Files

45 lines
1.9 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\sound\soundworld.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 13516; PDB kind: class.
class idSoundWorld
{
public:
// Recovered virtual interface; IDA vtable ordinal 13690.
virtual ~idSoundWorld();
virtual void StopAllSounds();
virtual idSoundEmitter *AllocSoundEmitter();
virtual int NumEmitters();
virtual idSoundEmitter *EmitterForIndex(int);
virtual void PlaceListener(const idVec3 *, const idMat3 *, const idVec3 *, const int);
virtual void SetNumListeners(int);
virtual int FindEnvironment(const idVec3 *);
virtual bool SetEnvironmentParams(int, const soundEnvironment_t *);
virtual bool GetEnvironmentParams(int, soundEnvironment_t *);
virtual void OverrideEnvironmentParams(const soundEnvironment_t *, int);
virtual void BlendEnvironmentParams(const soundEnvironment_t *, float, int);
virtual int FindDoor(const idVec3 *);
virtual void SetDoor(int, float);
virtual float CurrentShakeAmplitude(int);
virtual int PlayPositionedShaderDirectly(const idSoundShader *, const idVec3 *, const idMat3 *, float);
virtual int PlayGlobalShaderDirectly(const idSoundShader *, soundChannel_t, float);
virtual void Fade(soundShaderGroups_t, float, int);
virtual void Duck(const idDeclDuck *, int, int, int);
virtual void DuckBlend(const idDeclDuck *, float);
virtual void DrawDebug(idRenderWorld *);
virtual void SaveGame(idFile *);
virtual bool LoadGame(idFile *);
virtual void WriteToSnapshot(idSnapShot *, const idSnapShot *);
virtual void ReadFromSnapshot(idSnapShot *, const idSnapShot *);
virtual bool Trace(const idVec3 *, const idVec3 *);
virtual void Pause();
virtual void UnPause();
virtual int GetSoundTime();
};