Files

76 lines
2.5 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\tungsten\game\clientgame\clientgame_local.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 15600; PDB kind: class.
class idClientGame
{
public:
idRandom2 random;
idRenderWorld *renderWorld;
idSoundWorld *soundWorld;
int firstRenderFrame;
int lastRenderFrame;
idStr mapName;
idVec3 gravity;
bool vehicleRaceMap;
__declspec(align(8)) idGameLibEffects gameLibEffects;
idTraceModelCache traceModelCache;
idTraceModelRecycler traceModelRecycler;
idClip clip;
idPush push;
idPVS pvs;
idEventSystem eventSystem;
idList<idClass *,5> objectList;
idHashIndex objectHash;
idList<idPresentableAnimatedEntity *,5> aimAssistTargets;
int entityToPresentableLUT[8192];
idList<presentableThink_t,5> presentableThinks;
int previousServerTime;
int serverTime;
idGameTimeManager gameTimeManager;
int playerTime;
int ssEndTime;
int ssStartTime;
idList<idPresentable *,5> presentables;
idList<idPresentable *,5> activePresentables;
idList<idPresentable *,5> pusherPresentables;
idList<idPresentable *,5> vehiclePresentables;
idList<idPresentable *,5> serializedPresentables;
idArray<int,3> firstFreePresentable;
bool serialized;
unsigned int presentableSpawnId;
idArray<lobbyUserID_t,6> lobbyUserIDs;
idArray<idReplicatedSound,32> replicatedSounds;
idList<idReplicatedSound,5> startSoundOverRun;
unsigned __int8 overrideSoundPeerMask;
idArray<int,4> inputToPlayerIndexRouting;
idArray<idRenderModelGui *,6> localGuiModels;
idRenderModelGui *guiModel;
idList<idViewCallbacks *,5> activeViewCallbacks;
idInfluenceTrailManager influenceTrailManager;
idRageMetrics *rageMetrics;
challengeGameMode_t serializedChallengeMode;
idDeferredFireManager deferredFireManager;
const idDeclVoiceOver *impressive;
const idDeclVoiceOver *doubleKill;
const idDeclVoiceOver *tripleKill;
const idDeclVoiceOver *quadKill;
const idDeclVoiceOver *slaughter;
const idDeclVoiceOver *revenge;
const idDeclVoiceOver *airMail;
const idDeclVoiceOver *pull;
const idDeclVoiceOver *afterLife;
const idDeclVoiceOver *maxChain;
const idDeclVoiceOver *chainBreaker;
const idDeclVoiceOver *closeCall;
const idDeclVoiceOver *airRally;
const idDeclVoiceOver *denial;
unsigned __int8 reliableMsgBuffer[8000];
idList<idClientGameMsg *,5> queuedReliableMsgs;
};