Files

107 lines
4.7 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\tungsten\game\player\animwebplayer.h
// Recovered logical types: 5
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 1360; PDB kind: enum.
enum idAnimWebPlayer::animDir_t : __int32
{
DIR_FWD = 0x0,
DIR_MAX = 0x4,
};
// IDA Local Type ordinal 3528; PDB kind: enum.
enum CCalImagePlayer::AnimationDirection : __int32
{
e_DirectionNone = 0x0,
e_DirectionNear = 0x1,
e_DirectionFar = 0x2,
s_cDirections = 0x3,
};
// IDA Local Type ordinal 21523; PDB kind: struct.
struct idAnimWebPlayer::stopTransitionInfo_t
{
float lastTime;
float lastValue;
float alpha;
float rate;
float alphaScale;
};
// IDA Local Type ordinal 21524; PDB kind: class.
class idAnimWebPlayer : public idAnimator_AnimWeb
{
public:
// Recovered virtual interface; IDA vtable ordinal 21525.
virtual ~idAnimWebPlayer();
virtual idAnimator_Base::priority_t GetStackPriority();
virtual serializeType_t GetSerializeType();
virtual void SerializeSnapshot(idSerializer *);
virtual void PreBlendSnapshot(idAnimStack *, int, const int, float);
virtual void PreSerializeInit(idAnimStack *, idClip *, idGameTimeManager *);
virtual bool InternalInit(const idAnimatorParms_Base *);
virtual bool InternalPostInit(const idAnimatorParms_Base *);
virtual void InternalShutdown(idAnimStack *);
virtual void InternalPreBlendTree(const idAnimStack *, const int, const int);
virtual void InternalPostBlendTree(const idAnimStack *, const int);
virtual void InternalStart(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual void InternalEnd(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual void InternalBlend(const idAnimStack *, const int, const float, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual bool InternalIsContributing();
virtual const idMD6Branch *InternalGetMergeBranch();
virtual idMD6Branch *InternalGetMergeBranch_2();
virtual void InternalPause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual void InternalUnpause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual const idMD6Branch *InternalGetEndBranch();
virtual idMD6Branch *InternalGetEndBranch_2();
virtual const idHandle<short,enum invalidAnimWebHandle_t,-1> *GetHandle();
virtual void InternalInitWeb();
virtual void InternalUpdate(const int);
virtual idDeclAnimWebNode::animDelta_t InternalGetCurrentAnimDeltaMode();
virtual void InternalSetAnimDelta(const idIndex<short,enum idDeclAnimWeb::invalidModelIndex_t>, const idDeclAnimWebNode *);
virtual int InternalGetEdgeCost(const idIndex<short,enum idDeclAnimWeb::invalidNodeIndex_t>, const idIndex<short,enum idDeclAnimWeb::invalidEdgeIndex_t>);
virtual void InternalStartPath();
virtual void InternalUpdateScalars(const int);
virtual void InternalStartBlend(const idDeclAnimWebNode *, const idDeclAnimWebNode *, const int);
virtual void InternalFinishBlend(const idDeclAnimWebNode *, const idDeclAnimWebNode *, const int);
virtual awCheckPathResult_t CheckNextNode(const idDeclAnimWebNode *, const idDeclAnimWebNode *);
virtual bool InternalShouldStartNextNode(const idIndex<short,enum idDeclAnimWeb::invalidNodeIndex_t>, const idIndex<short,enum idDeclAnimWeb::invalidNodeIndex_t>, const int, const int, const blendParms_t *, idIndex<short,enum idDeclAnimWeb::invalidModelIndex_t>, const bool, animWebEvent_t *);
virtual void InternalTriggerEvent(const idDeclAnimWebNode *, const animWebEvent_t, const idHandle<short,enum invalidAnimWebHandle_t,-1> *, const int, const int);
virtual void InternalTriggerBlendEvent(int, idIndex<short,enum idDeclAnimWeb::invalidModelIndex_t>, idIndex<short,enum idDeclAnimWeb::invalidNodeIndex_t>, idIndex<short,enum idDeclAnimWeb::invalidNodeIndex_t>, const int);
virtual bool InternalRemapNames(idStr *, idStr *);
virtual void InternalUpdateBlendEvents(const idAnimStack *, const int, const int);
idPlayer *player;
float blendBack;
float blendRight;
float blendAngle;
float blendRotatePlayer;
float walkRate;
float runRate;
float deathAnimIndex;
float walkRunAlpha;
float stopTransAlpha;
int lastRunTime;
float lastRunVal;
float adsPct;
float adsPctTarget;
float firePoseAlpha;
int lastFireTime;
float runJumpAlpha;
bool doRunJump;
idInterpolate<float> adsInterpolate;
idAnimWebPlayer::stopTransitionInfo_t stopTrans[4];
};
// IDA Local Type ordinal 25877; PDB kind: struct.
struct CCalImagePlayer::ImageAnimation
{
CCalImagePlayer::AnimationDirection X;
CCalImagePlayer::AnimationDirection Y;
CCalImagePlayer::AnimationDirection Z;
};