204 lines
7.9 KiB
C++
204 lines
7.9 KiB
C++
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\renderer\rendersystem_local.h
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// Recovered logical types: 1
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 19102; PDB kind: class.
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class __declspec(align(8)) idRenderSystemLocal : public idRenderSystem
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 19104.
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virtual ~idRenderSystemLocal();
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virtual void Init();
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virtual void Init2();
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virtual void Shutdown();
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virtual idRenderWorld *AllocRenderWorld(const char *, bool);
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virtual void RenderFrame(void *const, const idRenderFrameInfo *, const bool, const bool, const bool);
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virtual void EndFrame(void *, int, int, idRenderWorld *, idRenderModel **, int, bool, bool, bool, int);
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virtual void ToolEndFrame(void *, int, int, idRenderWorld *, const renderView_t *, idRenderModel *, int);
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virtual int FrameNumber();
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virtual bool SyncRenderThread(bool);
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virtual void BeginBinkVideo(void *, const char *const, const videoFlags_t, idRenderVideoOverlay *);
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virtual bool BinkVideoIsLoaded();
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virtual bool BinkVideoIsPlaying();
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virtual void FreeBinkVideo();
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virtual void AllowBackgroundSwaps(bool);
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virtual void BeginAutomaticBackgroundSwaps(void *, bool);
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virtual void EndAutomaticBackgroundSwaps();
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virtual void SetLoadingIconInfo(float, float, float, float);
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virtual void RegenerateReferences();
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virtual void InhibitEndFrameRendering(int);
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virtual bool IsEndFrameRenderingInhibited();
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virtual int GetNumRenderWorlds();
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virtual idRenderWorld *RenderWorldForIndex(int);
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virtual int GetNextRenderView(idRenderWorld *const);
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virtual int GetNumMonitors();
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virtual void GetMonitorSize(int, int *, int *);
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virtual int GetCurrentMonitor();
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virtual bool GPUTranscodeAvailable();
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virtual void EnableGPUTranscode(bool);
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virtual bool GPUTranscodeIsEnabled();
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virtual bool SwapTearAvailable();
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virtual void ClearOutOfMemory();
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virtual bool CheckOutOfMemory();
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virtual void *GetGameWindow();
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virtual void Restart();
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virtual void SwapBuffers(void *, bool);
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virtual void SetBlackLevel(const float);
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virtual void SetGamma(unsigned __int16 *, unsigned __int16 *, unsigned __int16 *);
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virtual bool MakeCurrent(void *);
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virtual int GetWidth();
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virtual int GetHeight();
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virtual float GetPixelAspect();
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virtual float GetScreenAspect();
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virtual int GetScanoutWidth();
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virtual int GetScanoutHeight();
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virtual stereoRenderMode_t GetStereoRenderMode();
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virtual int GetNumMultisamples();
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virtual int GetMaxSupportedMultisamples();
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virtual bool IgnoreSizeMessages();
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virtual void WindowSizeDragged(int, int);
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virtual bool WindowChangeMultisamples(const int);
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virtual bool EnumerateModes(int, int *, int *, int *);
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virtual void (__fastcall *ExtensionPointer(const char *))();
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virtual void SetPixelFormat(void *);
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virtual void ShowGameWindow();
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virtual void HideGameWindow();
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virtual bool IsFullscreen();
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virtual void GoWindowed();
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virtual void GoFullScreen();
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virtual void SetStudioMode(bool);
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virtual void InitContext();
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bool insideEndFrame;
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bool automaticBackgroundSwapsEnabled;
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bool renderLoadingIcon;
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bool renderingIsReadyForSwapbuffers;
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bool allowBackgroundSwaps;
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volatile bool renderSynced;
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int frameCount;
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int inhibitRendering;
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float loadingIconPosX;
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float loadingIconPosY;
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float loadingIconScale;
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float loadingIconSpeed;
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idRenderWorldLocal *worlds;
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idRenderWorldLocal *primaryWorld;
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idRenderWorldLocal *performanceCounterLogWorld;
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int performanceCounterLogWorldFrame;
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idRenderWorldLocal *testWorld;
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idImage *testImage;
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idImage *testCubeImage;
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const idMaterial *testMaterial;
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performanceCounters_t pc;
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idRenderVideoOverlay *videoOverlay;
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const idMaterial *mtrDefault;
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const idMaterial *mtrDefaultPointLight;
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const idMaterial *mtrDefaultProjectedLight;
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const idMaterial *mtrDefaultParallelLight;
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const idMaterial *mtrDefaultPointBlendLight;
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const idMaterial *mtrDefaultProjectedBlendLight;
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const idMaterial *mtrDefaultParallelBlendLight;
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const idDeclRenderProg *progGauss;
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const idDeclRenderProg *progGlareScale;
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const idDeclRenderProg *progOverlappedDownSample;
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const idDeclRenderProg *progFeedbackDownSample;
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const idDeclRenderProg *progBloomThreshold;
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const idDeclRenderProg *progLuminosity;
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const idDeclRenderProg *progAdaptiveGlareGauss;
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const idDeclRenderProg *progPostProcess;
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const idDeclRenderProg *progDepthOnly;
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const idDeclRenderProg *progColorOnly;
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const idDeclRenderProg *progColorParmOnly;
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const idDeclRenderProg *progWireFrame;
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const idDeclRenderProg *progTextureOnly;
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const idDeclRenderProg *progCubeImageOnly;
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const idDeclRenderProg *progTestImage;
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const idDeclRenderProg *progTestImageShadow;
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const idDeclRenderProg *progTestImageMultisample;
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const idDeclRenderProg *progBasicBlend;
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const idDeclRenderProg *progEnvironmentBlend;
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const idDeclRenderProg *progOccluderDepthOnly;
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const idDeclRenderProg *progOccluderUnique;
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const idDeclRenderProg *progLandUniqueBump;
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const idDeclRenderProg *progLandUniqueDiffuseOnly;
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const idDeclRenderProg *progBlendedLightDebugDraw;
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const idDeclRenderProg *progDeferredPointLight;
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const idDeclRenderProg *progDeferredSpotLight;
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const idDeclRenderProg *progDeferredParallelLight;
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const idDeclRenderProg *progVarianceShadowMap;
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const idDeclRenderProg *progGlobalFog;
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const idDeclRenderProg *progCreateGodRayMask;
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const idDeclRenderProg *progDrawGodRay;
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const idDeclRenderParm *rpGlareMap;
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const idDeclRenderParm *rpGlareStep;
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const idDeclRenderParm *rpDistortionMap;
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const idDeclRenderParm *rpGrainMap;
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const idDeclRenderParm *rpDynamicEnvMap;
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const idDeclRenderParm *rpPowerMip;
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const idDeclRenderParm *rpFrameNumber;
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const idDeclRenderParm *rpVirtualTextureFeedbackFloat;
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const idDeclRenderParm *rpPageTableMap;
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const idDeclRenderParm *rpVmtrPageTableMap;
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const idDeclRenderParm *rpDepthOfField2;
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const idDeclRenderParm *rpGodRayQuadScaleBias;
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const idDeclRenderParm *rpGodRaySourceScaleBias;
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const idDeclRenderParm *rpGodRaysColor;
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const idDeclRenderParm *rpAdaptiveGlareMap;
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const idDeclRenderParm *rpAdaptiveGlareMapAlt;
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const idDeclRenderParm *rpLuminosityMap;
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const idDeclRenderParm *rpLuminosityMapAlt;
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const idDeclRenderParm *rpAdaptiveLuminance;
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const idDeclRenderParm *rpAdaptiveGlareBlurMap;
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const idDeclRenderParm *rpAdaptiveGlareBlurStep;
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const idDeclRenderParm *rpAdaptiveGlareParms;
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const idDeclTable *declHighlightTable;
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const idDeclTable *declHighlightExplodeTable;
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const idStaticModel *defaultCubeModel;
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const idStaticModel *unitCubeModel;
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const idStaticModel *zeroOneCubeModel;
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const idStaticModel *extrudeBoxModel;
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const idStaticModel *unitSquareModel;
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const idStaticModel *zeroOneSquareModel;
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idTriangles *unitSquareTris;
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idTriangles *unitSquareGuiTris;
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idImage *imgViewColor[2];
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idImage *imgViewDepth;
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idImage *imgColorGradingLUT[2];
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idImage *imgDistortion[2];
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idImage *imgScreenMip3;
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idImage *imgScreenMip3Alt;
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idImage *imgGui;
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idImage *imgDynamicEnvironment[2];
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idImage *imgGrain;
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idImage *imgLuminosity;
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idImage *imgLuminosityAlt;
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idRenderDestination *renderDestViewColor[2];
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idRenderDestination *renderDestViewDepth;
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idRenderDestination *renderDestMip1;
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idRenderDestination *renderDestMip3;
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idRenderDestination *renderDestMip3Alt;
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idRenderDestination *renderDestDistortion[2];
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idRenderDestination *renderDestGui;
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idRenderDestination *renderDestDynamicEnv[2];
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idRenderDestination *renderDestDimShadow;
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idRenderDestination *renderDestLuminosity;
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idRenderDestination *renderDestLuminosityAlt;
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int windowWidth;
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int windowHeight;
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int renderWidth;
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int renderHeight;
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idRenderFrameInfo currentRenderFrameInfo;
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idRenderView *currentRenderView;
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unsigned __int16 gammaTable[256];
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float blackLevel[2];
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bool updateGammaTable;
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idGaugeMetric drawsMetric;
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idGaugeMetric trisMetric;
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idGaugeMetric vertsMetric;
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idRenderThread *renderThread;
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};
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