Files

88 lines
3.0 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\tungsten\superscript\generated\util\musicmanager.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 13965; PDB kind: class.
class musicManager : public idSuperScriptObject
{
public:
// Recovered virtual interface; IDA vtable ordinal 13966.
virtual void Init();
virtual void Destroy();
virtual void _OnActivate(int);
virtual void _OnTrigger(int);
virtual void _OnActivateTargets(int);
virtual void _OnActionReached(int, int, bool);
virtual void _OnGoalReach(int);
virtual void _OnGoalAssigned(int);
virtual void _OnDamage(int, float);
virtual void _OnDeath(int);
virtual void _OnLeftGoal(int);
virtual void _OnReachGoal(int);
virtual void _OnLeaveAction(int);
virtual void _OnReachAction(int);
virtual void _OnAssignedGoal(int);
virtual void _OnAnimNotify(const char *);
virtual void _OnAnimEnd();
virtual void _OnAnimStart();
virtual void _OnMoverNotify(const char *);
virtual void _OnTargetSpawn(int);
virtual void _OnEnter(int);
virtual void _OnExit(int);
virtual void _OnUse(int);
virtual const char *_name();
virtual bool _isTypeOf(const char *);
virtual int _getEntity();
virtual void _setEntity(int);
virtual void (__fastcall *_getThreadFunction(const char *))(idSSObject *, void *);
virtual bool _isNotifyFunction(const char *);
virtual void *_getDeclPtr();
virtual ~musicManager();
virtual void OnActivate(ssEntity);
virtual void OnTrigger(ssEntity);
virtual void OnActivateTargets(ssEntity);
virtual void OnActionReached(ssEntity, ssEntity, bool);
virtual void OnGoalReach(ssEntity);
virtual void OnGoalAssigned(ssEntity);
virtual void OnDamage(ssEntity, float);
virtual void OnDeath(ssEntity);
virtual void OnLeftGoal(ssEntity);
virtual void OnReachGoal(ssEntity);
virtual void OnLeaveAction(ssEntity);
virtual void OnReachAction(ssEntity);
virtual void OnAssignedGoal(ssEntity);
virtual void OnAnimNotify(ssString);
virtual void OnAnimEnd();
virtual void OnAnimStart();
virtual void OnMoverNotify(ssString);
virtual void OnTargetSpawn(ssEntity);
virtual void OnEnter(ssEntity);
virtual void OnExit(ssEntity);
virtual void OnUse(ssEntity);
idSoundShader *lowTensionMusic;
idSoundShader *medTensionMusic;
idSoundShader *highTensionMusic;
tensionTransition_t transOffToLow;
tensionTransition_t transOffToMedium;
tensionTransition_t transOffToHigh;
tensionTransition_t transLowToMedium;
tensionTransition_t transLowToHigh;
tensionTransition_t transMediumToHigh;
tensionTransition_t transHighToMedium;
tensionTransition_t transHighToLow;
tensionTransition_t transHighToOff;
tensionTransition_t transMediumToLow;
tensionTransition_t transMediumToOff;
tensionTransition_t transLowToOff;
musicTensionStates_t currentTensionLevel;
idDeclEntityDef *infoNull;
ssEntity eLowSpeaker;
ssEntity eMediumSpeaker;
ssEntity eHighSpeaker;
};