590 lines
17 KiB
C++
590 lines
17 KiB
C++
#pragma once
|
|
|
|
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
|
|
// Original PDB header: w:\tech5\tungsten\game\decls\declaibehavior.h
|
|
// Recovered logical types: 22
|
|
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
|
|
|
|
|
|
// IDA Local Type ordinal 13790; PDB kind: struct.
|
|
struct idDeclGoreBehavior::fullBodyExplosion_t
|
|
{
|
|
float chanceOfLimbloss;
|
|
float chanceOfWound;
|
|
float chanceOfHeadshot;
|
|
int maxPieces;
|
|
int maxWounds;
|
|
};
|
|
|
|
// IDA Local Type ordinal 13791; PDB kind: class.
|
|
class __declspec(align(4)) idDeclGoreBehavior : public idDeclTypeInfo
|
|
{
|
|
public:
|
|
// Recovered virtual interface; IDA vtable ordinal 13792.
|
|
virtual ~idDeclGoreBehavior();
|
|
virtual void LoadResource();
|
|
virtual bool ReloadIfStale();
|
|
virtual void WriteResourceFile();
|
|
virtual idResourceList *GetResourceList();
|
|
virtual void Print();
|
|
virtual void List();
|
|
virtual unsigned int GetDeclTimestamp();
|
|
virtual idDeclInfo *GetDeclInfo();
|
|
virtual bool RebuildTextSource();
|
|
virtual bool SetImplicitText();
|
|
virtual const char *DefaultDefinition();
|
|
virtual void LogMissingDecl();
|
|
virtual void Parse(idParser *);
|
|
virtual void FreeData();
|
|
virtual unsigned int Size();
|
|
|
|
idDeclGoreBehavior::fullBodyExplosion_t bodyExplosion;
|
|
bool enableLimbloss;
|
|
bool enableHeadShots;
|
|
bool enableBodyWound;
|
|
bool enableFullBodyExplosion;
|
|
bool enableGoreWhenAlive;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16646; PDB kind: struct.
|
|
struct idDeclAIBehavior::idDamageBehaviors
|
|
{
|
|
float twitchThresholdStanding;
|
|
float staggerThresholdStanding;
|
|
float twitchThresholdWalking;
|
|
float staggerThresholdWalking;
|
|
float twitchThresholdRunning;
|
|
float staggerThresholdRunning;
|
|
int minStaggerPainInterval;
|
|
float movingPainSpeed;
|
|
float movingDeathSpeed;
|
|
float slowMovingDeathSpeed;
|
|
float injuredRunThreshold;
|
|
int injuredChance;
|
|
int injuredDontMoveCount;
|
|
float groundBleedRate;
|
|
float standingBleedRate;
|
|
const idDeclDamage *bleedOutDamageDecl;
|
|
idSkillSetting<float> difficultyDamageScale;
|
|
__int8 hasBlood : 1;
|
|
__int8 usesRechargeHints : 1;
|
|
__int8 hasDeathIntensities : 1;
|
|
__int8 hasMovingDeathAnims : 1;
|
|
__int8 hasDeathAnims : 1;
|
|
__int8 hasMovingPainAnims : 1;
|
|
__int8 hasAdditivePains : 1;
|
|
__int8 canTakeDamage : 1;
|
|
unsigned __int8 : 2;
|
|
__int8 fourDirExplosionPain : 1;
|
|
__int8 usesExplosionPains : 1;
|
|
__int8 ignoreDeathRagdoll : 1;
|
|
__int8 deathStopsAmbientSound : 1;
|
|
__int8 explodesOnStrike : 1;
|
|
__int8 canRocketsImpale : 1;
|
|
const idDeclEntityDef *explosionEntity;
|
|
const idDeclEntityDef *lootBox;
|
|
float shieldChargeThreshold;
|
|
float shieldBackOnThreshold;
|
|
aiInjuredRunMode_t injuredRunMode;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16647; PDB kind: struct.
|
|
struct __declspec(align(4)) idDeclAIBehavior::idMovementBehaviors
|
|
{
|
|
float crouchMoveMax;
|
|
float injuredCrouchMoveMax;
|
|
float runMoveMin;
|
|
float sprintMoveMin;
|
|
int coverCrouchPathTime;
|
|
int coverRunPathTime;
|
|
int coverSprintPathTime;
|
|
int fireRunningToCoverChance;
|
|
float cornerCircleRadius;
|
|
float alignToPointDistance;
|
|
__int8 allowEnemySightedCrouchIdle : 1;
|
|
__int8 enemyCloseObscurityTest : 1;
|
|
__int8 strafeMoveToEntity : 1;
|
|
__int8 runFacingForward : 1;
|
|
__int8 useOldAlignToPoint : 1;
|
|
__int8 allowTransitionOvershoot : 1;
|
|
__int8 crouchWhenStill : 1;
|
|
__int8 runsIfShotAt : 1;
|
|
unsigned __int8 : 7;
|
|
__int8 obstacleAvoid_IgnorePlayer : 1;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16650; PDB kind: struct.
|
|
struct __declspec(align(4)) idDeclAIBehavior::idTakeCoverBehaviors
|
|
{
|
|
idSkillSetting<int> maxWaitTimeAfterReachingCover;
|
|
idSkillSetting<int> minWaitInCoverTime;
|
|
idSkillSetting<int> maxWaitInCoverTime;
|
|
idSkillSetting<bool> usesForwardCover;
|
|
idSkillSetting<bool> usesBackwardCover;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16651; PDB kind: struct.
|
|
struct idDeclAIBehavior::idRunTypeBehaviors
|
|
{
|
|
int scrambleRunIndex;
|
|
int gunDownIndex;
|
|
int downStairsIndex;
|
|
int upStairsIndex;
|
|
int narrowIndex;
|
|
int duckIndex;
|
|
int farRunIndex;
|
|
float minFarRunDistance;
|
|
float maxFarRunDistance;
|
|
float blendRate;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16652; PDB kind: struct.
|
|
struct idDeclAIBehavior::idIdleBehaviors
|
|
{
|
|
int gunDownIndex;
|
|
int narrowIndex;
|
|
int duckIndex;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16653; PDB kind: struct.
|
|
struct idDeclAIBehavior::idRageBehaviors
|
|
{
|
|
int angryRageAfterHurtChance;
|
|
int angryRageAfterMissingChance;
|
|
int angryRageAfterAttractChance;
|
|
float angryRageWhenCloseDistance;
|
|
int tauntRageAfterHitEnemyChance;
|
|
int tauntRageBehindEnemyChance;
|
|
int tauntRageFleeingEnemyChance;
|
|
int tauntRageAfterKillingEnemyChance;
|
|
int minRageInterval;
|
|
int maxRageInterval;
|
|
int staleAngryRageThreshold;
|
|
int staleTauntRageThreshold;
|
|
bool useGroupRageLimit;
|
|
float minRageFacingDot;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16654; PDB kind: struct.
|
|
struct idDeclAIBehavior::idBackstandBehaviors
|
|
{
|
|
float approachDistance;
|
|
float riseDistance;
|
|
float commitDistance;
|
|
float attackReach;
|
|
float standReach;
|
|
float groundReach;
|
|
float riseTime;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16655; PDB kind: class.
|
|
class idDeclAIBehavior::idAIIntimidationBehaviors
|
|
{
|
|
public:
|
|
aiConfidenceLevel_t minConfidenceLevel;
|
|
aiConfidenceLevel_t maxConfidenceLevel;
|
|
aiConfidenceLevel_t intimidationConfidence;
|
|
aiConfidenceLevel_t minTauntConfidence;
|
|
int minIntimidationTime;
|
|
float healthFactor;
|
|
float avoidFactor;
|
|
float firedAtFactor;
|
|
float heavyFiredAtFactor;
|
|
float recentlyKilledGroupMemberFactor;
|
|
float recentHeavilyKilledGroupMemberFactor;
|
|
float recentlyKilledHeaviesFactor;
|
|
float injured;
|
|
float heavyConfidenceBoost;
|
|
float deadGroupMemberCap;
|
|
float closeEnemyFactor;
|
|
float closeEnemyDist;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16656; PDB kind: class.
|
|
class idDeclAIBehavior::idAIClanDistinctionBehaviors
|
|
{
|
|
public:
|
|
unsigned __int8 : 3;
|
|
__int8 dodgeOnlyAfterMemberKilled : 1;
|
|
__int8 fallbackVo : 1;
|
|
__int8 retreatVo : 1;
|
|
__int8 advanceVo : 1;
|
|
__int8 coveringFire : 1;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16657; PDB kind: class.
|
|
class __declspec(align(4)) idDeclAIBehavior::idAIDodgingBehaviors
|
|
{
|
|
public:
|
|
int gunfireDodgeCoverChance;
|
|
int gunfireDodgeNoCoverChance;
|
|
int aimDodgeCoverChance;
|
|
int aimHeavyDodgeNoCoverChance;
|
|
int painDiveCoverChance;
|
|
int painDiveNoCoverChance;
|
|
int gunfireHeavyDiveCoverChance;
|
|
int gunfireHeavyDiveNoCoverChance;
|
|
int aimHeavyDiveCoverChance;
|
|
int aimHeavyDiveNoCoverChance;
|
|
int gunfireFlinchChance;
|
|
int gunfireLightDiveNoCoverChance;
|
|
int aimLightDiveNoCoverChance;
|
|
int gunfireForwardDiveChance;
|
|
idSkillSetting<int> aimForwardDiveChance;
|
|
int avoidDiveChance;
|
|
int avoidForwardDiveChance;
|
|
float tooCloseDist;
|
|
float closeRangeDist;
|
|
float mediumRangeDist;
|
|
int aimCoverHideChance;
|
|
int aimHeavyCoverHideChance;
|
|
int gunfireCoverHideChance;
|
|
int damageCoverHideChance;
|
|
bool onlyCoverHideNoHelmet;
|
|
int gunfireHideBailChance;
|
|
int damageHideBailChance;
|
|
int damageHideBailMaxChance;
|
|
int minAimDodgeInterval;
|
|
int maxAimDodgeInterval;
|
|
float sidestepDistance;
|
|
float diveDistance;
|
|
bool mustBeDirectTarget;
|
|
float lightFiredAtAngle;
|
|
float mediumFiredAtAngle;
|
|
float heavyFiredAtAngle;
|
|
bool disableHintNodeUnderFire;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16663; PDB kind: class.
|
|
class idDeclAIBehavior::idForwardCoverCaps
|
|
{
|
|
public:
|
|
idAICoverCapabilities meleeCoverCaps;
|
|
idAICoverCapabilities pistolCoverCaps;
|
|
idAICoverCapabilities rifleCoverCaps;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16664; PDB kind: class.
|
|
class idDeclAIBehavior::idBackwardCoverCaps
|
|
{
|
|
public:
|
|
idAICoverCapabilities meleeCoverCaps;
|
|
idAICoverCapabilities pistolCoverCaps;
|
|
idAICoverCapabilities rifleCoverCaps;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16665; PDB kind: class.
|
|
class idDeclAIBehavior::idDynamicCoverCaps
|
|
{
|
|
public:
|
|
unsigned __int8 : 5;
|
|
__int8 providesFormationCover : 1;
|
|
__int8 usesFormationCover : 1;
|
|
__int8 usesVehicleCover : 1;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16674; PDB kind: class.
|
|
class idDeclAIBehavior : public idDeclTypeInfo
|
|
{
|
|
public:
|
|
// Recovered virtual interface; IDA vtable ordinal 16675.
|
|
virtual ~idDeclAIBehavior();
|
|
virtual void LoadResource();
|
|
virtual bool ReloadIfStale();
|
|
virtual void WriteResourceFile();
|
|
virtual idResourceList *GetResourceList();
|
|
virtual void Print();
|
|
virtual void List();
|
|
virtual unsigned int GetDeclTimestamp();
|
|
virtual idDeclInfo *GetDeclInfo();
|
|
virtual bool RebuildTextSource();
|
|
virtual bool SetImplicitText();
|
|
virtual const char *DefaultDefinition();
|
|
virtual void LogMissingDecl();
|
|
virtual void Parse(idParser *);
|
|
virtual void FreeData();
|
|
virtual unsigned int Size();
|
|
|
|
int traversalAimEvasionDuration;
|
|
int traversalGunfireEvasionDuration;
|
|
int traversalAttackTolerance;
|
|
float traversalEvasionAimDist;
|
|
float traversalEvasionGunfireDist;
|
|
__int8 canUseTeleporters : 1;
|
|
__int8 canUseElevators : 1;
|
|
__int8 canUseLadders : 1;
|
|
__int8 canClimbBarriers : 1;
|
|
__int8 canDropOffBarriers : 1;
|
|
__int8 canClimbLedges : 1;
|
|
__int8 canDropOffLedges : 1;
|
|
__int8 canUseStairs : 1;
|
|
__int8 usesSearch : 1;
|
|
__int8 isVehicleChaser : 1;
|
|
__int8 useTurningCircles : 1;
|
|
__int8 hasBumpedReaction : 1;
|
|
__int8 canUseTraversalEvasions : 1;
|
|
__int8 canUseTraversals : 1;
|
|
__int8 canSwim : 1;
|
|
__int8 canJump : 1;
|
|
__int8 usesOnElevator : 1;
|
|
__int8 usesBackStand : 1;
|
|
__int8 usesPanic : 1;
|
|
__int8 usesAvoidCower : 1;
|
|
__int8 usesAvoidDive : 1;
|
|
__int8 usesAvoidCover : 1;
|
|
__int8 usesAvoidRun : 1;
|
|
__int8 usesAvoid : 1;
|
|
unsigned __int8 : 5;
|
|
__int8 usesCombatLookFocusRelaxed : 1;
|
|
__int8 usesCombatLookFocus : 1;
|
|
__int8 canBeTagged : 1;
|
|
idDeclAIBehavior::idDamageBehaviors damageBehaviors;
|
|
__int8 usesStrafeApproach : 1;
|
|
__int8 usesSneakUpOnEnemy : 1;
|
|
__int8 usesMelee : 1;
|
|
__int8 usesOpenCombat : 1;
|
|
__int8 usesFallback : 1;
|
|
__int8 usesAdvance : 1;
|
|
__int8 usesScenePoints : 1;
|
|
__int8 usesCombat : 1;
|
|
unsigned __int8 : 4;
|
|
__int8 subtitlesInCombat : 1;
|
|
__int8 usesShootIdle : 1;
|
|
__int8 dontLeaveTurretsEasily : 1;
|
|
__int8 usesTurrets : 1;
|
|
equipSlot_t weaponSlot;
|
|
float friendlyAttitudeAdjust;
|
|
float neutralAttitudeAdjust;
|
|
float attitudeAdjust;
|
|
idSkillSetting<float> throwLag;
|
|
idSkillSetting<float> maxThrowError;
|
|
aiItemSelect_t itemSelect[3];
|
|
float muzzleTraceClearOffset;
|
|
float minThrowDot;
|
|
idDeclAmmo *combatAmmo;
|
|
float aimOffset;
|
|
idDeclAIBehavior::idMovementBehaviors movementBehaviors;
|
|
idList<enum encounterGroupRole_t,5> rolePreferenceOrder;
|
|
idRelationship::attitude_t followFriendlyThreshold;
|
|
bool lookAtFriendlyTarget;
|
|
bool chasesProjectiles;
|
|
bool canGreetPlayers;
|
|
bool canGreetHumans;
|
|
bool investigatesBody;
|
|
idDeclAIBehavior::idTakeCoverBehaviors takeCoverBehaviors;
|
|
__int8 hasCrouches : 1;
|
|
__int8 has157Turns : 1;
|
|
__int8 hasCombatSprints : 1;
|
|
__int8 hasWalkInserts : 1;
|
|
__int8 hasSyncedWalks : 1;
|
|
__int8 hasCombatWalks : 1;
|
|
__int8 canRetreat : 1;
|
|
__int8 canCharge : 1;
|
|
unsigned __int8 : 7;
|
|
__int8 hasBackStandLerps : 1;
|
|
unsigned __int8 doubleBlinkChance;
|
|
__int16 doubleBlinkInterval;
|
|
__int16 minBlinkInterval;
|
|
__int16 maxBlinkInterval;
|
|
__int16 jitterMinInterval;
|
|
__int16 jitterMaxInterval;
|
|
idDeclAIBehavior::idRunTypeBehaviors runTypeBehaviors;
|
|
idDeclAIBehavior::idIdleBehaviors idleBehaviors;
|
|
float openCombatDuration;
|
|
float exposeCoverDistance;
|
|
float exposeCoverMinDistance;
|
|
float optimalCoverDistance;
|
|
float exposeCoverTravelTime;
|
|
int exposeCoverOpenCombatChance;
|
|
float coverPathNearDistance;
|
|
int minFireFromCoverDuration;
|
|
int maxFireFromCoverDuration;
|
|
int repeatExposeCoverChargeTime;
|
|
idRelationship::attitude_t friendlyFireThreshold;
|
|
float freeAmmoDistance;
|
|
idDeclAIBehavior::idRageBehaviors rageBehaviors;
|
|
float enemyTooCloseToGoProne;
|
|
float enemyTooCloseToGoProneFacing;
|
|
float closeMeleeDist;
|
|
float mediumMeleeDist;
|
|
float longMeleeDist;
|
|
float movingMeleeDist;
|
|
int minCloseMeleeInterval;
|
|
int maxCloseMeleeInterval;
|
|
float meleeExtrapolate;
|
|
const idDeclDamage *closeMeleeKickDamage;
|
|
const idDeclDamage *closeMeleePunchDamage;
|
|
const idDeclProjectileImpactEffect *meleeImpactEffect;
|
|
int meleeFromStunChance;
|
|
int stunIgnoreTime;
|
|
int leapAttackChance;
|
|
int minLeapAttackInterval;
|
|
int maxLeapAttackInterval;
|
|
float maxLeapAttackDistance;
|
|
float minLeapAttackDistance;
|
|
float leapAttackTargetExtrapolate;
|
|
float leapAttackSpeed;
|
|
idDeclAIBehavior::idBackstandBehaviors backstandBehaviors;
|
|
idDeclAIBehavior::idAIIntimidationBehaviors intimidation;
|
|
idDeclAIBehavior::idAIClanDistinctionBehaviors clanDistinctionBehaviors;
|
|
int maxChargeDuration;
|
|
int minChargeInterval;
|
|
int maxChargeInterval;
|
|
int chargeChance;
|
|
float minChargeDistance;
|
|
float maxChargeDistance;
|
|
idDeclAIBehavior::idAIDodgingBehaviors dodging;
|
|
int meleeDodgeChance;
|
|
int minMeleeDodgeInterval;
|
|
int maxMeleeDodgeInterval;
|
|
float noticeGrenadeChance;
|
|
int minThrowInterval;
|
|
int maxThrowInterval;
|
|
int minOCThrowInterval;
|
|
int maxOCThrowInterval;
|
|
int minCoverDuration;
|
|
int maxCoverDuration;
|
|
int noContactInterval;
|
|
int breakCoverDuration;
|
|
int combatTimeoutInterval;
|
|
int searchTimeoutInterval;
|
|
int obstacleStopDistance;
|
|
int surroundRadius;
|
|
int minControlTime;
|
|
int maxControlTime;
|
|
int controlIntroDuration;
|
|
const idDeclDamage *controlSelfDamage;
|
|
const idDeclDamage *controlSplashDamage;
|
|
const idDeclParticle *controlEndParticle;
|
|
const idDeclFaction *berzerkerFaction;
|
|
const idDeclParticle *bfgDeathParticle;
|
|
idDeclAIBehavior::idForwardCoverCaps forwardCoverCaps;
|
|
idDeclAIBehavior::idBackwardCoverCaps backwardCoverCaps;
|
|
idDeclAIBehavior::idDynamicCoverCaps dynamicCoverCaps;
|
|
idList<idAIFormation,5> formations;
|
|
idStaticList<idDeclAITurnParms const *,3> turnParms;
|
|
idAINavPowerMoverParms navpower;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16677; PDB kind: class.
|
|
class idDeclAIBehaviorVO::idVoiceSearch
|
|
{
|
|
public:
|
|
idVoiceInfo startFromCombat;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16678; PDB kind: class.
|
|
class idDeclAIBehaviorVO::idVoiceCombat
|
|
{
|
|
public:
|
|
idVoiceInfo changePosition;
|
|
idVoiceInfo firstSpot;
|
|
idVoiceInfo reSpot;
|
|
idVoiceInfo flankSpot;
|
|
idVoiceInfo downed;
|
|
idVoiceInfo losingBattle;
|
|
idVoiceInfo reload;
|
|
idVoiceInfo fightMotivation;
|
|
idVoiceInfo fightMotivationResponse;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16679; PDB kind: struct.
|
|
struct idDeclAIBehaviorVO::jobResponseInfo_t
|
|
{
|
|
idDeclJobRef jobDecl;
|
|
const idDeclVoiceOver *voiceOver;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16681; PDB kind: class.
|
|
class idDeclAIBehaviorVO : public idDeclTypeInfo
|
|
{
|
|
public:
|
|
// Recovered virtual interface; IDA vtable ordinal 16682.
|
|
virtual ~idDeclAIBehaviorVO();
|
|
virtual void LoadResource();
|
|
virtual bool ReloadIfStale();
|
|
virtual void WriteResourceFile();
|
|
virtual idResourceList *GetResourceList();
|
|
virtual void Print();
|
|
virtual void List();
|
|
virtual unsigned int GetDeclTimestamp();
|
|
virtual idDeclInfo *GetDeclInfo();
|
|
virtual bool RebuildTextSource();
|
|
virtual bool SetImplicitText();
|
|
virtual const char *DefaultDefinition();
|
|
virtual void LogMissingDecl();
|
|
virtual void Parse(idParser *);
|
|
virtual void FreeData();
|
|
virtual unsigned int Size();
|
|
|
|
idDeclAIBehaviorVO::idVoiceSearch search;
|
|
idDeclAIBehaviorVO::idVoiceCombat combat;
|
|
idList<idDeclAIBehaviorVO::jobResponseInfo_t,5> jobResponseInfo;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16688; PDB kind: class.
|
|
class idDeclAIBehaviorVOChains : public idDeclTypeInfo
|
|
{
|
|
public:
|
|
// Recovered virtual interface; IDA vtable ordinal 16689.
|
|
virtual ~idDeclAIBehaviorVOChains();
|
|
virtual void LoadResource();
|
|
virtual bool ReloadIfStale();
|
|
virtual void WriteResourceFile();
|
|
virtual idResourceList *GetResourceList();
|
|
virtual void Print();
|
|
virtual void List();
|
|
virtual unsigned int GetDeclTimestamp();
|
|
virtual idDeclInfo *GetDeclInfo();
|
|
virtual bool RebuildTextSource();
|
|
virtual bool SetImplicitText();
|
|
virtual const char *DefaultDefinition();
|
|
virtual void LogMissingDecl();
|
|
virtual void Parse(idParser *);
|
|
virtual void FreeData();
|
|
virtual unsigned int Size();
|
|
|
|
idList<idVOChain,5> combatVoChains;
|
|
};
|
|
|
|
// IDA Local Type ordinal 16690; PDB kind: class.
|
|
class idDeclAIBehaviorEvents : public idDeclTypeInfo
|
|
{
|
|
public:
|
|
// Recovered virtual interface; IDA vtable ordinal 16691.
|
|
virtual ~idDeclAIBehaviorEvents();
|
|
virtual void LoadResource();
|
|
virtual bool ReloadIfStale();
|
|
virtual void WriteResourceFile();
|
|
virtual idResourceList *GetResourceList();
|
|
virtual void Print();
|
|
virtual void List();
|
|
virtual unsigned int GetDeclTimestamp();
|
|
virtual idDeclInfo *GetDeclInfo();
|
|
virtual bool RebuildTextSource();
|
|
virtual bool SetImplicitText();
|
|
virtual const char *DefaultDefinition();
|
|
virtual void LogMissingDecl();
|
|
virtual void Parse(idParser *);
|
|
virtual void FreeData();
|
|
virtual unsigned int Size();
|
|
|
|
const idDeclAiEvent *bodyEventDecl;
|
|
const idDeclAiEvent *electricDeathEventDecl;
|
|
const idDeclAiEvent *mutantAttackEventDecl;
|
|
const idDeclAiEvent *possessionEventDecl;
|
|
const idDeclAiEvent *deadBodyLandEventDecl;
|
|
const idDeclAiEvent *gotKilledVoiceEventDecl;
|
|
const idDeclAiEvent *sawSomethingVoiceEventDecl;
|
|
const idDeclAiEvent *heardSomethingVoiceEventDecl;
|
|
const idDeclAiEvent *memberKilledVoiceEventDecl;
|
|
const idDeclAiEvent *foundDeadBodyVoiceEventDecl;
|
|
const idDeclAiEvent *enemySightedVoiceEventDecl;
|
|
const idDeclAiEvent *injuredVOEventDecl;
|
|
const idDeclAiEvent *crapVOEventDecl;
|
|
const idDeclAiEvent *intimidatedVOEventDecl;
|
|
const idDeclAiEvent *enemyKilledVOEventDecl;
|
|
const idDeclAiEvent *losingBattleVOEventDecl;
|
|
const idDeclAiEvent *memberKilledVOEventDecl;
|
|
};
|