG_SERIALIZE = 0x8,
ANIMATORFLAG_CLIENT_AUTHORITATIVE_ENABLED = 0x10,
ANIMATORFLAG_CLIENT_AUTHORITATIVE_CONTRIBUTED = 0x20,
};
// IDA Local Type ordinal 14225; PDB kind: class.
class idAnimStack
{
public:
// Recovered virtual interface; IDA vtable ordinal 14226.
virtual ~idAnimStack();
idTreeAnimator *treeAnimator;
idMD6BlockAlloc md6Allocator;
idList<idAnimator_Base *,25> blendStack;
idList<unsigned char,25> flags;
idMD6Node *tree;
idTypesafeNumber<int,enum gameTimeUnique_t> pauseTime;
bool skipSerialization;
unsigned __int8 typesMemory[9];
unsigned __int8 branchMemory[96];
unsigned __int8 leafMemory[153];
bool serializedNewTree;
int prevSerializedTime;
int curSerializedTime;
bool createdFromSnapshot;
bool blendedFromSnapshot;
bool disableSerialization;
idStaticList<idMD6Node *,128> usedSnapshotNodes;
idStaticList<idMD6Node *,128> rememberedNodes;
};
// IDA Local Type ordinal 21760; PDB kind: struct.
struct idAnimStack::syncNode_t
{
idMD6LeafPlay *node;
float alpha;
};
// IDA Local Type ordinal 22168; PDB kind: struct.
struct idAnimStack::syncGroup_t
{
idStaticList<idAnimStack::syncNode_t,16> nodes;
float fraction;
float syncRate;
int groupNumber;
};