156 lines
3.8 KiB
C++
156 lines
3.8 KiB
C++
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\tungsten\game\player\view.h
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// Recovered logical types: 8
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 1175; PDB kind: unknown.
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enum idView::<unnamed_tag> : __int32
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{
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DAMAGE_BORDER_EFFECT_TOP = 0x0,
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DAMAGE_BORDER_EFFECT_BOTTOM = 0x1,
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DAMAGE_BORDER_EFFECT_LEFT = 0x2,
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DAMAGE_BORDER_EFFECT_RIGHT = 0x3,
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MAX_DAMAGE_BORDER_EFFECTS = 0x4,
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DAMAGE_MATERIAL_FILTER = 0x0,
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DAMAGE_MATERIAL_SCREEN = 0x1,
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MAX_DAMAGE_MATERIALS = 0x2,
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DAMAGE_BORDER_SMALL = 0x0,
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DAMAGE_BORDER_BIG = 0x1,
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MAX_DAMAGE_BORDER_MATERIALS = 0x2,
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};
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// IDA Local Type ordinal 15316; PDB kind: struct.
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struct idView::radialBlurParms_t
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{
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idInterpolate<float> radialBlurInterpolate;
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idVec3 centerPos;
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int handle;
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float scaleVal;
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float blurVal;
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bool enabled;
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bool ramp;
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bool screenSpaceCenter;
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bool interpolate;
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};
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// IDA Local Type ordinal 15317; PDB kind: struct.
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struct idView::screenEffectGen_t
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{
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float x;
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float y;
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float w;
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float h;
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float s1;
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float t1;
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float s2;
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float t2;
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float driftAmount;
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int delay;
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};
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// IDA Local Type ordinal 15318; PDB kind: struct.
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struct idView::screenEffect_t
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{
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const idMaterial *material;
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int endTime;
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int fadeStartTime;
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int startTime;
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idView::screenEffectGen_t genParms[10];
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int numGenParms;
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};
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// IDA Local Type ordinal 15319; PDB kind: struct.
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struct idView::damageEffectMaterial_t
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{
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const idMaterial *materials[2];
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};
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// IDA Local Type ordinal 15320; PDB kind: struct.
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struct idView::damageEffect_t
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{
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idView::damageEffectMaterial_t effectMaterial;
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idInterpolate<float> amount;
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};
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// IDA Local Type ordinal 15321; PDB kind: class.
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class idView
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{
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public:
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idRenderModelGui *guiModel;
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renderView_t gameview;
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float baseFovX;
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const idMaterial *whiteMaterial;
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bool allowViewIDOnly;
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bool forceVirtualMaterialLoad;
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bool useHQViewColorMipsGeneration;
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idVec3 viewVelocity;
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bool skipViewEffects;
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idInterpolate<float> damageScaleTracker;
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const idDeclEnv *overrideEnv;
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float overrideEnvBlendDuration;
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int overrideEnvModelIndex;
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bool envOverrideEnabled;
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idStaticParmBlock<32> envParms;
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float controllerShakeHighMag;
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float controllerShakeLowMag;
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int controllerShakeHighTime;
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int controllerShakeLowTime;
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int kickFinishTime;
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idAngles kickAngles;
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bool isBobEnabled;
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idVec3 viewBob;
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idAngles viewBobAngles;
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idVec4 fadeColor;
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idVec4 fadeToColor;
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idVec4 fadeFromColor;
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float fadeRate;
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int fadeTime;
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float shakeVolume;
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float cameraShake;
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float playerMaxShakeScale;
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idAngles maxShakeAngles;
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idVec3 maxShakeOffset;
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idAngles whiplashGoal;
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idAngles whiplashVel;
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idAngles whiplashCur;
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idInterpolate<float> blur;
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const idDeclRenderParm *blurParm;
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idInterpolate<float> dbl;
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const idDeclRenderParm *dblVParm;
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idView::radialBlurParms_t radialBlur[4];
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const idDeclRenderParm *rpRadialBlurEnable;
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const idDeclRenderParm *rpRadialBlurVal;
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const idDeclRenderParm *rpRadialBlurScaleVal;
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const idDeclRenderParm *rpRadialBlurCenter;
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bool godRaysEnabled;
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bool godRaysRelativeToCamera;
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idVec3 godRaysPosition;
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int godRaysSize;
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int godRaysSourceSize;
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idVec3 godRaysColor;
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const idMaterial *godRaysMaterial;
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idView::screenEffect_t screenEffects[8];
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float whiplashUpdateFrac;
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float whiplashVelocityFrac;
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float whiplashFrictionFrac;
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float whiplashMinVelocityLen;
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idView::damageEffectMaterial_t borderDamageMaterials[2];
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idView::damageEffect_t borderDamageEffects[4];
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idRenderMatrix worldSpaceMVPMatrix;
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int lastMatrixUpdateFrame;
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};
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// IDA Local Type ordinal 17663; PDB kind: struct.
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struct idView::damageOverlayData_t
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{
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idVec4 topLeft;
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idVec4 topRight;
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idVec4 bottomLeft;
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idVec4 bottomRight;
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const idView::damageEffectMaterial_t *effectMaterial;
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int alpha;
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};
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