Files

270 lines
12 KiB
C++

#pragma once
#include "aas2file/aas2file.h"
#include "gamelib/aas2/obstacleavoidancecore.h"
#include "idlib/bv/bounds.h"
#include "idlib/callback.h"
#include "idlib/containers/list.h"
#include "idlib/index.h"
#include "idlib/math/angles.h"
#include "idlib/math/plane.h"
#include <cstdint>
class idClip;
class idClipModel;
class idAASClipLink;
struct usercmd_t;
struct obstacleVertex_t;
struct obstacleEdge_t;
struct idAAS2NearestReachable {
int nearestDestArea;
idVec3 nearestDestPos;
int nearestTravelTime;
int quickestDestArea;
idVec3 quickestDestPos;
int quickestTravelTime;
};
struct idAAS2TravelSpeeds {
float defaultSpeed;
float swimSpeed;
float flySpeed;
float crouchSpeed;
};
struct idAAS2Goal {
int areaNum;
idVec3 origin;
};
struct idAAS2HopPathParms {
float maxDistance;
float maxHeight;
float minHeight;
float maxSlope;
};
struct idAAS2PathPoint {
int areaNum;
idVec3 origin;
idIndex<short, invalidReachability_t> nextReachIndex;
int travelTime;
};
struct idAAS2Path {
int type;
idVec3 moveGoal;
int moveAreaNum;
aas2EdgeCrossed_t firstEdge;
idIndex<short, invalidReachability_t> reachIndex;
int travelTime;
int traversalIndex;
idVec3 traversalStart;
idVec3 traversalEnd;
idIndex<short, invalidAASDependencyIndex_t> dependencyIndex;
idVec3 obstacleGoal;
int obstacleAreaNum;
float pathMaxHeight;
obstacleRoute_t obstacleRoute;
idAAS2Path()
: type(10), moveGoal(), moveAreaNum(0), firstEdge{}, reachIndex(),
travelTime(-1), traversalIndex(-1), traversalStart(), traversalEnd(),
dependencyIndex(), obstacleGoal(), obstacleAreaNum(0),
pathMaxHeight(0.0f), obstacleRoute() {
}
};
class idAAS2 {
public:
virtual ~idAAS2();
static idAAS2* Alloc();
virtual bool IsDefault() const = 0;
virtual bool Init(const char* mapName, unsigned int mapFileCRC) = 0;
virtual void Stats() const = 0;
virtual void Test(const idVec3& origin, const idVec3& destination,
const idMat3& axis, int areaNum, int travelFlags, int contentMask,
int debugMode, int treeNum, idClip* clip, usercmd_t* command,
idAngles& viewAngles) = 0;
virtual const idAAS2Settings* GetSettings() const = 0;
virtual idBounds DefaultSearchBounds() const = 0;
virtual int PointAreaNum(idIndex<int, invalidAASTree_t> tree,
const idVec3& origin) const = 0;
virtual int PointReachableAreaNum(idIndex<int, invalidAASTree_t> tree,
const idVec3& origin, const idBounds& searchBounds, int areaFlags,
int excludeTravelFlags) const = 0;
virtual int BoundsReachableAreaNum(idIndex<int, invalidAASTree_t> tree,
const idBounds& bounds, int areaFlags, int excludeTravelFlags) const = 0;
virtual int BoundsReachableAreaNum(idIndex<int, invalidAASTree_t> tree,
const idVec3& origin, const idBounds& bounds, int areaFlags,
int excludeTravelFlags) const = 0;
virtual bool NearestPointReachable(idIndex<int, invalidAASTree_t> tree,
const idVec3& origin, int areaNum, const idVec3& destination,
const idBounds& searchBounds, int travelFlags,
idAAS2NearestReachable& nearest) const = 0;
virtual void PushPointIntoAreaNum(int areaNum, idVec3& origin) const = 0;
virtual idVec3 AreaCenter(int areaNum) const = 0;
virtual bool Trace(idIndex<int, invalidAASTree_t> tree, aas2Trace_t& trace,
const idVec3& start, const idVec3& end) const = 0;
virtual bool TraceHeight(idIndex<int, invalidAASTree_t> tree,
aas2TraceHeight_t& trace, const idVec3& start,
const idVec3& end) const = 0;
virtual bool TraceFloor(aas2TraceFloor_t& trace, const idVec3& start,
int startAreaNum, const idVec3& end, int travelFlags,
bool allowFloorNormalChange, bool ignoreGravityDirectionDistance,
bool ignoreSameArea) const = 0;
virtual void GetEdgeVertexNumbers(int edgeNum, int verts[2]) const = 0;
virtual void GetEdge(int edgeNum, idVec3& start, idVec3& end) const = 0;
virtual int GetEdgeFlags(int edgeNum) const = 0;
virtual int GetAreaFlags(int areaNum) const = 0;
virtual bool ChangeAreaTravelFlags(const idBounds& bounds, int treeNum,
int travelFlags, bool set) = 0;
virtual bool ChangeReachabilityTravelFlags(const char* name,
int travelFlags, bool set) = 0;
virtual bool ChangeReachabilityTravelFlags(
idIndex<short, invalidReachability_t> reachability,
int travelFlags, bool set) = 0;
virtual int TravelTimeToGoalArea(int areaNum, const idVec3& origin,
int goalAreaNum, const idVec3& goalOrigin, int travelFlags,
const idAAS2TravelSpeeds* speeds = nullptr) = 0;
virtual bool RouteToGoalArea(int areaNum, const idVec3& origin,
int goalAreaNum, const idVec3& goalOrigin, int travelFlags,
int& travelTime,
idIndex<short, invalidReachability_t>& reachability) = 0;
virtual bool FindNearestGoal(idAAS2Goal& goal, int areaNum,
const idVec3& origin, int travelFlags, idAAS2Callback& callback) = 0;
virtual bool WalkPathToGoal(idAAS2Path& path, int areaNum,
const idVec3& origin, int goalAreaNum, const idVec3& goalOrigin,
int travelFlags, int obstacleFlags) = 0;
virtual bool ExtendHopPathToGoal(idAAS2Path& path, int areaNum,
const idVec3& origin, int goalAreaNum, const idVec3& goalOrigin,
int travelFlags, int obstacleFlags,
const idAAS2HopPathParms& parms) = 0;
virtual void ShowWalkPath(int areaNum, const idVec3& origin,
int goalAreaNum, const idVec3& goalOrigin, int travelFlags,
int obstacleFlags, int contentMask, int debugFlags,
int treeNum) const = 0;
virtual void ShowHopPath(int areaNum, const idVec3& origin,
int goalAreaNum, const idVec3& goalOrigin, int travelFlags,
int obstacleFlags, const idAAS2HopPathParms& parms) const = 0;
virtual void DrawEdge(int edgeNum, bool arrow, bool text,
bool highlight) const = 0;
virtual void DrawReachability(
idIndex<short, invalidReachability_t> reachability,
const aas2Reachability_t& reach, const char* label) const = 0;
virtual void DrawArea(int areaNum, bool showNumbers, bool showEdges,
bool showReachabilities, bool showFloor, bool showBounds,
bool highlight) const = 0;
virtual float GetGroundSpeedMultiplier() const = 0;
virtual bool GetOptimizedWalkPath(int areaNum, const idVec3& origin,
int goalAreaNum, const idVec3& goalOrigin, int travelFlags,
int obstacleFlags, idList<idVec3, 5>& points) = 0;
virtual int GetNumAreas() const = 0;
virtual const idPlane* GetPlane(int index) const = 0;
virtual const aas2Area_t* GetArea(int areaNum) const = 0;
virtual const aas2Reachability_t* GetReachability(
idIndex<short, invalidReachability_t> reachability) const = 0;
virtual bool GetPath(const idVec3& origin, const idVec3& goalOrigin,
int areaNum, int goalAreaNum, int travelFlags,
idAAS2PathPoint* points, int maxPoints, int& numPoints) = 0;
virtual void ClipGridToAreas(const idVec3& startOrigin, int startAreaNum,
int travelFlags, unsigned int cellSize, int dimension,
std::uint8_t* reachable) const = 0;
virtual int GetInvalidTravelFlags() const = 0;
virtual int GetTraversalsForReachability(
idIndex<short, invalidReachability_t> reachability,
idList<int, 5>& traversals) const = 0;
virtual int GetTraversalsForInteractableEntity(
idIndex<short, invalidAASInteractionEntIndex_t> entity,
idList<int, 5>& traversals) const = 0;
virtual int FindBestTraversalForReachability(
idIndex<short, invalidReachability_t> reachability,
const idVec3& origin, const idVec3& goalOrigin,
idVec3& traversalStart, idVec3& traversalEnd,
idIndex<short, invalidAASDependencyIndex_t>& dependency,
int travelFlags, bool allowDisabled) const = 0;
virtual const aas2Traversal_t* GetTraversal(int traversalNum) const = 0;
virtual bool GetAASAnim(idIndex<short, invalidAASAnimIndex_t> index,
const aas2AnimName_t** name) const = 0;
virtual idIndex<short, invalidAASAnimIndex_t> GetAASAnimIndexByName(
const char* name) const = 0;
virtual bool GetAASDependency(
idIndex<short, invalidAASDependencyIndex_t> index,
const aas2DependencyName_t** name) const = 0;
virtual idIndex<short, invalidAASDependencyIndex_t>
GetAASDependencyIndexByName(const char* name) const = 0;
virtual bool GetAASInteractionEntity(
idIndex<short, invalidAASInteractionEntIndex_t> index,
const aas2InteractionEntityName_t** name) const = 0;
virtual idIndex<short, invalidAASInteractionEntIndex_t>
GetAASInteractionEntityIndexByName(const char* name) const = 0;
virtual bool GetAASTraversalNameIndex(
idIndex<short, invalidAASTraversalNameIndex_t> index,
const aas2TraversalEntityName_t** name) const = 0;
virtual idIndex<short, invalidAASTraversalNameIndex_t>
GetAASTraversalNameIndexByName(const char* name) const = 0;
virtual int GetAASTraversalIndexByNameIndex(
idIndex<short, invalidAASTraversalNameIndex_t> index) const = 0;
virtual bool SetTraversalFlag(int index, int flags) = 0;
virtual bool ClearTraversalFlag(int index, int flags) = 0;
virtual const std::uint8_t* GetObstaclePVS(int areaNum) = 0;
virtual int GetObstaclePVSWallEdges(int areaNum, int edgeFlags,
int* outputEdges, int maxEdges) const = 0;
virtual int GetObstaclePVSClipModels(int areaNum,
idClipModel** models, int maxModels) = 0;
virtual void GetObstaclePVSObstacles(int areaNum, int obstacleFlags,
obstacleVertex_t* vertices, int* numVertices,
obstacleEdge_t* edges, int* numEdges, idClipModel** models,
int* numModels, obstacleRoute_t* route) = 0;
virtual void FreeClipLinks() = 0;
virtual idAASClipLink* LinkClipModel(idClipModel* model) = 0;
virtual idAASClipLink* UnLinkClipModel(idAASClipLink* link) = 0;
virtual int GetNumCoverPoints() const = 0;
virtual const aas2Cover_t* GetCoverPoint(int index) const = 0;
virtual int GetNumAreaCoverPoints(int areaNum) const = 0;
virtual int GetAreaCoverPoints(int areaNum, int* points, int maxPoints,
int* flags) const = 0;
virtual int FindCoverPoints(int areaNum, const idVec3& origin,
float radius, int coverFlags, int excludeFlags, int maxPoints,
int* points, int team, int* areaFlags) const = 0;
virtual int GetNumChokePoints() const = 0;
virtual const aas2ChokePoint_t* GetChokePoint(int index) const = 0;
virtual int GetNumHintNodes() const = 0;
virtual const aas2HintNode_t* GetHintNode(int index) const = 0;
virtual bool GetAreaCells(int areaNum, int subdivisionSize,
int* xCells, int* yCells) const = 0;
virtual bool WorldPosToCellPos(int areaNum, int subdivisionSize,
const idVec3& worldPos, int* xCell, int* yCell) const = 0;
virtual bool CellPosToWorldPos(int areaNum, int subdivisionSize,
int xCell, int yCell, idVec3& worldPos, bool center) const = 0;
virtual void DrawCoverPoint(const aas2Cover_t& cover, int index) const = 0;
virtual int GetNumTrees() const = 0;
virtual idIndex<int, invalidAASTree_t> GetTree(int index) const = 0;
virtual idIndex<int, invalidAASTree_t> GetTreeForFloorNormal(
const idVec3& floorNormal) const = 0;
virtual const idVec3* GetFloorNormalForArea(int areaNum) const = 0;
virtual const idVec3* GetFloorNormalForTree(
idIndex<int, invalidAASTree_t> tree) const = 0;
virtual int GetNumAreasInTree(
idIndex<int, invalidAASTree_t> tree) const = 0;
};
#if INTPTR_MAX == INT32_MAX
static_assert(sizeof(idAAS2NearestReachable) == 40,
"Recovered idAAS2NearestReachable ABI changed");
static_assert(sizeof(idAAS2TravelSpeeds) == 16,
"Recovered idAAS2TravelSpeeds ABI changed");
static_assert(sizeof(idAAS2Goal) == 16,
"Recovered idAAS2Goal ABI changed");
static_assert(sizeof(idAAS2PathPoint) == 24,
"Recovered idAAS2PathPoint ABI changed");
static_assert(sizeof(idAAS2HopPathParms) == 16,
"Recovered idAAS2HopPathParms ABI changed");
static_assert(sizeof(idAAS2Path) == 436,
"Recovered idAAS2Path ABI changed");
#endif