Files

79 lines
2.3 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\renderer\declrenderprog.h
// Recovered logical types: 3
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 2609; PDB kind: enum.
enum idDeclRenderProg::programType_t : __int32
{
PROGRAM_TYPE_VERTEX = 0x0,
PROGRAM_TYPE_FRAGMENT = 0x1,
};
// IDA Local Type ordinal 13320; PDB kind: class.
class __declspec(align(8)) idDeclRenderProg : public idDecl
{
public:
// Recovered virtual interface; IDA vtable ordinal 13324.
virtual ~idDeclRenderProg();
virtual void LoadResource();
virtual bool ReloadIfStale();
virtual void WriteResourceFile();
virtual idResourceList *GetResourceList();
virtual void Print();
virtual void List();
virtual unsigned int GetDeclTimestamp();
virtual idDeclInfo *GetDeclInfo();
virtual bool RebuildTextSource();
virtual bool SetImplicitText();
virtual const char *DefaultDefinition();
virtual void LogMissingDecl();
virtual void Parse(idParser *);
virtual void FreeData();
virtual unsigned int Size();
const idDeclRenderProg *renamed;
unsigned __int64 glState;
bool hasClip;
bool hasAlphaToCoverage;
bool hasHardwareSkinning;
bool hasInteractions;
bool has16BitScaleBias;
bool hasVertexTexture;
unsigned __int16 fragmentOutputs;
unsigned __int8 registerCountPS3;
unsigned __int8 registerCount360;
float stageSort;
idParmBlock parmBlock;
unsigned int vertexMask;
unsigned int vertexProgramChecksum;
unsigned int fragmentProgramChecksum;
__int16 vertexParms[32];
int numVertexParms;
__int16 fragmentParms[32];
int numFragmentParms;
__int16 textureParms[16];
int numTextureParms;
bool hasDerived;
const idDeclRenderProg *inheritedVertexProgram;
const idDeclRenderProg *inheritedFragmentProgram;
idArray<idDeclRenderProg::vertexDeclaration_t,4> vertexDeclarations;
int numVertexDeclarations;
void *compiledVertexCode;
D3DPixelShader *fragmentShaderD3D;
bool isFastZ;
idStr vertexCode[4];
idStr fragmentCode[4];
const idDeclRenderProg *versions[4];
};
// IDA Local Type ordinal 13322; PDB kind: struct.
struct idDeclRenderProg::vertexDeclaration_t
{
D3DVertexShader *vertexShaderD3D;
unsigned int vertexMask;
};