Files

38 lines
1.5 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\tungsten\game\animation\declfacialanimationset.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 15189; PDB kind: class.
class idDeclFacialAnimationSet : public idDeclTypeInfo
{
public:
// Recovered virtual interface; IDA vtable ordinal 15190.
virtual ~idDeclFacialAnimationSet();
virtual void LoadResource();
virtual bool ReloadIfStale();
virtual void WriteResourceFile();
virtual idResourceList *GetResourceList();
virtual void Print();
virtual void List();
virtual unsigned int GetDeclTimestamp();
virtual idDeclInfo *GetDeclInfo();
virtual bool RebuildTextSource();
virtual bool SetImplicitText();
virtual const char *DefaultDefinition();
virtual void LogMissingDecl();
virtual void Parse(idParser *);
virtual void FreeData();
virtual unsigned int Size();
idList<idHandle<unsigned short,enum invalidAliasHandle_t,65535>,5> normalGlances;
idList<idHandle<unsigned short,enum invalidAliasHandle_t,65535>,5> squintGlances;
idList<idHandle<unsigned short,enum invalidAliasHandle_t,65535>,5> ambientCycles;
idList<idHandle<unsigned short,enum invalidAliasHandle_t,65535>,5> ambientFidgets;
idList<idHandle<unsigned short,enum invalidAliasHandle_t,65535>,5> focusCycles;
idList<idHandle<unsigned short,enum invalidAliasHandle_t,65535>,5> focusFidgets;
};