Files

50 lines
1.1 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\models\skeletalanimation\md6mesh.h
// Recovered logical types: 3
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 13340; PDB kind: struct.
struct idMD6Mesh::vert_t
{
idVec3 xyz;
idVec2 st;
idVec3 normal;
idVec4 tangent;
unsigned __int8 weights[4];
unsigned __int8 jointIdxs[4];
};
// IDA Local Type ordinal 13343; PDB kind: struct.
struct idMD6Mesh::stset_t
{
unsigned __int8 slot;
idList<idVec2,5> st;
idVertexBuffer *vb;
};
// IDA Local Type ordinal 13346; PDB kind: class.
class idMD6Mesh
{
public:
idStr name;
const idMaterial *material;
bool discrete;
bool allowSkinRemapping;
int numTexCoordSets;
idBounds bounds;
int numVerts;
int numTris;
int jointOffset;
int numJoints;
int hashST;
idList<unsigned char,5> morphMap;
idTriangles *tris;
idList<skinRemap_t,5> skinRemaps;
idList<idMD6Mesh::vert_t,19> vertexes;
idList<idMD6Mesh::stset_t,19> stSets;
idList<unsigned short,19> indexes;
};