Files

75 lines
1.7 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\tungsten\game\weapons\fireparms.h
// Recovered logical types: 3
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 15270; PDB kind: class.
class idFireParms
{
public:
idPresentablePtr<idPresentable> attacker;
idPresentablePtr<idPresentable> presentableWeapon;
idWeapon *weapon;
int ignoreEntityNum;
idList<idEntityPtr<idEntity>,5> targetList;
idPresentablePtr<idPresentable> target;
idVec3 targetPos;
const idDeclWeapon *wepDef;
idVec3 start;
idVec3 muzzleOffset;
int muzzleTagIndex;
idMat3 fireAxis;
const idDeclProjectile *projDef;
idEntityPtr<idProjectile> projectile;
weaponStatsTag_t tag;
__int8 noDecals : 1;
__int8 forceNoSpread : 1;
__int8 useTargetPos : 1;
__int8 alwaysTracer : 1;
__int8 fromPlayer : 1;
__int8 freeAmmo : 1;
__int8 silenced : 1;
__int8 simulateProjectiles : 1;
unsigned __int8 : 5;
__int8 secondaryAmmo : 1;
__int8 fromWithinVehicle : 1;
__int8 noDamage : 1;
float damageScale;
float addSpread;
float startSpeed;
int startTime;
};
// IDA Local Type ordinal 23640; PDB kind: struct.
struct idRbParms::p_t
{
int width;
int height;
int antiAlias;
int outline;
int ambientOcclusionSamples;
bool saveLocalMap;
bool saveMaskMap;
bool saveGlobalMap;
bool saveAmbientMap;
bool showMiss;
bool facet;
bool saveColorMap;
bool drawNormals;
bool clampTextureSpace;
float traceFrac;
float traceDist;
};
// IDA Local Type ordinal 23641; PDB kind: struct.
struct idRbParms
{
idRbParms::p_t p;
idStr outputName;
idStr cpuModelName;
idList<idStr,5> highNames;
};