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tech5/bin/base/generated/decls/renderprog/vieweffectdamageoverlayscreen.decl
2026-08-09 04:23:10 -07:00

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{
parms {
stageSort sortTrans
}
state {
depthmask
blend GL_ONE GL_ONE_MINUS_SRC_COLOR
depthfunc GL_ALWAYS
twosided
alphamask
}
hlsl_vp {
result.position.x = dot4( vertex.position, $mvpMatrixX );
result.position.y = dot4( vertex.position, $mvpMatrixY );
result.position.z = dot4( vertex.position, $mvpMatrixZ );
result.position.w = dot4( vertex.position, $mvpMatrixW );
result.texcoord0 = float4( vertex.texcoord0.x, vertex.texcoord0.y, 0, 0 );
result.color = swizzleColor( vertex.color );
}
hlsl_fp {
float alphaRamp = clamp( $alphaScale.x * fragment.color.w, 0.0f, 1.0f );
float3 overlayMap = tex2D( $transMap, fragment.texcoord0.xy ).xyz;
float3 overlayColor = overlayMap * _float3( alphaRamp );
// clip pixels
float alphaClip = overlayColor.x + overlayColor.y + overlayColor.z;
clip( alphaClip < 0.005f ? -1:1 );
result.color.xyz = overlayColor;
result.color.w = 1.0;
}
}