Files

60 lines
2.5 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\gamelib\animstack\animator_vehiclecar.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 14564; PDB kind: class.
class __declspec(align(4)) idAnimator_VehicleCar : public idAnimator_Base
{
public:
// Recovered virtual interface; IDA vtable ordinal 14565.
virtual ~idAnimator_VehicleCar();
virtual idAnimator_Base::priority_t GetStackPriority();
virtual serializeType_t GetSerializeType();
virtual void SerializeSnapshot(idSerializer *);
virtual void PreBlendSnapshot(idAnimStack *, int, const int, float);
virtual void PreSerializeInit(idAnimStack *, idClip *, idGameTimeManager *);
virtual bool InternalInit(const idAnimatorParms_Base *);
virtual bool InternalPostInit(const idAnimatorParms_Base *);
virtual void InternalShutdown(idAnimStack *);
virtual void InternalPreBlendTree(const idAnimStack *, const int, const int);
virtual void InternalPostBlendTree(const idAnimStack *, const int);
virtual void InternalStart(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual void InternalEnd(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual void InternalBlend(const idAnimStack *, const int, const float, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual bool InternalIsContributing();
virtual const idMD6Branch *InternalGetMergeBranch();
virtual idMD6Branch *InternalGetMergeBranch_2();
virtual void InternalPause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual void InternalUnpause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual const idMD6Branch *InternalGetEndBranch();
virtual idMD6Branch *InternalGetEndBranch_2();
idTreeAnimator *animator;
const idDeclVehicleProps *vehicleProps;
idList<idAnimWheel,5> animWheels;
idClip *clip;
int entityNum;
idRenderModel *renderModel;
idList<idAnimDialMeter,5> dialMeters;
int speedometer;
int tachometer;
int clipMask;
bool accelerating;
bool handBraking;
bool isReversing;
bool playerOccupant;
bool rotateSteeringWheel;
idIndex<short,enum invalidJointIndex_t> steeringWheelJoint;
idVec3 steeringWheelAxis;
idQuat steeringWheelJointQuat;
float steerAngle;
float lastSteerAngle;
float newSteerAngle;
bool updateWheelAngle;
bool isOnElevator;
};