76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\tungsten\game\clientgame\clientgame_local.h
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// Recovered logical types: 1
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 15600; PDB kind: class.
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class idClientGame
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{
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public:
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idRandom2 random;
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idRenderWorld *renderWorld;
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idSoundWorld *soundWorld;
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int firstRenderFrame;
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int lastRenderFrame;
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idStr mapName;
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idVec3 gravity;
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bool vehicleRaceMap;
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__declspec(align(8)) idGameLibEffects gameLibEffects;
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idTraceModelCache traceModelCache;
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idTraceModelRecycler traceModelRecycler;
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idClip clip;
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idPush push;
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idPVS pvs;
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idEventSystem eventSystem;
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idList<idClass *,5> objectList;
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idHashIndex objectHash;
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idList<idPresentableAnimatedEntity *,5> aimAssistTargets;
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int entityToPresentableLUT[8192];
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idList<presentableThink_t,5> presentableThinks;
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int previousServerTime;
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int serverTime;
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idGameTimeManager gameTimeManager;
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int playerTime;
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int ssEndTime;
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int ssStartTime;
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idList<idPresentable *,5> presentables;
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idList<idPresentable *,5> activePresentables;
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idList<idPresentable *,5> pusherPresentables;
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idList<idPresentable *,5> vehiclePresentables;
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idList<idPresentable *,5> serializedPresentables;
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idArray<int,3> firstFreePresentable;
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bool serialized;
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unsigned int presentableSpawnId;
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idArray<lobbyUserID_t,6> lobbyUserIDs;
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idArray<idReplicatedSound,32> replicatedSounds;
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idList<idReplicatedSound,5> startSoundOverRun;
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unsigned __int8 overrideSoundPeerMask;
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idArray<int,4> inputToPlayerIndexRouting;
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idArray<idRenderModelGui *,6> localGuiModels;
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idRenderModelGui *guiModel;
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idList<idViewCallbacks *,5> activeViewCallbacks;
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idInfluenceTrailManager influenceTrailManager;
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idRageMetrics *rageMetrics;
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challengeGameMode_t serializedChallengeMode;
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idDeferredFireManager deferredFireManager;
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const idDeclVoiceOver *impressive;
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const idDeclVoiceOver *doubleKill;
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const idDeclVoiceOver *tripleKill;
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const idDeclVoiceOver *quadKill;
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const idDeclVoiceOver *slaughter;
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const idDeclVoiceOver *revenge;
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const idDeclVoiceOver *airMail;
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const idDeclVoiceOver *pull;
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const idDeclVoiceOver *afterLife;
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const idDeclVoiceOver *maxChain;
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const idDeclVoiceOver *chainBreaker;
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const idDeclVoiceOver *closeCall;
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const idDeclVoiceOver *airRally;
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const idDeclVoiceOver *denial;
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unsigned __int8 reliableMsgBuffer[8000];
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idList<idClientGameMsg *,5> queuedReliableMsgs;
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};
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