Files
tech5/source/engine/sound/soundemitter_local.h

57 lines
2.3 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\sound\soundemitter_local.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 13714; PDB kind: class.
class __declspec(align(4)) idSoundEmitterLocal : public idSoundEmitter
{
public:
// Recovered virtual interface; IDA vtable ordinal 13729.
virtual int Index();
virtual void Free(bool);
virtual void Reset();
virtual void UpdateEmitter(const idVec3 *, const idMat3 *, const idVec3 *, int);
virtual int StartSound(soundChannel_t, const idSoundShader *, const soundShaderParms_t *);
virtual void ModifySound(soundChannel_t, const idSoundShader *, const soundShaderParms_t *);
virtual void StopSound(soundChannel_t);
virtual void SetVolume(soundChannel_t, float);
virtual void SetPitch(soundChannel_t, float);
virtual void FadeSound(soundChannel_t, float, float, float, bool);
virtual void FadePitch(soundChannel_t, float, float, float);
virtual bool IsCurrentlyPlaying(soundChannel_t);
virtual void SetVolumeAdjustment(float);
virtual void ClearVolumeAdjustment();
virtual float GetVolumeAdjustment();
virtual const idSoundShader *GetCurrentSoundShader(soundChannel_t);
virtual idSoundSample *GetCurrentSample(soundChannel_t);
virtual idTypesafeNumber<int,enum millisecondUnique_t> *GetCurrentSampleTime(idTypesafeNumber<int,enum millisecondUnique_t> *result, soundChannel_t);
virtual idTypesafeNumber<int,enum millisecondUnique_t> *GetRemainingSampleTime(idTypesafeNumber<int,enum millisecondUnique_t> *result, soundChannel_t);
virtual bool GetDebugInfo(int, soundDebugInfo_t *);
virtual void SetDebugName(const char *);
virtual const char *GetDebugName();
virtual const idVec3 *GetPosition();
virtual ~idSoundEmitterLocal();
idSoundWorldLocal *soundWorld;
int index;
bool canFree;
float volumeAdjustment;
idStaticList<idSoundChannel *,16> channels;
int areaNum;
idVec3 origin;
idMat3 axis;
idVec3 velocity;
int emitterId;
float distance;
float occludedDistance;
idVec3 occludedDirection;
float occlusion;
soundOcclusionParms_t *occlusionParms;
const char *debugName;
bool occlusionValidLastUpdate;
};