Files

48 lines
1.3 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\tungsten\game\bot\global\bot_entitymanager.h
// Recovered logical types: 3
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 1267; PDB kind: enum.
enum botEntityType_t : __int32
{
BOT_ENTITY_TYPE_NULL = 0x0,
BOT_ENTITY_TYPE_PLAYER = 0x1,
BOT_ENTITY_TYPE_PROJECTILE = 0x2,
BOT_ENTITY_TYPE_PICKUP = 0x4,
BOT_ENTITY_TYPE_DISPENSER = 0x8,
BOT_ENTITY_TYPE_PROP = 0x10,
BOT_ENTITY_TYPE_AI = 0x20,
BOT_ENTITY_TYPE_TURRET = 0x40,
BOT_ENTITY_TYPE_MAX = 0x41,
};
// IDA Local Type ordinal 16522; PDB kind: class.
class idBotEntityManager
{
public:
int currentEntityListHandle;
idStaticList<entInfo_t,64> entityList;
};
// IDA Local Type ordinal 17994; PDB kind: class.
class idBotEntityFilter
{
public:
// Recovered virtual interface; IDA vtable ordinal 17995.
virtual ~idBotEntityFilter();
virtual void CheckEntity(const int, const entInfo_t *);
virtual void PreCheckEntities(const int);
virtual void Reset();
virtual void Init(const int, const int, const int);
int bestEntityIndex;
int desiredEntityType;
int desiredEntityFlags;
int ignoreEntityFlags;
idEntityPtr<idEntity const > bestEntity;
};