49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\tungsten\game\bot\bot_weaponstate.h
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// Recovered logical types: 4
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 1262; PDB kind: enum.
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enum botWeaponSlots_t : __int32
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{
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WEAPON_SLOT_MELEE = 0x0,
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WEAPON_SLOT_PRIMARY = 0x1,
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WEAPON_SLOT_SECONDARY = 0x2,
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WEAPON_SLOT_EXPLOSIVE = 0x3,
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WEAPON_SLOT_MAX = 0x4,
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};
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// IDA Local Type ordinal 1292; PDB kind: enum.
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enum botWeaponCategory_t : __int32
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{
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WEAPON_CATEGORY_MELEE = 0x0,
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WEAPON_CATEGORY_SMG = 0x1,
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WEAPON_CATEGORY_SHOTGUN = 0x2,
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WEAPON_CATEGORY_SNIPER = 0x3,
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WEAPON_CATEGORY_THROWN = 0x4,
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WEAPON_CATEGORY_MAX = 0x5,
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};
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// IDA Local Type ordinal 14980; PDB kind: struct.
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struct idBotWeaponState::BotWeaponRequest_t
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{
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botWeaponPriority_t weaponPriority;
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botWeaponSlots_t weaponSlot;
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botWeaponFireMode_t weaponFireMode;
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struct idBotWeapon *weaponHandler;
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idStr weaponUserName;
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};
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// IDA Local Type ordinal 14982; PDB kind: class.
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class idBotWeaponState
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{
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public:
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idBot *owner;
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idBotWeaponState::BotWeaponRequest_t weaponRequests[4];
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idList<idBotWeapon *,5> weapons;
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botWeaponCategory_t currentWeaponCategory;
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};
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