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64 lines
1.4 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\tungsten\game\player\bobcycle.h
// Recovered logical types: 2
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 1185; PDB kind: enum.
enum idBobCycle::footStep_t : __int32
{
FOOTSTEP_NONE = 0x0,
FOOTSTEP_RIGHT = 0x1,
FOOTSTEP_LEFT = 0x2,
};
// IDA Local Type ordinal 15376; PDB kind: class.
class idBobCycle
{
public:
int stepUpTime;
float stepUpDelta;
int landChange;
int landTime;
int lastUpdateTime;
idAngles viewBobAngles;
idVec3 viewBob;
idAngles surfaceTiltTargetAngles;
idAngles handsAngles;
idVec3 handsOffset;
int currentStep;
float cycle;
float offset_base[2];
idParametricDecay offset_decay[2];
bool moving;
idInterpolate<float> idleBlend;
int sideMove;
int bobFoot;
float bobFrac;
float bobfracsin;
int bobCycle;
float lagretain;
idVec3 swayOffset;
int tzero[2];
float decay[2];
bool crouching;
bool instantCrouchChange;
bool decay_active;
idParametricDecay crouch_decay;
float accelRotValue;
float strafeRotValue;
float crouchWeaponDip;
float currentScale;
float baseScale;
float targetScale;
float scaleRate;
int scaleStartTime;
int scaleEndTime;
idBobCycle::footStep_t footStep;
float coverIndicationBlender;
float zoomBlendOut;
idVec2 currentLeanScale;
};