Files

87 lines
2.4 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\tungsten\game\decls\declnavigation.h
// Recovered logical types: 4
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 2070; PDB kind: enum.
enum idDeclNavigation::navCategory_t : __int32
{
NAVCAT_PLAYER = 0x0,
NAVCAT_MONSTER = 0x1,
NAVCAT_VEHICLE = 0x2,
NAVCAT_MAX = 0x3,
};
// IDA Local Type ordinal 2071; PDB kind: enum.
enum idDeclNavigation::navGenType_t : __int32
{
NAVGEN_2D_SURFACES = 0x0,
NAVGEN_3D_VOLUMES = 0x1,
};
// IDA Local Type ordinal 16564; PDB kind: struct.
struct idDeclNavigation::coverSet_t
{
idNavCoverInfo_t coverLow;
idNavCoverInfo_t coverMid;
idNavCoverInfo_t coverHigh;
};
// IDA Local Type ordinal 16565; PDB kind: class.
class idDeclNavigation : public idDeclTypeInfo
{
public:
// Recovered virtual interface; IDA vtable ordinal 16566.
virtual ~idDeclNavigation();
virtual void LoadResource();
virtual bool ReloadIfStale();
virtual void WriteResourceFile();
virtual idResourceList *GetResourceList();
virtual void Print();
virtual void List();
virtual unsigned int GetDeclTimestamp();
virtual idDeclInfo *GetDeclInfo();
virtual bool RebuildTextSource();
virtual bool SetImplicitText();
virtual const char *DefaultDefinition();
virtual void LogMissingDecl();
virtual void Parse(idParser *);
virtual void FreeData();
virtual unsigned int Size();
idDeclNavigation::navGenType_t navGenType;
idDeclNavigation::navCategory_t navCategory;
navLayer_t navLayer;
idAtomicString fileExtensionNav;
idAtomicString groupName;
idAtomicString altGroupName;
navCustomFlags_t includeSurfaceFlags;
float voxelSize;
float agentRadius;
float agentHeight;
float agentStepHeight;
float agentWalkableSlope;
float agentLedgeRadius;
float verticalOffsetDist;
float vertexSnap;
float customMergeDistance;
float additionalInwardsSmoothingDist;
bool useEnhancedTerrainTracking;
bool tessellateForPathAccuracy;
int islandsMax;
float islandsMinSurfaceArea;
bool islandsLeaveSmallTouchingPortals;
bool addBrushesAsExclusions;
bool optimizeForAxisAligned;
float volumeDistanceTolerance;
float volumeAngleTolerance;
bool buildImpNodeSurfaces;
bool useCollisionModels;
bool useEntityIslandMetadata;
bool bakeFlightVolumes;
idDeclNavigation::coverSet_t cover;
};