Files

78 lines
2.9 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\sound\soundworld_local.h
// Recovered logical types: 2
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 13694; PDB kind: struct.
struct idSoundWorldLocal::idDuckLayer
{
idArray<float,25> fromVolumes;
const idDeclDuck *decl;
int startFadeStart;
int startFadeEnd;
int endFadeStart;
int endFadeEnd;
float blendAlpha;
};
// IDA Local Type ordinal 13723; PDB kind: class.
class __declspec(align(4)) idSoundWorldLocal : public idSoundWorld
{
public:
// Recovered virtual interface; IDA vtable ordinal 13724.
virtual ~idSoundWorldLocal();
virtual void StopAllSounds();
virtual idSoundEmitter *AllocSoundEmitter();
virtual int NumEmitters();
virtual idSoundEmitter *EmitterForIndex(int);
virtual void PlaceListener(const idVec3 *, const idMat3 *, const idVec3 *, const int);
virtual void SetNumListeners(int);
virtual int FindEnvironment(const idVec3 *);
virtual bool SetEnvironmentParams(int, const soundEnvironment_t *);
virtual bool GetEnvironmentParams(int, soundEnvironment_t *);
virtual void OverrideEnvironmentParams(const soundEnvironment_t *, int);
virtual void BlendEnvironmentParams(const soundEnvironment_t *, float, int);
virtual int FindDoor(const idVec3 *);
virtual void SetDoor(int, float);
virtual float CurrentShakeAmplitude(int);
virtual int PlayPositionedShaderDirectly(const idSoundShader *, const idVec3 *, const idMat3 *, float);
virtual int PlayGlobalShaderDirectly(const idSoundShader *, soundChannel_t, float);
virtual void Fade(soundShaderGroups_t, float, int);
virtual void Duck(const idDeclDuck *, int, int, int);
virtual void DuckBlend(const idDeclDuck *, float);
virtual void DrawDebug(idRenderWorld *);
virtual void SaveGame(idFile *);
virtual bool LoadGame(idFile *);
virtual void WriteToSnapshot(idSnapShot *, const idSnapShot *);
virtual void ReadFromSnapshot(idSnapShot *, const idSnapShot *);
virtual bool Trace(const idVec3 *, const idVec3 *);
virtual void Pause();
virtual void UnPause();
virtual int GetSoundTime();
idSoundFade volumeFade;
idArray<idSoundFade,25> groupFade;
idStaticList<idSoundWorldLocal::idDuckLayer,4> ducks;
idRenderWorld *renderWorld;
idSoundBSPFile sbspFile;
idList<soundEnvironment_t,38> environments;
idList<float,38> doors;
idArray<listener_t,2> listeners;
int listenerIndex;
int numListeners;
float currentCushionDB;
idList<idSoundEmitterLocal *,38> emitters;
idSoundEmitter *localSound;
idSoundEmitter *tinnitusEmitter;
idSoundEmitter *positionedEmitters[32];
idBlockAlloc<idSoundEmitterLocal,16,38> emitterAllocator;
idBlockAlloc<idSoundChannel,16,38> channelAllocator;
idSoundFade pauseFade;
int pausedTime;
int accumulatedPauseTime;
bool isPaused;
};