480 lines
19 KiB
C++
480 lines
19 KiB
C++
#pragma once
|
|
|
|
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
|
|
// Original PDB header: w:\tech5\tungsten\game\game_local.h
|
|
// Recovered logical types: 9
|
|
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
|
|
|
|
|
|
// IDA Local Type ordinal 12277; PDB kind: class.
|
|
class idMemLocal : public idMem
|
|
{
|
|
public:
|
|
int numAllocs;
|
|
int hashWalks;
|
|
memAllocData_t hashTable[1];
|
|
bool (__fastcall *oomCallback)();
|
|
bool isOutOfMemory;
|
|
idSysMutex idMemMutex;
|
|
void *currentHeap;
|
|
void *mapHeap;
|
|
void *pushedHeap;
|
|
int mem_heapStack;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16472; PDB kind: class.
|
|
class __declspec(align(8)) idGameLocal : public idGame
|
|
{
|
|
public:
|
|
// Recovered virtual interface; IDA vtable ordinal 17371.
|
|
virtual ~idGameLocal();
|
|
virtual int GetGameVersion();
|
|
virtual void MinimalCleanup();
|
|
virtual bool IsGameActive();
|
|
virtual idRenderWorld *GetRenderWorld();
|
|
virtual idSoundWorld *GetSoundWorld();
|
|
virtual idSoundWorld *GetMenuSoundWorld();
|
|
virtual const char *GetMapName();
|
|
virtual const idGameSpawnInfo *GetGameSpawnInfo();
|
|
virtual void LoadDevMenuDataGame();
|
|
virtual idPlayerProfile *CreatePlayerProfile(int);
|
|
virtual void Playtest_SaveAndClear();
|
|
virtual void Playtest_SaveNoClear();
|
|
virtual void Playtest_CreateMeta();
|
|
virtual void GetTransitionInformation(idList<idStr,5> *);
|
|
virtual void RunFrame(idUserCmdMgr *, gameReturn_t *, bool);
|
|
virtual void UpdateAimAssist(const int, idAngles *);
|
|
virtual void UpdateWeaponKick(const int, idAngles *);
|
|
virtual void NetReceiveReliable(int, idBitMsg *, int);
|
|
virtual bool HandleGuiEvent(const sysEvent_t *, int);
|
|
virtual bool LoadGame(const char *);
|
|
virtual bool SaveGame(const char *, bool, bool);
|
|
virtual bool NextMap(const idCmdArgs *);
|
|
virtual bool GetGameStartInfoFromSaveLoadParms(idSaveLoadParms *, idFile **, idGameSpawnInfo *);
|
|
virtual void OnSaveCompleted(idSaveLoadParms *);
|
|
virtual void OnLoadCompleted(idSaveLoadParms *, const idStr *);
|
|
virtual void OnEnumerationCompleted(idSaveLoadParms *);
|
|
virtual void OnDeleteCompleted(idSaveLoadParms *);
|
|
virtual void LoadMostRecentGame(idSWF *);
|
|
virtual idFile_SaveGame *GetCheckpointInfoFile();
|
|
virtual idFile_SaveGame *GetMapStartInfoFile();
|
|
virtual void SaveCheckpointInfo(idFile *, const idGameSpawnInfo *);
|
|
virtual void LoadCheckpointInfo(idFile *, idGameSpawnInfo *);
|
|
virtual void CancelLevelTransition();
|
|
virtual void RestartPassMainMenu(const idCmdArgs *);
|
|
virtual idGameTimeManager *GetGameTimeManager();
|
|
virtual int GetGameHz(const gameTimeType_t);
|
|
virtual int GetGameFrame();
|
|
virtual void SetGameMs(const int);
|
|
virtual int GetGameMs(const gameTimeType_t);
|
|
virtual int GetPreviousGameMs(const gameTimeType_t);
|
|
virtual int GetGameMsPerFrame(const gameTimeType_t);
|
|
virtual float GetGameSecPerFrame(const gameTimeType_t);
|
|
virtual float GetRealMsPerFrame(const gameTimeType_t);
|
|
virtual float GetRealSecPerFrame(const gameTimeType_t);
|
|
virtual int GetGameMsPerRealSec();
|
|
virtual void SetServerGameTimeMs(const int);
|
|
virtual int GetServerGameTimeMs();
|
|
virtual void SetSSTimes(int, int);
|
|
virtual int GetSSEndTime();
|
|
virtual int GetSSStartTime();
|
|
virtual void SetLastInputTime(int);
|
|
virtual int GetLastInputTime();
|
|
virtual void Shell_Init(const char *);
|
|
virtual void Shell_Show(bool);
|
|
virtual void Shell_CreateMenu(bool);
|
|
virtual struct idMenuManager_Shell *Shell_GetShell();
|
|
virtual bool Shell_IsActive();
|
|
virtual bool Shell_HandleGuiEvent(const sysEvent_t *);
|
|
virtual idRenderModelGui *Shell_Render();
|
|
virtual void Shell_ResetMenu();
|
|
virtual void Shell_SyncWithSession();
|
|
virtual bool Shell_CanSave(const bool);
|
|
virtual void Shell_ShowNewContentAvailable();
|
|
virtual void Shell_RestartMenuMusic();
|
|
virtual void Shell_AddSaveGameItem(const idSaveGameDetails *);
|
|
virtual void Shell_WarningShown(const bool);
|
|
virtual void Shell_RefreshMapNameForLoadScreen();
|
|
virtual void Shell_ClearBenchmarkCheck();
|
|
virtual void Shell_SetupMultiplayerMenu();
|
|
virtual bool Shell_IgnoreSplitScreenEvent(const sysEvent_t *);
|
|
virtual bool GetGamePaused();
|
|
virtual void WriteToSnapshot(idSnapShot *, const idSnapShot *);
|
|
virtual void ReadFromSnapshot(idSnapShot *, const idSnapShot *);
|
|
virtual bool ForceNonDeferred();
|
|
virtual void SetInterpolation(const float, const int, const int, const int);
|
|
virtual const netInterpolationInfo_t *GetInterpolationInfo();
|
|
virtual void OnCloseSnapshot();
|
|
virtual idRenderModelGui *RenderLocalViewForPlayer(int, int, const renderView_t *, idRenderWorld *);
|
|
virtual idRenderModelGui *RenderLocalViewForGame(int, idRenderWorld *);
|
|
virtual bool IsPlayerControlInhibited(int);
|
|
virtual int GenerateInputToPlayerIndexRouting();
|
|
virtual int GetPlayerIndexFromInputDevice(int);
|
|
virtual int GetPlayerPresentableCmds(int, usercmd_t **, const int);
|
|
virtual void GetPlayerPredictionData(int, usercmd_t **, const int, bool *);
|
|
virtual void SmoothIncomingUserCmds(usercmd_t *, usercmd_t *, const int);
|
|
virtual const idList<idViewCallbacks *,5> *GetViewCallbacks();
|
|
virtual void DrawClientGameDebugHUD();
|
|
virtual const idTypeInfoTools *GetTypeInfoTools();
|
|
virtual void GetEntityEditState(idEntity *, idTypeInfoFile *, bool);
|
|
virtual void SetEntityEditState(idEntity *, idTypeInfoFile *, bool);
|
|
virtual void GetLayerList(idList<idStr,5> *);
|
|
virtual void AddNewLayer(idDecl *, const char *);
|
|
virtual idEntityInterface *AllocEntityInterface(idEntity *);
|
|
virtual void FreeEntityInterface(idEntityInterface *);
|
|
virtual void UnloadDLL();
|
|
virtual void LoadDLL();
|
|
virtual void GetSuperScriptObjectNames(idList<idStr,5> *);
|
|
virtual const classMetaDataInfo_t *GetSuperScriptMetaDataForType(const char *);
|
|
virtual void GetScriptObjectNames(idList<idStr,5> *);
|
|
virtual bool LoadScriptForMapFile(const char *);
|
|
virtual bool CompileScriptText(const char *, const char *, const bool, const bool);
|
|
virtual idStr *GetScriptCompileError(idStr *result);
|
|
virtual bool FunctionExists(const char *, const char *);
|
|
virtual bool TracePoint(trace_t *, const idVec3 *, const idVec3 *, int, const idEntity *);
|
|
virtual void GetBinaryAnimationStates(idList<idTreeAnimator *,5> *, idList<idStr,5> *);
|
|
virtual idRenderLight *GetEntityRenderLight(idEntity *);
|
|
virtual const idDeclEnv *GetEnvSettings();
|
|
virtual bool AF_SpawnEntity(const char *);
|
|
virtual void AF_UpdateEntities(const char *);
|
|
virtual void AF_UndoChanges();
|
|
virtual void ClearEntitySelection();
|
|
virtual int GetSelectedEntities(idEntity **, int);
|
|
virtual void AddSelectedEntity(idEntity *);
|
|
virtual void TriggerSelected();
|
|
virtual idEntity *CreateClass(const char *);
|
|
virtual bool CanCreateClass(const char *);
|
|
virtual void InitEntityWithDef(idEntity *, const idDeclEntityDef *, const idTypeInfoSettings *);
|
|
virtual idEntity *CreateEntityFromDef(const idDeclEntityDef *, const idTypeInfoSettings *);
|
|
virtual idEntity *SpawnEntityFromDef(const idDeclEntityDef *, int, int, int);
|
|
virtual idEntity *RespawnEntityFromDef(idEntity *, const idDeclEntityDef *);
|
|
virtual bool ActivateEntityFromEditor(idEntity *);
|
|
virtual void SpawnEntity(idEntity *, int, int, int);
|
|
virtual void DeleteEntity(idEntity *);
|
|
virtual void DeleteEntityAndSubEntities(idEntity *);
|
|
virtual idEntity *FindEntity(const char *);
|
|
virtual idEntity *GetEntity(int);
|
|
virtual const char *GetEntityName(idEntity *);
|
|
virtual void SetEntityName(idEntity *, const char *);
|
|
virtual const char *GetEntityType(idEntity *);
|
|
virtual const char *GetUniqueEntityName(const char *);
|
|
virtual idEntity *FindEntityUsingClass(idEntity *, const char *);
|
|
virtual void EntityGetOrigin(idEntity *, idVec3 *);
|
|
virtual void EntitySetOrigin(idEntity *, const idVec3 *);
|
|
virtual void EntitySetAxis(idEntity *, const idMat3 *);
|
|
virtual void EntityGetViewAngles(idEntity *, idAngles *);
|
|
virtual void EntityGetEyePosition(idEntity *, idVec3 *);
|
|
virtual void EntitySetViewPosition(idEntity *, const idVec3 *, const idAngles *);
|
|
virtual void EntityTranslate(idEntity *, const idVec3 *, bool);
|
|
virtual void EntityUpdateVisuals(idEntity *);
|
|
virtual void EntityUpdateModifiedProperties(idEntity *);
|
|
virtual bool EntityGetSoundDistances(idEntity *, float *, float *);
|
|
virtual void EntityStopSound(idEntity *);
|
|
virtual const idColor *EntityGetColor(const idColor *result, idEntity *);
|
|
virtual idSoundEmitter *EntityGetSoundEmitter(idEntity *);
|
|
virtual idRenderModel *EntityGetRenderModel(idEntity *);
|
|
virtual bool EntityIsNameUnique(const char *, const idEntity *);
|
|
virtual const idVec3 *EntityGetSpawnPosition(idEntity *);
|
|
virtual const idMat3 *EntityGetSpawnOrientation(idEntity *);
|
|
virtual idVec3 *EntityGetScale(idVec3 *result, idEntity *);
|
|
virtual void EntitySetScale(idEntity *, const idVec3 *);
|
|
virtual idStr *EntitySetScriptObject(idStr *result, idEntity *, const char *, int, bool);
|
|
virtual bool EntityIsHidden(idEntity *);
|
|
virtual const idDeclEntityDef *EntityGetEntityDef(idEntity *);
|
|
virtual void MapAddEntity(idEntity *);
|
|
virtual void MapUpdateEntity(idEntity *, bool, idList<idStr,5> *);
|
|
virtual void MapRemoveEntity(const char *);
|
|
virtual bool MapSave(const char *, bool);
|
|
virtual bool MapSaveReference(const char *, const char *, bool);
|
|
virtual idMapEntity *MapFindEntity(const char *);
|
|
virtual idMapEntity *MapFindEntity_2(idEntity *);
|
|
virtual void MapGetEntityLayers(idList<idStr,5> *);
|
|
virtual void MapSetEntityReferenceId(idEntity *, const char *);
|
|
virtual idMapFile *GetLevelMap();
|
|
virtual void UpdateMapFileEntity(idMapFile *, idEntity *, bool, idList<idStr,5> *);
|
|
virtual int SP_BuildGuardSplineList(idVec3, float, float *);
|
|
virtual void SP_GetGuardSplineEntry(int, idStr *, float *, float *);
|
|
virtual float SP_GetSplineLength(idStr);
|
|
virtual const enumTypeInfo_t *SS_FindEnumTypeInfo(const char *);
|
|
virtual int GetGameDifficulty();
|
|
virtual void GetGameDifficultySettingsForTransition(int *, int *);
|
|
virtual void SetGameDifficultySettingsForTransition(const int, const int);
|
|
virtual void SetPlayerLoadedGameDifficulty(bool);
|
|
virtual bool GetPlayerLoadedGameDifficulty();
|
|
virtual __int64 GetMinSaveStorageRequired(bool);
|
|
virtual void OnReloadDecls();
|
|
virtual bool GetConsoleUsed();
|
|
virtual void SetConsoleUsed(const bool);
|
|
virtual bool LoadMap(idFile *);
|
|
virtual int GetGameFlags();
|
|
virtual idEntity *GetEntityForSpawnId(const idSpawnId);
|
|
virtual idEntity *GetEntityForSpawnId_2(const int);
|
|
virtual idEntity *FindEntityForName(const char *, idEntity *, idEntity *, idStr *);
|
|
virtual void SP_Init();
|
|
virtual void MainMenu_Init();
|
|
virtual bool MainMenu_Load(const char *);
|
|
virtual void MainMenu_Show(bool);
|
|
virtual bool MainMenu_IsActive();
|
|
virtual bool MainMenu_IgnoreSplitScreenEvent(const sysEvent_t *);
|
|
virtual bool MainMenu_HandleGuiEvent(const sysEvent_t *);
|
|
virtual idRenderModelGui *MainMenu_Render();
|
|
virtual void MainMenu_LoadMainMenu();
|
|
virtual void MainMenu_MultiplayerMenu();
|
|
virtual void MainMenu_SetupMultiplayerMenu();
|
|
virtual void MainMenu_GoToGameLobby();
|
|
virtual void MainMenu_GoToPartyLobby();
|
|
virtual void MainMenu_GoToRoot();
|
|
virtual bool MainMenu_CanSave(const bool);
|
|
virtual idSoundWorld *MainMenu_GetSoundWorld();
|
|
virtual void MainMenu_ShowNewContentAvailable();
|
|
virtual void MainMenu_RestartMenuMusic();
|
|
virtual void MainMenu_AddSaveGameItem(const idSaveGameDetails *);
|
|
virtual void MainMenu_WarningShown(const bool);
|
|
virtual void MainMenu_RefreshMapNameForLoadScreen();
|
|
virtual void MainMenu_ClearBenchmarkCheck();
|
|
|
|
idGameSpawnInfo gameSpawnInfo;
|
|
idList<idStr,5> allLayers;
|
|
idList<idStr,5> activeLayers;
|
|
idList<idStr,5> deactiveLayers;
|
|
idArray<idEntity *,8192> entities;
|
|
idArray<int,8192> spawnIds;
|
|
int firstFreeEntityIndex;
|
|
idHashIndex entityHash;
|
|
idWorldspawn *world;
|
|
idLinkList<idEntity> spawnedEntities;
|
|
idLinkList<idEntity> activeEntities;
|
|
idLinkList<idEntity> removeEntities;
|
|
idLinkList<idActor> actorEntities;
|
|
idLinkList<idCoverBlocker> coverBlockerEntities;
|
|
idLinkList<idWaypoint> waypointEntities;
|
|
idLinkList<idVehicleAI> vehicleAIEntities;
|
|
idLinkList<idVehicle> vehicleEntities;
|
|
idLinkList<idSplinePath> splinePathEntities;
|
|
idLinkList<idProp_Moveable> propMoveableEntities;
|
|
idLinkList<idProp_VehiclePickup> propVehiclePickupEntities;
|
|
idLinkList<idFuncWind> globalWindEntities;
|
|
idLinkList<idCuttable> cuttableEntities;
|
|
idLinkList<idScriptList> scriptTypes;
|
|
idLinkList<idRegimeTile> regimePowerSources;
|
|
idLinkList<idDrone> regimeDrones;
|
|
idLinkList<idVehicle_Car> playerRCCars;
|
|
idList<idEntityPtr<idGuiEntity>,5> guiEntities;
|
|
idList<idEntityPtr<idTarget_JobTriggered>,5> jobTriggeredTargets;
|
|
idList<idEntityPtr<idInfoGarageBay>,5> infoGarageBays;
|
|
idList<idEntityPtr<idInfoLookTargetGroup>,5> lookTargetGroups;
|
|
idList<idEntityPtr<idAI2>,5> deadAI;
|
|
idList<idEntityPtr<idEntity>,5> pauseThinkers;
|
|
idList<idEntityPtr<idAI2>,5> activeAI;
|
|
idList<idEntityPtr<idAI2>,5> dyingAI;
|
|
idList<idEntityPtr<idEntity>,5> aiWorldStateUsers;
|
|
idList<idEntityPtr<idPlayer>,5> playerEntities;
|
|
idList<idEntityPtr<idPlayer>,5> botEntities;
|
|
idList<idStr,5> spawnedTargetDefs;
|
|
int numEntitiesToDeactivate;
|
|
bool sortPushers;
|
|
bool sortTeamMasters;
|
|
idParmBlock renderParmBlock;
|
|
idSuperScriptSystem superScript;
|
|
idProgram program;
|
|
idThread *frameCommandThread;
|
|
idTestEntity *testEntity;
|
|
idEditEntities editEntities;
|
|
idEffectPhysicsBoxFountain effectPhysics;
|
|
idEntityPtr<idGameChallenge> challengeEntity;
|
|
challengeState_t challengeState;
|
|
idEntityPtr<idCoopStartingInventory> coopStartingInventory;
|
|
idClientGame clientGame;
|
|
idMainMenu *mainMenu;
|
|
struct idMenuManager_Shell *shellMgr;
|
|
idRenderModelGui *shellGuiModel;
|
|
idSoundWorld *menuSoundWorld;
|
|
idParallelJobList *parallelJobList;
|
|
bool forceSingleView;
|
|
idList<idStr,5> extraBehaviorAnimsToLoad;
|
|
idList<navSplineSegment_t,5> splineSegmentList;
|
|
idBreakableManager breakableManager;
|
|
idSpawnablePropManager spawnablePropManager;
|
|
idClothSimManager clothSimManager;
|
|
idDevGui *devGUI;
|
|
idGameLocal::idBotSystems *botSystems;
|
|
idTestFireResults lastTestFireResult;
|
|
idFinishFireResults lastFinishFireResult;
|
|
bool enableStatTracking;
|
|
idList<idRagePlayerMetrics,5> statsData;
|
|
bool ranOnceAfterMapLoad;
|
|
globStats_t globStats;
|
|
netInterpolationInfo_t netInterpolationInfo;
|
|
idStr mapFileName;
|
|
idMapFile *mapFile;
|
|
idFile_SaveGame *checkpointInfoFile;
|
|
idFile_SaveGame *mapStartInfoFile;
|
|
int spawnCount;
|
|
int mapSpawnCount;
|
|
int scriptTypeCount;
|
|
idAAS2 *aasList[8];
|
|
bool allowAASLoading;
|
|
bool allowLazyAASClipLinking;
|
|
gameState_t gamestate;
|
|
int nextAIGreetingTime;
|
|
int nextPlayerGreetingTime;
|
|
int lastInputTime;
|
|
pvsHandle_t playerPVSHandle;
|
|
idList<idGameLocal *,5> gameStack;
|
|
idAIEventManager aiEventManager;
|
|
idAIGameState aiGameState;
|
|
bool savesEnabled;
|
|
bool inEncounterGroup;
|
|
idList<idGameLocal::delayedUse_t,5> delayedUse;
|
|
idList<idEntityPtr<idCollisionStreamArea>,5> streamAreas;
|
|
idGameLocal::idStreamAreaQuery streamAreaQueries[32];
|
|
int numStreamAreaQueries;
|
|
int currentGameDifficulty;
|
|
int lowestGameDifficulty;
|
|
bool playerLoadedGameDifficulty;
|
|
bool enableVehicleSplineUpdates;
|
|
int currentCoopGameDifficulty;
|
|
int lowestCoopGameDifficulty;
|
|
idEntityPtr<idAIDebugCamera> debugCam;
|
|
idEntityPtr<idEntity> debugEntity;
|
|
idEntityPtr<idFreeCamera> freeCam;
|
|
idEntityPtr<idTestModel2> curTestModel;
|
|
idAISplinePathMgr aiSplinePathMgr;
|
|
idQuestNavSplinePathMgr questNavSplinePathMgr;
|
|
const idDeclCredits *rageCredits;
|
|
const idDeclDamage *damageFatalFall;
|
|
const idDeclDamage *damageHardFall;
|
|
const idDeclDamage *damageSoftFall;
|
|
const idDeclDamage *damageSuicide;
|
|
const idDeclDamage *damageCrush;
|
|
const idDeclDamage *damageMoverCrush;
|
|
const idDeclDamage *damageVehicleExplode;
|
|
const idDeclDamage *damageVehicleSpExplode;
|
|
const idDeclDamage *damageStunOnly;
|
|
const idDeclDamage *damageGib;
|
|
const idDeclDamage *damageTelefrag;
|
|
const idDeclDamage *damageDecl;
|
|
idAIStateError *errorState;
|
|
idAIStateDone *doneState;
|
|
idEncounterGroupManager encounterGroupManager;
|
|
idAIVoiceController globalVoiceController;
|
|
idAASVisCache aasVisCache;
|
|
idDeferredVisCache deferredVisCache;
|
|
idAIBlackboard aiBlackboard;
|
|
idClassFactory<idStateData,256,112> stateDataFactory;
|
|
idClassFactory<idStateTransition,1024,111> stateTransitionFactory;
|
|
idAIGUI aiGUI;
|
|
idAnimationGUI animationGUI;
|
|
idASDebugGUI asGUI;
|
|
idEntityPtr<idAI2> interactVolumeOverrideAi;
|
|
int interactVolumeFinishTime;
|
|
idVec3 directionVector[8];
|
|
idNavPowerInstance *navPowerInstance;
|
|
idEntityPtr<idAI2> bossEntity;
|
|
idGameLocal::idDeferredRadiusDamage deferredRadiusDamage[32];
|
|
int firstDeferredRadiusDamage;
|
|
int lastDeferredRadiusDamage;
|
|
bool forceNonDeferred;
|
|
bool serializedRead;
|
|
idList<idVec3,5> debugPoints;
|
|
bool gameWasStopTimeDebugMode;
|
|
idHandle<int,enum invalidThreadHandle_t,0> consoleScriptThreadHandle;
|
|
int numSpawnedPlayerVehicles;
|
|
idThrowableSelector_Grenade grenadeSelector;
|
|
idAmmoSelector_DualMutant dualMutantAmmoSelector;
|
|
idAmmoSelector_ClubMutant clubMutantAmmoSelector;
|
|
idAmmoSelector_ScoopMutant scoopMutantAmmoSelector;
|
|
idAmmoSelector_LargeRangedMutant largeRangedMutantAmmoSelector;
|
|
idAmmoSelector_HeavyBandit heavyBanditAmmoSelector;
|
|
idAmmoSelector_PipeBandit pipeBanditAmmoSelector;
|
|
idAmmoSelector_Imp impAmmoSelector;
|
|
idItemSelector *itemSelectors[9];
|
|
idCutterGraphManager graphManager;
|
|
idCutterClip clipHelper;
|
|
idCuttableManager cuttableManager;
|
|
idList<idGameLocal::delayedProjectile_t,5> delayedProjectiles;
|
|
int numSnapshotsSerialized;
|
|
idList<idEffectPhysicsBroadPhase *,5> simulatingEffectPhysics;
|
|
float aiIncomingDamageScale[4];
|
|
float playerIncomingDamageScale[4];
|
|
float vendorSalePriceScale[4];
|
|
float aiStuckDistanceFraction;
|
|
bool consoleUsed;
|
|
int nextMenuMarqueeTime;
|
|
int menuMarqueeIndex;
|
|
bool waitingOnVideoSettingsConfirm;
|
|
idTarget_ShowGui::showGui_SpecialCase_t targetGuiSpecialCase;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16527; PDB kind: class.
|
|
class idGameLocal::idBotSystems
|
|
{
|
|
public:
|
|
int nextBotPopulationCheckTime;
|
|
idBotTraceManager botTraceManager;
|
|
idBotEntityManager botEntityManager;
|
|
idBotGoalManager *botGoalManager;
|
|
idBotGUI *botDebugGUI;
|
|
idEntityPtr<idEntity> botDebugEntity;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16547; PDB kind: struct.
|
|
struct idGameLocal::delayedUse_t
|
|
{
|
|
idSpawnId activator;
|
|
idSpawnId usable;
|
|
usableState_t usableState;
|
|
int addedFrame;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16551; PDB kind: class.
|
|
class idGameLocal::idStreamAreaQuery
|
|
{
|
|
public:
|
|
idEntityPtr<idEntity> activator;
|
|
idEntityPtr<idCollisionStreamArea> streamArea;
|
|
idCollisionQuery query;
|
|
};
|
|
|
|
// IDA Local Type ordinal 17311; PDB kind: class.
|
|
class idGameLocal::idDeferredRadiusDamage
|
|
{
|
|
public:
|
|
idStaticList<idClipQuery,8> queries;
|
|
idEntityPtr<idEntity> attacker;
|
|
idEntityPtr<idEntity> inflictor;
|
|
idEntityPtr<idEntity> victim;
|
|
const idDeclDamage *damageDef;
|
|
float damageScale;
|
|
float radiusScale;
|
|
idVec3 origin;
|
|
weaponStatsTag_t statsTag;
|
|
};
|
|
|
|
// IDA Local Type ordinal 17368; PDB kind: struct.
|
|
struct __declspec(align(4)) idGameLocal::delayedProjectile_t
|
|
{
|
|
const idDeclProjectile *projectile;
|
|
int hitTime;
|
|
int hitEntityNum;
|
|
idIndex<short,enum invalidJointIndex_t> hitJointIndex;
|
|
idPresentablePtr<idPresentable> attacker;
|
|
trace_t trace;
|
|
float damageScale;
|
|
bool forceSkipDecal;
|
|
bool forceSkipSound;
|
|
};
|
|
|
|
// IDA Local Type ordinal 17934; PDB kind: class.
|
|
class idGameLock
|
|
{
|
|
public:
|
|
const idGame *prevGame;
|
|
};
|
|
|
|
// IDA Local Type ordinal 18654; PDB kind: struct.
|
|
struct idGameLocal::NextMap::__l3::local_t
|
|
{
|
|
idSaveLoadParms *parms;
|
|
};
|