Files

115 lines
3.0 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\framework\usercmdgen.h
// Recovered logical types: 5
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 14079; PDB kind: class.
class __declspec(align(4)) usercmd_t
{
public:
int buttons;
__int16 buttons2;
char forwardmove;
char rightmove;
char upmove;
unsigned __int8 : 6;
__int8 fromBot : 1;
__int8 inhibited : 1;
__int16 angles[3];
int clientGameFrame;
float pos[3];
__int16 pitch;
__int16 yaw;
__int16 roll;
unsigned __int8 predictionStateBits;
int serverGameTime;
unsigned __int16 fireCount;
__int16 fireAngles[2];
__int16 firePos[3];
unsigned __int8 vehicleThrottle;
unsigned __int8 speed;
};
// IDA Local Type ordinal 15136; PDB kind: class.
class idUserCmdMgr
{
public:
usercmd_t cmdBuffer[128][6];
int writeFrame[6];
int readFrame[6];
};
// IDA Local Type ordinal 17669; PDB kind: class.
class idUsercmdGen
{
public:
// Recovered virtual interface; IDA vtable ordinal 17670.
virtual ~idUsercmdGen();
virtual void Init();
virtual void Shutdown();
virtual void Clear();
virtual void ClearAngles();
virtual void SaveGame(idFile *);
virtual bool LoadGame(idFile *);
virtual cmdGenButton_t BindStringUsercmdAction(const char *);
virtual usercmd_t *GetUsercmd(usercmd_t *result, int, const inputSettings_t *, bool, int);
virtual void GetRecordedUserCmd(int, usercmd_t *);
virtual bool RecordPlay(int, bool, const char *);
virtual bool GetUseAimAssist();
};
// IDA Local Type ordinal 23528; PDB kind: struct.
struct idUsercmdGenLocal::usercmdDevice_t
{
int lastPollTime;
idAngles angles;
bool keyState[296];
float joystickAxis[6];
};
// IDA Local Type ordinal 23529; PDB kind: class.
class idUsercmdGenLocal : public idUsercmdGen
{
public:
// Recovered virtual interface; IDA vtable ordinal 23530.
virtual ~idUsercmdGenLocal();
virtual void Init();
virtual void Shutdown();
virtual void Clear();
virtual void ClearAngles();
virtual void SaveGame(idFile *);
virtual bool LoadGame(idFile *);
virtual cmdGenButton_t BindStringUsercmdAction(const char *);
virtual usercmd_t *GetUsercmd(usercmd_t *result, int, const inputSettings_t *, bool, int);
virtual void GetRecordedUserCmd(int, usercmd_t *);
virtual bool RecordPlay(int, bool, const char *);
virtual bool GetUseAimAssist();
int pollTime;
idUsercmdGenLocal::usercmdDevice_t devices[4];
bool buttonState[59];
int lastCommandTime;
bool initialized;
int currentDeviceNum;
idUsercmdGenLocal::usercmdDevice_t *currentDevice;
inputSettings_t currentSettings;
usercmd_t cmd;
float mouseDx;
float mouseDy;
int lastInputFrame;
idFile *cmdFiles[6];
bool recording[6];
int loopPlayCmds[6];
bool aimAssist;
bool joystickSnapDisabled;
float lastUsedLookValue[4];
float lastUsedLookValuePitch[4];
bool allowButtonInputDuringPlay;
const idDeclTable *sensitivityJoy1;
const idDeclTable *sensitivityJoy2;
};