Files

66 lines
2.2 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\models\particles\rendermodeleffects.h
// Recovered logical types: 3
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 14013; PDB kind: struct.
struct idRenderModelEffects::sortedParticleStage_t
{
const idParticleStage *stage;
int first;
int num;
};
// IDA Local Type ordinal 14017; PDB kind: struct.
struct idRenderModelEffects::deferredStage_t
{
const idMaterial *mtr;
int vertCount;
int indexOffset;
};
// IDA Local Type ordinal 14019; PDB kind: class.
class idRenderModelEffects : public idRenderModel
{
public:
// Recovered virtual interface; IDA vtable ordinal 14020.
virtual void Save(idFile *);
virtual bool Load(idFile *);
virtual void SerializeSnapshot(idSerializer *, bool);
virtual const idDeclSkins *GetSkins();
virtual idHandle<int,enum invalidDecalHandle_t,-1> *AddDecalFromPoint(idHandle<int,enum invalidDecalHandle_t,-1> *result, const decalParams_t *, const int, const idVec3 *, const idVec3 *, idIndex<short,enum invalidJointIndex_t>);
virtual bool RemoveDecal(const idHandle<int,enum invalidDecalHandle_t,-1>);
virtual void RemoveDecals();
virtual void FreeSurfaces();
virtual bool CommitSubclass();
virtual bool UpdateInView(const idRenderView *, const idRenderView *, idRenderModelUpdateTools *);
virtual const idList<sourceSurface_t,5> *GetSourceSurfaces();
virtual ~idRenderModelEffects();
effectParticleParms_t *particles;
int particleRange[2];
particleTrailParms_t *particleTrails;
int particleTrailRange[2];
tracerParms_t *tracers;
int tracerRange[2];
decalParms_t *decals;
decalVerts_t *decalVerts;
int decalRange[2];
int gameTime;
int deltaTime;
int latchedTime;
int lastLatchedParticleRange[2];
int latchedParticleRange[2];
int latchedTracerRange[2];
int latchedDecalRange[2];
idRenderModelEffects::sortedParticleStage_t sortedParticleStages[1024];
int numSortedParticleStages;
particleRenderView_t *particleRenderView;
deferredParticleGenParms_t *particleGenParms;
idList<idRenderModelEffects::deferredStage_t,5> deferredStages[3];
idTriangles *triangles;
};