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2026-08-09 05:16:51 -07:00

103 lines
3.2 KiB
C++

#pragma once
#include "gamelib/physics/clip.h"
#include "gamelib/physics/physics_actor.h"
#include <cstdint>
struct aiPState_t {
std::int16_t atRest;
bool onGround;
char pad;
idVec3 localOrigin;
idVec3 worldOrigin;
idVec3 velocity;
idVec3 pushVelocity;
};
class idPhysics_AI : public idPhysics_Actor {
public:
enum aiMovement_t : int {
AI_MOVE_WALKING = 0,
AI_MOVE_FLYING = 1,
AI_MOVE_DROPPING = 2,
AI_MOVE_MAX = 3
};
idPhysics_AI();
~idPhysics_AI() override;
void SetClipModel(idClipModel*, float, int, bool) override;
void SetContents(int, int) override;
void SetOrigin(const idVec3*, int) override;
void SetAxis(const idMat3*, int) override;
void Translate(const idVec3*, int) override;
void Rotate(const idRotation*, int) override;
const idVec3* GetLocalOrigin(int) override;
const idMat3* GetLocalAxis(int) override;
void SetLinearVelocity(const idVec3*, int) override;
void SetAngularVelocity(const idVec3*, int) override;
idVec3* GetLinearVelocity(idVec3*, int) override;
idVec3* GetAngularVelocity(idVec3*, int) override;
void SetWaterEntNum(int) override;
int GetWaterEntNum() override;
void SetWaterSurfaceWrldHeight(float) override;
float GetWaterSurfaceWrldHeight() override;
void GetImpactInfo(int, const idVec3*, impactInfo_t*) override;
void ApplyImpulse(int, const idVec3*, const idVec3*) override;
void ApplyForce(int, const idVec3*, const idVec3*) override;
void Activate() override;
void PutToRest() override;
bool IsAtRest() override;
void SaveState() override;
void RestoreState() override;
bool Evaluate(int, int) override;
void UpdateTime(int) override;
void SetPushed(int) override;
idVec3* GetPushedLinearVelocity(idVec3*, int) override;
idVec3* GetPushedAngularVelocity(idVec3*, int) override;
void SetMaster(bool, const idVec3*, const idMat3*, bindFlags_t) override;
void SetLocalOrigin(const idVec3*, int) override;
void SetLocalAxis(const idMat3*, int) override;
int GetBlockingEntityNum() override;
int GetLinearEndTime() override;
int GetAngularEndTime() override;
bool IsOutsideWorld() override;
const idMat3* GetGravityAxis() override;
void DisableClip(actorClipModel_t) override;
void EnableClip(actorClipModel_t) override;
void LinkClip(const idVec3&, const idMat3&) override;
void Evolve(float timeStep);
void ResolveCollisions();
aiPState_t current;
aiPState_t saved;
idClipQuery stepMoveQuery;
idClipQuery contactsQuery;
idVec3 lastCollisionNormal;
idVec3 lastCollisionPoint;
idVec3 stuckCollisionNormal;
idVec3 stuckCollisionPoint;
idClipModel* clipModel_standing;
idClipModel* clipModel_crouched;
float maxStepHeight;
float minFloorCosine;
float maxDropVelocity;
float heightCrouched;
aiMovement_t movementType;
bool noImpact;
bool masterControlledVelocity;
bool swimmer;
bool crouched;
bool canSetCrouchedPhysics;
};
static_assert(sizeof(aiPState_t) == 52,
"Recovered AI physics state ABI changed");
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(idPhysics_AI) == 664,
"Recovered idPhysics_AI ABI changed");
#endif