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2026-08-09 04:29:27 -07:00

45 lines
1.3 KiB
C++

#pragma once
#include "gamelib/effects/deferreddecalmanager.h"
#include "gamelib/effects/effectsmodelmanager.h"
#include "gamelib/effects/fxmanager.h"
#include "gamelib/effects/impactmanager.h"
#include "gamelib/effects/ribbonmanager.h"
#include "gamelib/effects/weapontracemanager.h"
class idClip;
class idRenderModelBeam;
class idRenderModelDecal;
class idRenderModelEffects;
class idRenderWorld;
class alignas(8) idGameLibEffects {
public:
idGameLibEffects();
~idGameLibEffects();
void Init(idRenderWorld* renderWorld, idClip* clip, float diversity,
int localPlayerIndex);
void Shutdown();
bool Update(int currentTime, int gameMsPerFrame, int serverCurrentTime);
idRenderModelEffects* effectsModel;
idRenderModelDecal* decalModel;
idRenderModelBeam* beamModel;
idEffectsModelManager effectsModelManager;
idDeferredDecalManager deferredDecalManager;
idRibbonModelManager ribbonModelManager;
idWeaponTraceManager weaponTraceManager;
idFXModelRecycler fxModelRecycler;
idImpactManager weaponImpactManager;
idImpactManager impactManager;
bool initialized;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(idFXModelRecycler) == 2720,
"Recovered idFXModelRecycler ABI changed");
static_assert(sizeof(idGameLibEffects) == 10432,
"Recovered idGameLibEffects ABI changed");
#endif