270 lines
12 KiB
C++
270 lines
12 KiB
C++
#pragma once
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#include "aas2file/aas2file.h"
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#include "gamelib/aas2/obstacleavoidancecore.h"
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#include "idlib/bv/bounds.h"
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#include "idlib/callback.h"
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#include "idlib/containers/list.h"
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#include "idlib/index.h"
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#include "idlib/math/angles.h"
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#include "idlib/math/plane.h"
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#include <cstdint>
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class idClip;
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class idClipModel;
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class idAASClipLink;
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struct usercmd_t;
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struct obstacleVertex_t;
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struct obstacleEdge_t;
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struct idAAS2NearestReachable {
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int nearestDestArea;
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idVec3 nearestDestPos;
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int nearestTravelTime;
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int quickestDestArea;
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idVec3 quickestDestPos;
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int quickestTravelTime;
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};
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struct idAAS2TravelSpeeds {
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float defaultSpeed;
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float swimSpeed;
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float flySpeed;
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float crouchSpeed;
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};
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struct idAAS2Goal {
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int areaNum;
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idVec3 origin;
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};
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struct idAAS2HopPathParms {
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float maxDistance;
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float maxHeight;
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float minHeight;
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float maxSlope;
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};
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struct idAAS2PathPoint {
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int areaNum;
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idVec3 origin;
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idIndex<short, invalidReachability_t> nextReachIndex;
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int travelTime;
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};
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struct idAAS2Path {
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int type;
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idVec3 moveGoal;
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int moveAreaNum;
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aas2EdgeCrossed_t firstEdge;
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idIndex<short, invalidReachability_t> reachIndex;
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int travelTime;
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int traversalIndex;
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idVec3 traversalStart;
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idVec3 traversalEnd;
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idIndex<short, invalidAASDependencyIndex_t> dependencyIndex;
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idVec3 obstacleGoal;
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int obstacleAreaNum;
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float pathMaxHeight;
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obstacleRoute_t obstacleRoute;
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idAAS2Path()
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: type(10), moveGoal(), moveAreaNum(0), firstEdge{}, reachIndex(),
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travelTime(-1), traversalIndex(-1), traversalStart(), traversalEnd(),
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dependencyIndex(), obstacleGoal(), obstacleAreaNum(0),
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pathMaxHeight(0.0f), obstacleRoute() {
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}
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};
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class idAAS2 {
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public:
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virtual ~idAAS2();
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static idAAS2* Alloc();
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virtual bool IsDefault() const = 0;
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virtual bool Init(const char* mapName, unsigned int mapFileCRC) = 0;
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virtual void Stats() const = 0;
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virtual void Test(const idVec3& origin, const idVec3& destination,
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const idMat3& axis, int areaNum, int travelFlags, int contentMask,
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int debugMode, int treeNum, idClip* clip, usercmd_t* command,
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idAngles& viewAngles) = 0;
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virtual const idAAS2Settings* GetSettings() const = 0;
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virtual idBounds DefaultSearchBounds() const = 0;
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virtual int PointAreaNum(idIndex<int, invalidAASTree_t> tree,
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const idVec3& origin) const = 0;
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virtual int PointReachableAreaNum(idIndex<int, invalidAASTree_t> tree,
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const idVec3& origin, const idBounds& searchBounds, int areaFlags,
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int excludeTravelFlags) const = 0;
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virtual int BoundsReachableAreaNum(idIndex<int, invalidAASTree_t> tree,
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const idBounds& bounds, int areaFlags, int excludeTravelFlags) const = 0;
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virtual int BoundsReachableAreaNum(idIndex<int, invalidAASTree_t> tree,
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const idVec3& origin, const idBounds& bounds, int areaFlags,
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int excludeTravelFlags) const = 0;
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virtual bool NearestPointReachable(idIndex<int, invalidAASTree_t> tree,
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const idVec3& origin, int areaNum, const idVec3& destination,
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const idBounds& searchBounds, int travelFlags,
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idAAS2NearestReachable& nearest) const = 0;
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virtual void PushPointIntoAreaNum(int areaNum, idVec3& origin) const = 0;
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virtual idVec3 AreaCenter(int areaNum) const = 0;
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virtual bool Trace(idIndex<int, invalidAASTree_t> tree, aas2Trace_t& trace,
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const idVec3& start, const idVec3& end) const = 0;
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virtual bool TraceHeight(idIndex<int, invalidAASTree_t> tree,
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aas2TraceHeight_t& trace, const idVec3& start,
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const idVec3& end) const = 0;
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virtual bool TraceFloor(aas2TraceFloor_t& trace, const idVec3& start,
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int startAreaNum, const idVec3& end, int travelFlags,
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bool allowFloorNormalChange, bool ignoreGravityDirectionDistance,
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bool ignoreSameArea) const = 0;
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virtual void GetEdgeVertexNumbers(int edgeNum, int verts[2]) const = 0;
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virtual void GetEdge(int edgeNum, idVec3& start, idVec3& end) const = 0;
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virtual int GetEdgeFlags(int edgeNum) const = 0;
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virtual int GetAreaFlags(int areaNum) const = 0;
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virtual bool ChangeAreaTravelFlags(const idBounds& bounds, int treeNum,
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int travelFlags, bool set) = 0;
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virtual bool ChangeReachabilityTravelFlags(const char* name,
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int travelFlags, bool set) = 0;
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virtual bool ChangeReachabilityTravelFlags(
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idIndex<short, invalidReachability_t> reachability,
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int travelFlags, bool set) = 0;
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virtual int TravelTimeToGoalArea(int areaNum, const idVec3& origin,
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int goalAreaNum, const idVec3& goalOrigin, int travelFlags,
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const idAAS2TravelSpeeds* speeds = nullptr) = 0;
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virtual bool RouteToGoalArea(int areaNum, const idVec3& origin,
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int goalAreaNum, const idVec3& goalOrigin, int travelFlags,
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int& travelTime,
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idIndex<short, invalidReachability_t>& reachability) = 0;
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virtual bool FindNearestGoal(idAAS2Goal& goal, int areaNum,
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const idVec3& origin, int travelFlags, idAAS2Callback& callback) = 0;
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virtual bool WalkPathToGoal(idAAS2Path& path, int areaNum,
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const idVec3& origin, int goalAreaNum, const idVec3& goalOrigin,
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int travelFlags, int obstacleFlags) = 0;
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virtual bool ExtendHopPathToGoal(idAAS2Path& path, int areaNum,
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const idVec3& origin, int goalAreaNum, const idVec3& goalOrigin,
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int travelFlags, int obstacleFlags,
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const idAAS2HopPathParms& parms) = 0;
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virtual void ShowWalkPath(int areaNum, const idVec3& origin,
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int goalAreaNum, const idVec3& goalOrigin, int travelFlags,
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int obstacleFlags, int contentMask, int debugFlags,
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int treeNum) const = 0;
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virtual void ShowHopPath(int areaNum, const idVec3& origin,
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int goalAreaNum, const idVec3& goalOrigin, int travelFlags,
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int obstacleFlags, const idAAS2HopPathParms& parms) const = 0;
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virtual void DrawEdge(int edgeNum, bool arrow, bool text,
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bool highlight) const = 0;
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virtual void DrawReachability(
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idIndex<short, invalidReachability_t> reachability,
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const aas2Reachability_t& reach, const char* label) const = 0;
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virtual void DrawArea(int areaNum, bool showNumbers, bool showEdges,
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bool showReachabilities, bool showFloor, bool showBounds,
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bool highlight) const = 0;
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virtual float GetGroundSpeedMultiplier() const = 0;
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virtual bool GetOptimizedWalkPath(int areaNum, const idVec3& origin,
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int goalAreaNum, const idVec3& goalOrigin, int travelFlags,
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int obstacleFlags, idList<idVec3, 5>& points) = 0;
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virtual int GetNumAreas() const = 0;
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virtual const idPlane* GetPlane(int index) const = 0;
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virtual const aas2Area_t* GetArea(int areaNum) const = 0;
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virtual const aas2Reachability_t* GetReachability(
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idIndex<short, invalidReachability_t> reachability) const = 0;
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virtual bool GetPath(const idVec3& origin, const idVec3& goalOrigin,
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int areaNum, int goalAreaNum, int travelFlags,
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idAAS2PathPoint* points, int maxPoints, int& numPoints) = 0;
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virtual void ClipGridToAreas(const idVec3& startOrigin, int startAreaNum,
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int travelFlags, unsigned int cellSize, int dimension,
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std::uint8_t* reachable) const = 0;
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virtual int GetInvalidTravelFlags() const = 0;
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virtual int GetTraversalsForReachability(
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idIndex<short, invalidReachability_t> reachability,
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idList<int, 5>& traversals) const = 0;
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virtual int GetTraversalsForInteractableEntity(
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idIndex<short, invalidAASInteractionEntIndex_t> entity,
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idList<int, 5>& traversals) const = 0;
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virtual int FindBestTraversalForReachability(
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idIndex<short, invalidReachability_t> reachability,
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const idVec3& origin, const idVec3& goalOrigin,
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idVec3& traversalStart, idVec3& traversalEnd,
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idIndex<short, invalidAASDependencyIndex_t>& dependency,
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int travelFlags, bool allowDisabled) const = 0;
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virtual const aas2Traversal_t* GetTraversal(int traversalNum) const = 0;
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virtual bool GetAASAnim(idIndex<short, invalidAASAnimIndex_t> index,
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const aas2AnimName_t** name) const = 0;
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virtual idIndex<short, invalidAASAnimIndex_t> GetAASAnimIndexByName(
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const char* name) const = 0;
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virtual bool GetAASDependency(
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idIndex<short, invalidAASDependencyIndex_t> index,
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const aas2DependencyName_t** name) const = 0;
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virtual idIndex<short, invalidAASDependencyIndex_t>
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GetAASDependencyIndexByName(const char* name) const = 0;
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virtual bool GetAASInteractionEntity(
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idIndex<short, invalidAASInteractionEntIndex_t> index,
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const aas2InteractionEntityName_t** name) const = 0;
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virtual idIndex<short, invalidAASInteractionEntIndex_t>
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GetAASInteractionEntityIndexByName(const char* name) const = 0;
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virtual bool GetAASTraversalNameIndex(
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idIndex<short, invalidAASTraversalNameIndex_t> index,
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const aas2TraversalEntityName_t** name) const = 0;
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virtual idIndex<short, invalidAASTraversalNameIndex_t>
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GetAASTraversalNameIndexByName(const char* name) const = 0;
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virtual int GetAASTraversalIndexByNameIndex(
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idIndex<short, invalidAASTraversalNameIndex_t> index) const = 0;
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virtual bool SetTraversalFlag(int index, int flags) = 0;
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virtual bool ClearTraversalFlag(int index, int flags) = 0;
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virtual const std::uint8_t* GetObstaclePVS(int areaNum) = 0;
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virtual int GetObstaclePVSWallEdges(int areaNum, int edgeFlags,
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int* outputEdges, int maxEdges) const = 0;
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virtual int GetObstaclePVSClipModels(int areaNum,
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idClipModel** models, int maxModels) = 0;
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virtual void GetObstaclePVSObstacles(int areaNum, int obstacleFlags,
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obstacleVertex_t* vertices, int* numVertices,
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obstacleEdge_t* edges, int* numEdges, idClipModel** models,
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int* numModels, obstacleRoute_t* route) = 0;
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virtual void FreeClipLinks() = 0;
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virtual idAASClipLink* LinkClipModel(idClipModel* model) = 0;
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virtual idAASClipLink* UnLinkClipModel(idAASClipLink* link) = 0;
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virtual int GetNumCoverPoints() const = 0;
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virtual const aas2Cover_t* GetCoverPoint(int index) const = 0;
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virtual int GetNumAreaCoverPoints(int areaNum) const = 0;
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virtual int GetAreaCoverPoints(int areaNum, int* points, int maxPoints,
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int* flags) const = 0;
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virtual int FindCoverPoints(int areaNum, const idVec3& origin,
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float radius, int coverFlags, int excludeFlags, int maxPoints,
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int* points, int team, int* areaFlags) const = 0;
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virtual int GetNumChokePoints() const = 0;
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virtual const aas2ChokePoint_t* GetChokePoint(int index) const = 0;
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virtual int GetNumHintNodes() const = 0;
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virtual const aas2HintNode_t* GetHintNode(int index) const = 0;
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virtual bool GetAreaCells(int areaNum, int subdivisionSize,
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int* xCells, int* yCells) const = 0;
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virtual bool WorldPosToCellPos(int areaNum, int subdivisionSize,
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const idVec3& worldPos, int* xCell, int* yCell) const = 0;
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virtual bool CellPosToWorldPos(int areaNum, int subdivisionSize,
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int xCell, int yCell, idVec3& worldPos, bool center) const = 0;
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virtual void DrawCoverPoint(const aas2Cover_t& cover, int index) const = 0;
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virtual int GetNumTrees() const = 0;
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virtual idIndex<int, invalidAASTree_t> GetTree(int index) const = 0;
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virtual idIndex<int, invalidAASTree_t> GetTreeForFloorNormal(
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const idVec3& floorNormal) const = 0;
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virtual const idVec3* GetFloorNormalForArea(int areaNum) const = 0;
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virtual const idVec3* GetFloorNormalForTree(
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idIndex<int, invalidAASTree_t> tree) const = 0;
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virtual int GetNumAreasInTree(
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idIndex<int, invalidAASTree_t> tree) const = 0;
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};
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#if INTPTR_MAX == INT32_MAX
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static_assert(sizeof(idAAS2NearestReachable) == 40,
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"Recovered idAAS2NearestReachable ABI changed");
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static_assert(sizeof(idAAS2TravelSpeeds) == 16,
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"Recovered idAAS2TravelSpeeds ABI changed");
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static_assert(sizeof(idAAS2Goal) == 16,
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"Recovered idAAS2Goal ABI changed");
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static_assert(sizeof(idAAS2PathPoint) == 24,
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"Recovered idAAS2PathPoint ABI changed");
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static_assert(sizeof(idAAS2HopPathParms) == 16,
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"Recovered idAAS2HopPathParms ABI changed");
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static_assert(sizeof(idAAS2Path) == 436,
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"Recovered idAAS2Path ABI changed");
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#endif
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