262 lines
7.0 KiB
C++
262 lines
7.0 KiB
C++
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\tungsten\game\player\hands.h
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// Recovered logical types: 13
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 1070; PDB kind: enum.
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enum idHands::handsAction_t : __int32
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{
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HANDSACTION_NONE = 0x0,
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HANDSACTION_FIRE = 0x1,
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HANDSACTION_DRYFIRE = 0x2,
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HANDSACTION_RELOAD = 0x3,
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HANDSACTION_AMMOCHANGE = 0x4,
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HANDSACTION_PISTOLWHIP = 0x5,
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HANDSACTION_BRINGDOWN = 0x6,
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HANDSACTION_BRINGUP = 0x7,
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HANDSACTION_THROWITEM = 0x8,
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HANDSACTION_COOKITEM = 0x9,
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HANDSACTION_RETURNTOIDLE = 0xA,
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HANDSACTION_LOWERWEAPON = 0xB,
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HANDSACTION_RAISEWEAPON = 0xC,
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HANDSACTION_BEGINSPRINT = 0xD,
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HANDSACTION_ENDSPRINT = 0xE,
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HANDSACTION_TAKEDOWN = 0xF,
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HANDSACTION_HIDEMOVE = 0x10,
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HANDSACTION_TOGGLEDUALWIELD = 0x11,
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HANDSACTION_TOGGLEFIREMODE = 0x12,
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HANDSACTION_CHARGEWEAPONBATTERY = 0x13,
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HANDSACTION_UPGRADEWEAPON = 0x14,
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HANDSACTION_MAX = 0x15,
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};
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// IDA Local Type ordinal 1072; PDB kind: enum.
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enum idHands::handsState_t : __int32
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{
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HS_IDLE = 0x0,
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HS_ZOOM_IDLE = 0x1,
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HS_THROW_IDLE = 0x2,
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HS_TRANSITIONING = 0x3,
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HS_CHARGING = 0x4,
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HS_LASERING = 0x5,
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HS_SPRINTING = 0x6,
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HS_HIDEMOVE = 0x7,
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HS_CHARGEWEAPONBATTERY = 0x8,
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HS_SWIMMING = 0x9,
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HS_SWIMMING_ENTER = 0xA,
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HS_SWIMMING_EXIT = 0xB,
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HS_SWIMMING_LEFT = 0xC,
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HS_SWIMMING_RIGHT = 0xD,
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HS_SWIMMING_UP = 0xE,
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HS_SWIMMING_DOWN = 0xF,
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HS_SWIMMING_FORWARD = 0x10,
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HS_SWIMMING_FORWARD_SPRINT = 0x11,
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HS_SWIMMING_TURN_LEFT = 0x12,
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HS_SWIMMING_TURN_RIGHT = 0x13,
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HS_SWIMMING_SURFACE = 0x14,
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HS_SWIMMING_SUBMERGE = 0x15,
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HS_SWIMMING_LOCKED = 0x16,
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HS_SWIMMING_BACK = 0x17,
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HS_SWIMMING_ARMED = 0x18,
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};
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// IDA Local Type ordinal 1102; PDB kind: enum.
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enum idHands::setRestStateType_t : __int32
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{
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SET_RESTSTATE_TOGGLE = 0x0,
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SET_RESTSTATE_REST = 0x1,
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SET_RESTSTATE_COMBAT = 0x2,
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};
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// IDA Local Type ordinal 1211; PDB kind: enum.
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enum __bitmask idHands::handHideReason_t : __int32
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{
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HAND_HIDE_GENERIC = 0x1,
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HAND_HIDE_VEHICLE = 0x2,
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HAND_HIDE_ZOOM = 0x4,
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HAND_HIDE_SPECIAL = 0x8,
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HAND_HIDE_SERVER_AUTHORITATIVE = 0x10,
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HAND_HIDE_SPECTATING = 0x20,
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HAND_HIDE_FIRSTPERSONEVENT = 0x40,
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HAND_HIDE_TAKEDOWN = 0x80,
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};
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// IDA Local Type ordinal 1338; PDB kind: enum.
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enum handsTag_t : __int32
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{
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HANDSTAG_RIGHT = 0x0,
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HANDSTAG_LEFT = 0x1,
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HANDSTAG_MAX = 0x2,
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};
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// IDA Local Type ordinal 1339; PDB kind: enum.
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enum idHands::handsSwimStroke_t : __int32
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{
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SWIMSTROKE_FORWARD = 0x0,
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SWIMSTROKE_SPRINT = 0x1,
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SWIMSTROKE_BACK = 0x2,
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SWIMSTROKE_LEFT = 0x3,
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SWIMSTROKE_RIGHT = 0x4,
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SWIMSTROKE_UP = 0x5,
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SWIMSTROKE_DOWN = 0x6,
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SWIMSTROKE_SURFACE = 0x7,
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SWIMSTROKE_SUBMERGE = 0x8,
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SWIMSTROKE_TURNLEFT = 0x9,
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SWIMSTROKE_TURNRIGHT = 0xA,
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};
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// IDA Local Type ordinal 1340; PDB kind: enum.
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enum idHands::handsTCAnglesBlendState_t : __int32
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{
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HANDSTCBLENDSTATE_IN = 0x0,
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HANDSTCBLENDSTATE_IN_FULL = 0x1,
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HANDSTCBLENDSTATE_OUT = 0x2,
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HANDSTCBLENDSTATE_OUT_FULL = 0x3,
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};
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// IDA Local Type ordinal 1348; PDB kind: enum.
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enum idHands::setWeaponModeType_t : __int32
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{
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SET_WEAPONMODE_TOGGLE = 0x0,
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SET_WEAPONMODE_PRIMARY = 0x1,
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SET_WEAPONMODE_SECONDARY = 0x2,
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};
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// IDA Local Type ordinal 1349; PDB kind: enum.
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enum idHands::setWeaponDualWieldType_t : __int32
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{
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SET_DUALWIELD_TOGGLE = 0x0,
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SET_DUALWIELD_ON = 0x1,
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SET_DUALWIELD_OFF = 0x2,
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SET_DUALWIELD_JUST_CLEAR_LEFT = 0x3,
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SET_DUALWIELD_OFF_AND_REMOVE = 0x4,
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};
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// IDA Local Type ordinal 1350; PDB kind: enum.
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enum idHands::weaponCondition_t : __int32
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{
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WEAPONCONDITION_EMPTY_CHAMBER_BOLT_FRONT = 0x0,
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WEAPONCONDITION_EMPTY_CHAMBER_BOLT_BACK = 0x1,
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WEAPONCONDITION_ROUND_IN_CHAMBER = 0x2,
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};
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// IDA Local Type ordinal 15369; PDB kind: class.
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class idHands : public idEventReceiver
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 15375.
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virtual idTypeInfo *GetType();
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virtual ~idHands();
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virtual idEventArg *CallEvent(idEventArg *result, const idEventDef *, const idEventArg *);
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virtual bool RespondsTo(const idEventDef *);
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virtual idEventArg *InternalCallEvent(idEventArg *result, const idEventDef *, const idEventArg *);
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virtual bool InternalRespondsTo(const idEventDef *);
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idPresentablePlayer *owner;
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idAnimStack animStack;
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idPresentableAnimatedEntity *presentable;
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idAnimWebHands web;
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idAnimWebHands secondaryWeb;
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idRenderModel *testModel;
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int hiddenReasons;
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int usedToHaveHideReasons;
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bool disabled;
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bool shouldDisable;
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bool shouldShowAfterUpdate;
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bool unlinked;
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equipSlot_t pickupSlot;
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idHandsItem rightItem;
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idHandsItem leftItem;
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const idDeclThrowable *throwItem;
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idAngles modelAngles;
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float modelScale;
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idVec3 modelOffset;
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idMat3 modelAxis;
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idAnimEventHandler animEventHandler;
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int lastFriendlyTime;
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idVec3 lockOnPosition;
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idVec3 extraWorldTranslation;
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idMat3 extraWorldRotation;
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bool isReloading;
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bool isWeaponBringUp;
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bool isInReloadOut;
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bool isInMeleeSwing;
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bool isInterruptableTransition;
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bool isChainFiring;
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bool isChargeFiring;
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bool isLaserFiring;
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bool isZooming;
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bool isInEndSprint;
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bool isHandsSprinting;
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bool isInAccentIdle;
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bool isInTown;
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bool isChangingAmmo;
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idEntityPtr<idProjectile> cookingProjectile;
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const idDeclProjectile *cookingProjectileDecl;
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bool canInteruptCooking;
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bool playingWarningSound;
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int cookingStartTime;
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int cookingDetonationTime;
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int lastActionTime;
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idMeleeTrace handsMeleeTrace;
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idHands::idHandsAction pendingAction;
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idHands::idHandsAction lingeringAction;
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idEntityPtr<idProjectile> previousProjectile;
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int meleeComboCount;
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int lastMeleeHitTime;
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int lastAttackTime;
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int lastWeaponUsedTime;
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int lastOnLadderTime;
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unsigned __int8 : 2;
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__int8 isWallClimbing : 1;
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__int8 meleeTraceHit : 1;
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__int8 isIdle : 1;
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__int8 lastShotLeft : 1;
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__int8 lastShotRight : 1;
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__int8 deleteWeaponOnBringDown : 1;
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int currentVariationIndex;
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int pendingVariationIndex;
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int weaponAnimVar;
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bool weaponRelaxed;
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bool weaponRelaxedToggler;
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int lastAttackVariation;
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int lastAttackVariationDWLeft;
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int lastAimUpdateTime;
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float aimPointDepthBlend;
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float aimPointBlend;
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bool alternateFiringNode;
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bool alternateLeftFiringNode;
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idHands::setWeaponDualWieldType_t currentDualWieldState;
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idHands::idHandsAction dualWieldLeftHandPendingAction;
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idWeapon *pendingWeaponToEquip;
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idHands::handsState_t currentSwimState;
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swimdepthstate_t lastSwimDepthState;
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bool handBubblesActivated;
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idAngles handsTCAngles;
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idHands::handsTCAnglesBlendState_t handsTCAnglesBlendState;
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float handsTCAnglesBlend;
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};
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// IDA Local Type ordinal 15374; PDB kind: class.
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class idHands::idHandsAction
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{
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public:
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idHands::handsAction_t action;
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const idDeclAmmo *ammoDecl;
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idWeapon *weapon;
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const idDeclThrowable *throwable;
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bool useIntroBringUp;
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bool isSecondary;
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bool leftHand;
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idStr extraNodeInfo;
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};
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// IDA Local Type ordinal 18093; PDB kind: class.
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class idHands::PreLoadWeaponSounds::__l2::local_t
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{
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public:
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};
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