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315 lines
14 KiB
C++

#pragma once
#include "gamelib/aas2/aas2.h"
#include "gamelib/aas2/obstacleavoidance.h"
#include "idlib/blockalloc_base.h"
#include "idlib/text/str.h"
class idRenderWorld;
struct idObstacleBuffers;
class idAASRoutingCache {
public:
explicit idAASRoutingCache(int cacheSize);
~idAASRoutingCache();
int type;
int size;
int cluster;
int areaNum;
int travelFlags;
idAASRoutingCache* next;
idAASRoutingCache* prev;
idAASRoutingCache* time_next;
idAASRoutingCache* time_prev;
std::uint16_t startTravelTime;
std::uint8_t* reachabilities;
std::uint16_t* travelTimes;
};
struct idRoutingUpdate {
int cluster;
int areaNum;
std::uint16_t tmpTravelTime;
std::uint16_t* areaTravelTimes;
idVec3 start;
idRoutingUpdate* next;
idRoutingUpdate* prev;
bool isInList;
};
class idAASClipLink {
public:
idAASClipLink* prevArea;
idAASClipLink* nextArea;
idAASClipLink* prevClip;
idAASClipLink* nextClip;
idClipModel* clipModel;
int areaNum;
};
class idAAS2Local final : public idAAS2 {
public:
idAAS2Local();
~idAAS2Local() override;
bool IsDefault() const override { return defaulted; }
bool Init(const char* mapName, unsigned int mapFileCRC) override;
void Shutdown();
void Stats() const override;
void Test(const idVec3& origin, const idVec3& destination,
const idMat3& axis, int areaNum, int travelFlags, int contentMask,
int debugMode, int treeNum, idClip* clip, usercmd_t* command,
idAngles& viewAngles) override;
const idAAS2Settings* GetSettings() const override;
idBounds DefaultSearchBounds() const override;
int PointAreaNum(idIndex<int, invalidAASTree_t> tree,
const idVec3& origin) const override;
int PointReachableAreaNum(idIndex<int, invalidAASTree_t> tree,
const idVec3& origin, const idBounds& searchBounds, int areaFlags,
int excludeTravelFlags) const override;
int BoundsReachableAreaNum(idIndex<int, invalidAASTree_t> tree,
const idBounds& bounds, int areaFlags,
int excludeTravelFlags) const override;
int BoundsReachableAreaNum(idIndex<int, invalidAASTree_t> tree,
const idVec3& origin, const idBounds& bounds, int areaFlags,
int excludeTravelFlags) const override;
bool NearestPointReachable(idIndex<int, invalidAASTree_t> tree,
const idVec3& origin, int areaNum, const idVec3& destination,
const idBounds& searchBounds, int travelFlags,
idAAS2NearestReachable& nearest) const override;
void PushPointIntoAreaNum(int areaNum, idVec3& origin) const override;
idVec3 AreaCenter(int areaNum) const override;
bool Trace(idIndex<int, invalidAASTree_t> tree, aas2Trace_t& trace,
const idVec3& start, const idVec3& end) const override;
bool TraceHeight(idIndex<int, invalidAASTree_t> tree,
aas2TraceHeight_t& trace, const idVec3& start,
const idVec3& end) const override;
bool TraceFloor(aas2TraceFloor_t& trace, const idVec3& start,
int startAreaNum, const idVec3& end, int travelFlags,
bool allowFloorNormalChange, bool ignoreGravityDirectionDistance,
bool ignoreSameArea) const override;
void GetEdgeVertexNumbers(int edgeNum, int verts[2]) const override;
void GetEdge(int edgeNum, idVec3& start, idVec3& end) const override;
int GetEdgeFlags(int edgeNum) const override;
int GetAreaFlags(int areaNum) const override;
bool ChangeAreaTravelFlags(const idBounds& bounds, int treeNum,
int travelFlags, bool set) override;
bool ChangeReachabilityTravelFlags(const char* name,
int travelFlags, bool set) override;
bool ChangeReachabilityTravelFlags(
idIndex<short, invalidReachability_t> reachability,
int travelFlags, bool set) override;
int TravelTimeToGoalArea(int areaNum, const idVec3& origin,
int goalAreaNum, const idVec3& goalOrigin, int travelFlags,
const idAAS2TravelSpeeds* speeds) override;
bool RouteToGoalArea(int areaNum, const idVec3& origin,
int goalAreaNum, const idVec3& goalOrigin, int travelFlags,
int& travelTime,
idIndex<short, invalidReachability_t>& reachability) override;
bool FindNearestGoal(idAAS2Goal& goal, int areaNum,
const idVec3& origin, int travelFlags,
idAAS2Callback& callback) override;
bool WalkPathToGoal(idAAS2Path& path, int areaNum,
const idVec3& origin, int goalAreaNum, const idVec3& goalOrigin,
int travelFlags, int obstacleFlags) override;
bool ExtendHopPathToGoal(idAAS2Path& path, int areaNum,
const idVec3& origin, int goalAreaNum, const idVec3& goalOrigin,
int travelFlags, int obstacleFlags,
const idAAS2HopPathParms& parms) override;
void ShowWalkPath(int areaNum, const idVec3& origin, int goalAreaNum,
const idVec3& goalOrigin, int travelFlags, int obstacleFlags,
int contentMask, int debugFlags, int treeNum) const override;
void ShowHopPath(int areaNum, const idVec3& origin, int goalAreaNum,
const idVec3& goalOrigin, int travelFlags, int obstacleFlags,
const idAAS2HopPathParms& parms) const override;
void ShowOptimizedWalkPath(int areaNum, const idVec3& origin,
int goalAreaNum, const idVec3& goalOrigin, int travelFlags,
int obstacleFlags) const;
void DrawEdge(int edgeNum, bool arrow, bool text,
bool highlight) const override;
void DrawReachability(idIndex<short, invalidReachability_t> reachability,
const aas2Reachability_t& reach, const char* label) const override;
void DrawArea(int areaNum, bool showNumbers, bool showEdges,
bool showReachabilities, bool showFloor, bool showBounds,
bool highlight) const override;
float GetGroundSpeedMultiplier() const override {
return groundSpeedMultiplier;
}
bool GetOptimizedWalkPath(int areaNum, const idVec3& origin,
int goalAreaNum, const idVec3& goalOrigin, int travelFlags,
int obstacleFlags, idList<idVec3, 5>& points) override;
int GetNumAreas() const override;
const idPlane* GetPlane(int index) const override;
const aas2Area_t* GetArea(int areaNum) const override;
const aas2Reachability_t* GetReachability(
idIndex<short, invalidReachability_t> reachability) const override;
bool GetPath(const idVec3& origin, const idVec3& goalOrigin,
int areaNum, int goalAreaNum, int travelFlags,
idAAS2PathPoint* points, int maxPoints, int& numPoints) override;
void ClipGridToAreas(const idVec3& startOrigin, int startAreaNum,
int travelFlags, unsigned int cellSize, int dimension,
std::uint8_t* reachable) const override;
int GetInvalidTravelFlags() const override { return AAS_TFL_INVALID; }
int GetTraversalsForReachability(
idIndex<short, invalidReachability_t> reachability,
idList<int, 5>& traversals) const override;
int GetTraversalsForInteractableEntity(
idIndex<short, invalidAASInteractionEntIndex_t> entity,
idList<int, 5>& traversals) const override;
int FindBestTraversalForReachability(
idIndex<short, invalidReachability_t> reachability,
const idVec3& origin, const idVec3& goalOrigin,
idVec3& traversalStart, idVec3& traversalEnd,
idIndex<short, invalidAASDependencyIndex_t>& dependency,
int travelFlags, bool allowDisabled) const override;
const aas2Traversal_t* GetTraversal(int traversalNum) const override;
bool GetAASAnim(idIndex<short, invalidAASAnimIndex_t> index,
const aas2AnimName_t** name) const override;
idIndex<short, invalidAASAnimIndex_t> GetAASAnimIndexByName(
const char* name) const override;
bool GetAASDependency(idIndex<short, invalidAASDependencyIndex_t> index,
const aas2DependencyName_t** name) const override;
idIndex<short, invalidAASDependencyIndex_t>
GetAASDependencyIndexByName(const char* name) const override;
bool GetAASInteractionEntity(
idIndex<short, invalidAASInteractionEntIndex_t> index,
const aas2InteractionEntityName_t** name) const override;
idIndex<short, invalidAASInteractionEntIndex_t>
GetAASInteractionEntityIndexByName(const char* name) const override;
bool GetAASTraversalNameIndex(
idIndex<short, invalidAASTraversalNameIndex_t> index,
const aas2TraversalEntityName_t** name) const override;
idIndex<short, invalidAASTraversalNameIndex_t>
GetAASTraversalNameIndexByName(const char* name) const override;
int GetAASTraversalIndexByNameIndex(
idIndex<short, invalidAASTraversalNameIndex_t> index) const override;
bool SetTraversalFlag(int index, int flags) override;
bool ClearTraversalFlag(int index, int flags) override;
const std::uint8_t* GetObstaclePVS(int areaNum) override;
int GetObstaclePVSWallEdges(int areaNum, int edgeFlags,
int* outputEdges, int maxEdges) const override;
int GetObstaclePVSClipModels(int areaNum, idClipModel** models,
int maxModels) override;
void GetObstaclePVSObstacles(int areaNum, int obstacleFlags,
obstacleVertex_t* vertices, int* numVertices,
obstacleEdge_t* edges, int* numEdges, idClipModel** models,
int* numModels, obstacleRoute_t* route) override;
void FreeClipLinks() override;
idAASClipLink* LinkClipModel(idClipModel* model) override;
idAASClipLink* UnLinkClipModel(idAASClipLink* link) override;
int GetNumCoverPoints() const override;
const aas2Cover_t* GetCoverPoint(int index) const override;
int GetNumAreaCoverPoints(int areaNum) const override;
int GetAreaCoverPoints(int areaNum, int* points, int maxPoints,
int* flags) const override;
int FindCoverPoints(int areaNum, const idVec3& origin, float radius,
int coverFlags, int excludeFlags, int maxPoints, int* points,
int team, int* areaFlags) const override;
int GetNumChokePoints() const override;
const aas2ChokePoint_t* GetChokePoint(int index) const override;
int GetNumHintNodes() const override;
const aas2HintNode_t* GetHintNode(int index) const override;
bool GetAreaCells(int areaNum, int subdivisionSize, int* xCells,
int* yCells) const override;
bool WorldPosToCellPos(int areaNum, int subdivisionSize,
const idVec3& worldPos, int* xCell, int* yCell) const override;
bool CellPosToWorldPos(int areaNum, int subdivisionSize, int xCell,
int yCell, idVec3& worldPos, bool center) const override;
void DrawCoverPoint(const aas2Cover_t& cover, int index) const override;
int GetNumTrees() const override;
idIndex<int, invalidAASTree_t> GetTree(int index) const override;
idIndex<int, invalidAASTree_t> GetTreeForFloorNormal(
const idVec3& floorNormal) const override;
const idVec3* GetFloorNormalForArea(int areaNum) const override;
const idVec3* GetFloorNormalForTree(
idIndex<int, invalidAASTree_t> tree) const override;
int GetNumAreasInTree(
idIndex<int, invalidAASTree_t> tree) const override;
void SetupRouting();
void ShutdownRouting();
void RoutingStats() const;
void RemoveRoutingCacheUsingArea(int areaNum);
void LinkCache(idAASRoutingCache* cache);
void UnlinkCache(idAASRoutingCache* cache);
int CalcTravelTime(const idVec3& start, const idVec3& end,
int travelFlags) const;
int AreaTravelTime(int areaNum, const idVec3& start,
const idVec3& end) const;
void CalculateAreaTravelTimes();
void SetupRoutingCache();
void DeleteClusterCache(int clusterNum);
void DeletePortalCache();
void ShutdownRoutingCache();
bool ChangeAreaTravelFlags_r(int nodeNum, const idBounds& bounds,
int areaFlags, int travelFlags, bool set);
idIndex<short, invalidReachability_t> GetAreaReachability(
int areaNum, int reachabilityNum) const;
int ClusterAreaNum(int clusterNum, int areaNum) const;
void DeleteOldestCache();
void UpdateAreaRoutingCache(idAASRoutingCache* cache);
idAASRoutingCache* GetAreaRoutingCache(int clusterNum, int areaNum,
int travelFlags);
void UpdatePortalRoutingCache(idAASRoutingCache* cache);
idAASRoutingCache* GetPortalRoutingCache(int clusterNum, int areaNum,
int travelFlags);
bool GetClusterRoute(int startAreaNum, const idVec3& startOrigin,
int startClusterNum, int goalAreaNum, int travelFlags,
int& travelTime,
idIndex<short, invalidReachability_t>& bestReachability);
bool HopPathIsValid(int startAreaNum, const idVec3& startOrigin,
int goalAreaNum, const idVec3& goalOrigin,
const idAAS2HopPathParms& parms) const;
bool WalkPathIsValid(int startAreaNum, const idVec3& startOrigin,
int goalAreaNum, const idVec3& goalOrigin, int travelFlags,
int& endAreaNum, aas2EdgeCrossed_t& firstEdge) const;
void SubSampleWalkPath(int startAreaNum, const idVec3& startOrigin,
int pathAreaNum, const idVec3& pathStart, const idVec3& pathEnd,
int travelFlags, idVec3& endPos, int& endAreaNum,
aas2EdgeCrossed_t& firstEdge) const;
void SetupObstaclePVS();
void ShutdownObstaclePVS();
void DecompressObstaclePVS(int areaNum, std::uint8_t* pvs,
int pvsSize) const;
void GetObstaclePVSObstaclesInternal(int areaNum, int edgeFlags,
obstacleVertex_t* vertices, int& numVertices,
obstacleEdge_t* edges, int& numEdges, idClipModel** models,
int& numModels, obstacleRoute_t* route) const;
void FindCoverPoints_Internal(int startAreaNum, const idVec3& origin,
const idBounds& bounds, float maxDistSqr, int requiredFlags,
int excludeFlags, int travelFlags, int* coverPoints, int maxCover,
int& numCover) const;
idAAS2File* file;
idStr name;
bool defaulted;
idAASRoutingCache*** areaCacheIndex;
int areaCacheIndexSize;
idAASRoutingCache** portalCacheIndex;
int portalCacheIndexSize;
idRoutingUpdate* areaUpdate;
idRoutingUpdate* portalUpdate;
std::uint16_t* goalAreaTravelTimes;
std::uint16_t* areaTravelTimes;
int numAreaTravelTimes;
idAASRoutingCache* cacheListStart;
idAASRoutingCache* cacheListEnd;
int totalCacheMemory;
float groundSpeedMultiplier;
float waterSpeedMultiplier;
int numObstaclePVSBytes;
std::uint8_t* obstaclePVS;
int obstaclePVSAreaNum;
idAASClipLink** areaClipModels;
idBlockAlloc<idAASClipLink, 128, 37> clipModelLinkAllocator;
idObstacleAvoidance obstacleAvoidance;
};
#if INTPTR_MAX == INT32_MAX
static_assert(sizeof(idAASClipLink) == 24,
"Recovered idAASClipLink ABI changed");
static_assert(sizeof(idAAS2Local) == 172,
"Recovered idAAS2Local ABI changed");
#endif